1.2 Death of Attack Helis

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  • « R²» HKS

    #1

    1.2 Death of Attack Helis

    1.2 is a noob patch, no if buts or maybes.

    The attack helis copped the biggest nerf by far out of anything in 1.2 Now they are nothing more than flying coffins. With reduced hitpoints, over-powered AA, missiles reduced from 14 to 8 and TVGM range reduced to 400m, only 1 person can count towards the cap of a flag, 1 shot kills from tanks, 1 .50 cal blows a heli before it overheats, 2 AT rockets and they blow, why did they need to nerf the attack helis like this, because of the cry baby noobs with no brains to take them down.

    I tell you why because of noobs who don't have a brain and thought they should be able to take an attack heli down by firing their G36C at them and then wonder why they die, because you gave your location away firing a bb gun at an attack heli and tank whores that cried 1 shot should kill a heli when 1 shot in 1.12 left a cobra from full health to in the red with 3.5 bars health, 1.5 bars more damage and they catch on fire.

    By suping up the AA to be noob friendly, point, 2 left clicks and your dead, also means now that planes are so deadly against helis as well. If a plane targets you now waits for flares to drop then there is no escape in an attack heli. 1 sec burst from a planes mg and your dead. Way to go DICE in nerfing the planes now they are way more powerful against helis.

    Lars the franchise director must be a total noob to request these changes, and be a total tank whore, please pass that message onto him from me Demize. Guess what helis are suppose to kill tanks, not the other way around. Helis are suppose to kill ground pounders with their G36C's firing at them. If you use your brain you would find it was easy to take a heli down in 1.12 AA was effective against helis, especially if 2 sites were firing at you it almost always = death. .50 cals were extremely effective, especially if 2 were firing at you, if it didn't kill you it would make you run away.

    I'm only talking about attack heli's not BH's. I agree they were flying tanks and should have had their hp reduced but why attack heli's?

    I have over 200hrs flying attack helis, call me a whore I don't care that is what I enjoyed the most in BF2 and it was a challenge before. However hours wise I might be a whore but I flew for the co-pilot. A true whore only goes for the kills themselves. I wouldn't rack up a lot of kills but my co-pilot sure would. Thats how its meant to be.

    I couldn't care less if people call me a whinger because those that do are the cry baby noobs who moulded 1.2 to how it is today. Well done noobs glad your happy.

    Thanks DICE for signing the death of the attack helis with this 1.2 noob patch and listening to all those cry baby noobs. I spose if you cry often enough you get radical changes made in BF2.
  • PHPT

    #2
    Re: 1.2 Death of Attack Helis

    Flown with some good pilots, and even on Dragon Valley with its ****load of AA vehicles, it's still very effective. The only difference is now you actually have to be GOOD, and have to actually MOVE when you start seeing your armor rocketting towards zero. You have to retreat a lot more, fly low, and act tactically instead of just waiting for something to get spotted so you can unload a hailstorm of rockets at it.

    Get a good gunner. Get a good team. AA vehicles get spotted and then TVed before they can figure out what's going on. Jeeps eat the chaingun. Humvees and vans eat rockets or more TV missiles. Tanks and APCs eat more TV missiles. AA sites eat whatever I feel like blowing them up with.

    Being a sucky pilot/gunner no longer earns you a K/D above 1. Live with it.

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    • « R²» HKS

      #3
      Re: 1.2 Death of Attack Helis

      I invite you to come for a fly with me on own server. Tell me your opinion on whether I can fly or not.

      It may not be the case on all servers because most servers just have everyone running around like rambo's. But on our server the teamwork is excellent.

      Tell me I shouldn't have a reasonable chance of escaping AA especially from planes? Now its next to impossible with even an average pilot. It takes no skill whatsoever to down an attack heli anymore.

      Comment

      • Paas

        #4
        Re: 1.2 Death of Attack Helis

        ...I fail to understand how static A.A. poses a real threat to anything. Especially considering it has a decreased arming range.

        Did I mention it's glued to the same spot it has been since the game was released?

        I guess this goes to show that A.A. really never was a threat to the pilots of old, because no one seems to know where it's at and keeps getting shot down by it.

        As for mobile Anti-Air. It's supposed to be the dominate aspect against both Helo's and Jets. It does a darn good job of that. It's not like it has any other function other than to shoot down Enemy planes.

        {WP}Paas

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        • Maverick2201

          #5
          Re: 1.2 Death of Attack Helis

          i also disagree... I was playing on Dragon Valley last night with an exceptional pilot... we were in the air a good 10mins every time we took off... I racked up over 60 pts. from flying with him as a gunner... he lined me up to take out aa first, then we raped tanks and other vehicles... the key is, the pilot has to know the AA location and remove it FIRST AND FOREMOST... He knew the locations and lined me up... I took them out and we were untouchable...

          Comment

          • « R²» HKS

            #6
            Re: 1.2 Death of Attack Helis

            Do you realise you don't even need lock with AA? In fact they can be out of lock range and you just aim and fire it and almost always you get the kills.

            I was flying on dragon valley last night and every single AA site was manned. Sure I took some out but the others always got me. I always made them a priority before to take them out and still do.Then the planes never missed. Nothing worked, dropping flares, 360 turns, swerving, barrell rolls, back flips you name it, nothing worked against a plane.

            Comment

            • PHPT

              #7
              Re: 1.2 Death of Attack Helis

              Originally posted by <<R2>>Capt.HKS
              If you use your brain you would find it was easy to take a heli down in 1.12 AA was effective against helis, especially if 2 sites were firing at you it almost always = death.

              .....

              Guess what helis are suppose to kill tanks

              ....

              Tell me I shouldn't have a reasonable chance of escaping AA especially from planes?
              Is your rock/paper/scissors mentality not allowed to work against you? Were planes not "supposed to kill choppers?"

