1.2 Death of Attack Helis

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  • 193d DCAT1

    #211
    Re: 1.2 Death of Attack Helis

    Get over the fact that attack helicopters are no longer invincible, choppers now have to be careful just like everyone else and will die if seen first, just like everyone else.

    Everyone is one mouse click away from death.

    AA sites have the benefit of target locks but lack mobility - everyone knows where they are so just take them out if they are bothering you.

    Use cover when you fly and don't hover over a target.

    I don't pilot (my fps is too unstable) but I do gun. Before the patch a good pilot and I had no fear, now we must be more careful but can still rack up big points - just no more hovering over the target spamming death.

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    • « R²» HKS

      #212
      Re: 1.2 Death of Attack Helis

      A good pilot would never, "ever" hover pre or post patch period. I have never had to hover to put my gunner in position for a good tv shot. I am always moving, always!

      Attack choppers were never invincible before, I don't know what you guys are smoking but you have heard from a lot of experienced heli pilots who never thought they were invincible pre patch. In fact in my original post I told guys how easy it was to take out helis. Its not rocket science! I laid the formula down how to do it. Many methods were available to take out helis, all of which I worried about and all of which worked pre patch.

      Again any pilot who hovers is not a good pilot and I'm sure all the other good pilots will back me up on this!

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      • imported_Master Shake

        #213
        Re: 1.2 Death of Attack Helis

        Lets face it, now you have to actually work a bit to get points from the air Plane or Chopper, thats really what the arguement is anyway. Try using the chopper as a stealth hit and run vehicle it was designed to be, stanf off at a distance and engage the enemy. Choppers cannot take allot of damage in real life and neither can bazillion dollar planes, change your tactics and play better. Remeber the object of the game is to win the map and beat the other team, not to see how many choppers you can shoot down or plane whore a whole round for your own score. Get over yourselves...and play better.

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        • {wxc}panda

          #214
          Re: 1.2 Death of Attack Helis

          try stealth on wide open maps like Omen or Zartar..with a fair jet pilot on the other side...they will harrass ur chopper with cannon constantly. Attack choppers already have a lot of natual enemies before, much more than jets, now why do they get a bigger nerf than jets? Set the health back at least.

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          • Nexar

            #215
            Re: 1.2 Death of Attack Helis

            I agree, even though my gunners still get 50+ kills a round no matter what server we go to, the attack helis got the biggest nerf. Jets (i still average 70 kills on wake) still own the air due to simple tactic changing, however the heli does not have the same capabilities, and are much much more weaker and vulnerable. EA needs to either make AAs do less damage to helis, or make helicopter's armor stronger.

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            • 193d DCAT1

              #216
              Re: 1.2 Death of Attack Helis

              Choppers are weaker an more vulnerable than jets - why shouldn't they be?

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              • gimpycow

                #217
                Re: 1.2 Death of Attack Helis

                Here is my opinion...

                Jets and AC's were WAY WAY WAY too powerful pre-patch. If you think I am a n00b because I did not like the too potent air power pre-patch, I would ask you to join me for a firefight or two on the ground...like an old-school fps game...

                As it stands post patch, now there is some balance with air power and ground units. I have seen AC's, BH's and Jets still be effective but it takes increased skill now.

                Now pilots are crying because instead of getting killed once a map in an AC that used to have armor like a tank but 20 times the firepower and manueverability, they are getting killed 10+ times like the rest of us. Deal with it. AC's can still take a tank round and survive if at full health...that is still ridiculous...but probably necessary...as AC's are a target for everyone to focus on.

                The reduced air armor and increased accuracy of AA just helps balance the scale. Now ground units have a fighting chance against air power. Now pilots need to use actual skills to avoid death instead of flying around in a floating battleship.

                I do like to fly a bit myself but there is nothing sweeter to me than seeing AC's and Jets go BOOOOOOOM!!!!!

                Comment

                • {wxc}panda

                  #218
                  Re: 1.2 Death of Attack Helis

                  Originally posted by gimpycow
                  Here is my opinion...



                  Now pilots are crying because instead of getting killed once a map in an AC that used to have armor like a tank but 20 times the firepower and manueverability, they are getting killed 10+ times like the rest of us. Deal with it. AC's can still take a tank round and survive if at full health...that is still ridiculous...but probably necessary...as AC's are a target for everyone to focus on.
                  Hello??? armor like a tank? helis dont have armor I'll let u know.

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                  • {S~C~O~R}Lethal

                    #219
                    Re: 1.2 Death of Attack Helis

                    I agree 100%. Before 1.2 pilots didnt even care when someone was shooting AA at them because they would just fly away and repair. That is not what would happen to a real heli.

                    Nice pic in your signature by the way.

                    Comment

                    • FreakinSyco

                      #220
                      Re: 1.2 Death of Attack Helis

                      I'm not going to read this whole thread, but I will share my 1.2 observations.

                      I can fly a heli pretty well, and I can gun really well. In the past 2 days I can still rack up 100+ point rounds using only the attack heli. The only difference is that we end up having to repair more often.

                      Honestly I feel the helis are where they should be. Its nice that 2 surface to air missles drop your health to like 4 bars and dont kill you. It keeps the helis from owning up.

                      Pilots need to learn to use their flares and be prepared to head back for repairs often. I guess I'm just used to the BF:V PoE helicopters which have very very similar armoring. You could own while you were in the air, but you had to be ready to get repairs.

                      Comment

                      • {wxc}panda

                        #221
                        Re: 1.2 Death of Attack Helis

                        Originally posted by FreakinSyco
                        I'm not going to read this whole thread, but I will share my 1.2 observations.

                        I can fly a heli pretty well, and I can gun really well. In the past 2 days I can still rack up 100+ point rounds using only the attack heli. The only difference is that we end up having to repair more often.

                        Honestly I feel the helis are where they should be. Its nice that 2 surface to air missles drop your health to like 4 bars and dont kill you. It keeps the helis from owning up.

                        Pilots need to learn to use their flares and be prepared to head back for repairs often. I guess I'm just used to the BF:V PoE helicopters which have very very similar armoring. You could own while you were in the air, but you had to be ready to get repairs.
                        I with there are only AAs my friend. I wish.
                        I wish people who are smart enough to use the .50 on HUMMVs or buggys or the cannon on Jets all die and burn in hell :laugh:
                        To my understanding, u didn't get any attack combos like AA+jet, AA+.50 MG,
                        Jet+.50MG and etc. If u did, I doubt u can make it back to the repairing pad.

                        Comment

                        • ACE4U

                          #222
                          Re: 1.2 Death of Attack Helis

                          Originally posted by Maverick2201
                          i also disagree... I was playing on Dragon Valley last night with an exceptional pilot... we were in the air a good 10mins every time we took off... I racked up over 60 pts. from flying with him as a gunner... he lined me up to take out aa first, then we raped tanks and other vehicles... the key is, the pilot has to know the AA location and remove it FIRST AND FOREMOST... He knew the locations and lined me up... I took them out and we were untouchable...
                          That is true. As a gunner, we depend on the pilot to postion us for a good aim at our targets. A pilot that allows me to fire at the AA and take them out and save his 8 missills for another target is much more productive. Also is the pilot allows me to use the TVGM on tanks then you could have a very successful outing each time.

                          And the pilot of the helicopter must relize that they are bested used for ground support, when the ground troops are advancing on a flag.

                          When caping a flag as a gunner, I usually hop out and to assit with the capture. Sometimes if I am a pilot, I just land near it and caputure it depending on the size of the army in the map.

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