1.2 Death of Attack Helis

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  • Dilla_Incognito

    #151
    Re: 1.2 Death of Attack Helis

    Alright...i just got done spending about 30 mins. in an attack heli on sharqi.... and very little problems with AA....yes i did get shot down....but my flares worked well...and i didn't have any weird glitches were the missile went for the flare then me, or did a 90 degree turn right at me, or anything

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    • x0pht

      #152
      Re: 1.2 Death of Attack Helis

      Originally posted by Hu.Z_of_PLA
      ironically, being number 5000 something in tank, I have higher KD than you do.

      speaking of NEXAR, no wonder his stats got reseted
      oh u mean he got reset for running over runway blockers? I see, i didnt know that.

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      • Brutus

        #153
        Re: 1.2 Death of Attack Helis

        Did someone miss nap time?

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        • Hu.Z_of_PLA

          #154
          Re: 1.2 Death of Attack Helis

          Originally posted by x0pht
          oh u mean he got reset for running over runway blockers? I see, i didnt know that.
          actually, he noob ejected me with a M95

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          • Kattspya

            #155
            Re: 1.2 Death of Attack Helis

            Originally posted by Boojie
            That summed it up best for me. Pre 1.2 the helos had no worries. They would die "once in a while". Now they die often.
            How can you say that? There are very few gunners/pilots with a KD above 5. Most public helo users have less than that. Yes you could get a 10+ average KD in the helo if you knew what you were doing but I promise you I hade worries. For instance not staying still one goddamn second, constantly looking at the healthbar due to soundbug, being deadly scared of jeeps and constantly on the lookout for that wire guided heading straight for you.

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            • Kattspya

              #156
              Re: 1.2 Death of Attack Helis

              Originally posted by Eternal-Souljah
              I played Wake Island yesterday and my gunner had 38/2 and Sharqi today and gunner had 32/6, 2 of the deaths were from the Stinger, others where fighting other helis, just goes to show you need to put a little more effort into using the attack helis.
              That's not even a particularly good score with this patch. Remember that you have two persons in a helo and the pilot should rarely get more that twenty kills. Say that the pilot has 14 kills and the gunner has 50 kills. If you add those two you get 64 kills. Divide that by two and you have a score of 32 kills per person. That's about what a really good infantryman can get.

              I don't know what your score was on Sharqi but lets say it's 10. That makes you and your gunner get 21 kills each. I can easily manage that as an infantryman and I'm not even particularly good. With that kind of low score you're basically wasting time in the helo.

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              • lSIlSERIALBUTCHER

                #157
                Re: 1.2 Death of Attack Helis

                noobs do a lil' campin' & think they "Big Dogs"

                rotflmao

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                • pYura

                  #158
                  Re: 1.2 Death of Attack Helis

                  dont forget to vote!!
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                  V

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                  • HypnosisFX

                    #159
                    Re: 1.2 Death of Attack Helis

                    Me and my chopper Pilots Strega and Tobacco havnt had a issue so far. we still get a good amount of kills with minimal deaths. Thats what a good pilot is there for to keep you from dieing.

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                    • Zilon

                      #160
                      Re: 1.2 Death of Attack Helis

                      Hopefully now attack heli's will be sued for what they should be. Long range backup, rather than just hovering right in the middle of the battlefield where they SHOULD get shot down instantly. Now they'll be used for their proper purpose rather than an infantry lawnmower.

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                      • Ronin581

                        #161
                        Re: 1.2 Death of Attack Helis

                        Originally posted by Zilon
                        Hopefully now attack heli's will be sued for what they should be. Long range backup, rather than just hovering right in the middle of the battlefield where they SHOULD get shot down instantly. Now they'll be used for their proper purpose rather than an infantry lawnmower.
                        WAIT WAIT WAIT, you mean not hover in the middle of a firefight with tanks, apc's, jeeps and FAV's and expect to survive? the hell you say!

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                        • Zilon

                          #162
                          Re: 1.2 Death of Attack Helis

                          Originally posted by Ronin581
                          WAIT WAIT WAIT, you mean not hover in the middle of a firefight with tanks, apc's, jeeps and FAV's and expect to survive? the hell you say!
                          I know! You'ld have thought heli's should have uber armour and be able to take down anything one shot! Pah - and they say the games realistic.

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                          • « R²» P§I

                            #163
                            Re: 1.2 Death of Attack Helis

                            Originally posted by x0pht
                            oh u mean he got reset for running over runway blockers? I see, i didnt know that.

                            Oh FFS, you know he uses the TK ejector, i guess thats why he has like over 1000+ TKs
                            Don't act stupid, he even is proud of it.



                            Oh yeah the AA is so great, i got -28 in one round just by team damage. Nice one. The AA went after friendly before but not this bad FFS.

                            I think its nice that you see no friendly in the air, you shoot the AA and kill them. Thats so awesome.

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                            • whoster69

                              #164
                              Re: 1.2 Death of Attack Helis

                              1.2 made it so you have to be a much better pilot to do well. Before 1.2, almost anyone could rule the skies with a helo. It's much, much better now.

                              Comment

                              • imported_xRandoMx

                                #165
                                Re: 1.2 Death of Attack Helis

                                Stop trying to use reality as the barometer of how the game should work.

                                It is pretty stupid to talk about how attack copters are stand-off weapons platforms in real life, when referring to a game where the distances are much, much shorter than real life.

                                In real life, helicopters don't get shot down by tank rounds because the helicopter is never detected by the tank, much less in line of sight. Unfortunately, I can't stand off a mile and fire a TOW over a hill at a bunkered tank in BF2, now can I?

                                It is a game, they have to try to balance all of that, while using real-world weapons, but don't expect it to be completely realistice, or completely arcade. The worst part are people who argue realism when it supports their view, then ignore it when it doesn't.

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