              Guess what, the two AAs that you say are so good at taking down choppers, they're great for taking down jets too now! And AA is horrible against AHes, more so than jets now, because the engagement range is so low that you can easily blast the manner out before the flares clear. Or is your gunner asleep at the wheel again?

              There are only a few places (Gulf of Oman beach, Sharqi between the hotel and TV station, Wake Island just north or west of the airfield) where 2 stingers can get a clean lock anyway. And coincidentally, all of them are loaded up with trees, buildings, and other obstacles that you rarely ever DO get the clean lock unless the pilot is an idiot and pulls way up.


              As for the fire-then-lock tactic, I've yet to see any real proof that works, while I've seen plenty of proof that it doesn't, including repeated misfires with AA vehicles.

              Comment

              • TCO-Spleenage

                #8
                Re: 1.2 Death of Attack Helis

                This patch will prevent (in terms of steak) rare-medium rare pilots from becoming well done. If they die more than 8 times in a game, they generally loose intrest in helicopters and go for the jets :C
                As a medium well pilot, i must say i am dissapointed to find the helicopters nerfed because now i will have to dogfight with only well done pilots :[

                Comment

                • Jap1987

                  #9
                  Re: 1.2 Death of Attack Helis

                  Wow we can never have to many of the same posts now can we? And i must disagree, sure now the helis get knocked out quicker do to a more realistic AA system. But in my opinion its not enough. I would rather have one tank round make the attack helis instantly explode and to have one anti tank rocket make the engine catch on fire. An attack heli should not be able to survive when its dumb enough to try and capture flags.

                  Comment

                  • Paas

                    #10
                    Re: 1.2 Death of Attack Helis

                    Originally posted by <<R2>>Capt.HKS
                    Do you realise you don't even need lock with AA? In fact they can be out of lock range and you just aim and fire it and almost always you get the kills.
                    This has already been proven false by me, and many others.

                    Maybe you know some kinda' secret Ju' Ju' magic that I don't? Yet, other than that, it's impossible to get the Anti-Air to strike without a lock. Unless it's a friendly of course.

                    Furthermore. I have taken many gunners on some wild rides, and I have yet to be downed by the current 1.2 A.A. Could be because I keep my chopper out of harms way until I have a direct objective? Could be because I am a very logical and talented pilot? ...eh, prolly just because I'm so darn "Sexy" no one wants to shoot at me.

                    ...yeah, that's it.

                    {WP}Paas

                    Comment

                    • megamanfre

                      #11
                      Re: 1.2 Death of Attack Helis

                      Originally posted by Maverick2201
                      i also disagree... I was playing on Dragon Valley last night with an exceptional pilot... we were in the air a good 10mins every time we took off... I racked up over 60 pts. from flying with him as a gunner... he lined me up to take out aa first, then we raped tanks and other vehicles... the key is, the pilot has to know the AA location and remove it FIRST AND FOREMOST... He knew the locations and lined me up... I took them out and we were untouchable...
                      Stop ****ing bitching you goddamned *****.

                      You wanna know what happens to a helicopter in real life from just 1 rocket? It explodes. Wanna know what a BH does when one rocket hits it? It explodes. Wanna know what 1 rocket hit to any jet does? It explodes.

                      If you get a direct hit on any airborne vehicle, it explodes. End of discussion. Dont like it? Blame physics. For heavier than air flight, you MUST use very little armor. You have enough to guard against small arms, but if you have a .50 shooting at you, youre gonna be hurting. If you have a rocket that you cant evade, youre gonna die.

                      Stop bitching that AA is overpowered, and choppers are underpowered. You wanna know whats stopping a bullet from killing you? Maybe a half inch of armor, if that.

                      Wanna know how much armor a tank has? At some spots, depending, it has up to 12 inches. Im not sure about you, but 12 inches is a hell of a lot more than .5 inches. It should take a few rockets to take out a tank, 2 or 3 should be good enough to make it completely useless. In real life, 1 rocket can take out the treads, the second takes out the mobility of the turret (if aimed properly) and the 3rd makes the whole thing blow to hell.

                      AA is now working as it should, except for the map where the AA rockets from from the oil tower. Helicopters are dying quicker as they should, they arent armed enough. If anything, the BH should have more armor than the attack chopper. The attack chopper is just that. Attack. Its not a defense chopper, it shouldnt have armor, the BH should have more, because its a troop transport. It needs to be heavily armored.

                      All the Attack Chopper whores need to stop bitching because now it takes less time to die when theyre in it.

                      Ive been in the chopper for at least 10 minutes on just about any single map without dying. I fly co-pilot, and as long as I can keep ground troops from shooting us down, and the guys manning AA, you live.

                      Learn to fly you jackass nub.

                      Comment

                      • FunkyJunky

                        #12
                        Re: 1.2 Death of Attack Helis

                        lol, this gets better and better as time goes on

                        Comment

                        • Chowley

                          #13
                          Re: 1.2 Death of Attack Helis

                          Please stop trying to use reality as an excuse, you know as well as anyone that this game has nothing to do with it. What happens in real life is irrelevant.

                          Comment

                          • Big_red_Cube

                            #14
                            Re: 1.2 Death of Attack Helis

                            Death of Attack Helis......good, cause they have been the death of me for ages

                            Comment

                            • Bullit_toof

                              #15
                              Re: 1.2 Death of Attack Helis

                              Helo's can still be massively strong as i've just learnt on Wake.

                              I put 2 dam tank rounds into a Cobra and it wasn't even smoking!!! Is this correct should helo's be able to take that much punishment from a couple of tank salvo's. Or was this another special bug, another to nestle amongst the many others. Or was this guy hacking, doubt it.

                              And before you ask i'm playing 1.2

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