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If you are prone and crawling, you shouldn't set a claymore off. By crawling, it should mean that you are being careful and attentive, and actively looking for claymores.
Maybe the claymore thing will encourage greater teamwork. Imagine being in a squad with 2 or 3 medics. Sure someone will get killed with a claymore but they could easily be medded by a squad members and it doesn't show up as a death on score sheet.
Now you can't blow up claymore with grenade... THAT IS SO STUPID AND FREAKING BLOWS the spirit of Battlefield 2. If like playing a game in Warlord or Sharqi Peninsula. You can't pass by a certain spot if there is a claymore on it. That is so freaking stupid. I was playing a game in Sharqi Peninsula and I was taking out some enemies on hotel roof and I entered building inside. I was locked inside the building when the enemy put claymore on both roof and entrance exit,was totally ****ed. Put claymore as it is. IT IS SO STUPID NOT BEING ABLE TO BLOW CLAYMORE WITH NADES. It totally screw the gameplay in Palace of Warlord. You can't enter this enter that and the distance of claymore is moronic also. I got blown up 2 metre in front of claymore and I think it feels unrealistic. When one is sprinting it gave no chance for one to stop before the claymore blows up... I mean you see claymore as soon as it is in front of you and by the time you discover it, you are gone..I don't know ... But i feel the new claymore totally screw up infantry gameplay by limiting some infantry access route.
yes their teammates can go over claymore now and this forum is swarming with threads that say "thank you dice for realism we finaly have"
Maybe the claymore thing will encourage greater teamwork. Imagine being in a squad with 2 or 3 medics. Sure someone will get killed with a claymore but they could easily be medded by a squad members and it doesn't show up as a death on score sheet.
This is a good idea. But Claymore still have to be fixed...Why?
1. It is unfair to the lone wolfs like I do who often storm the Palace alone
2. It gives cheap kills to the snipers which I disagree. Kill involving mines takes no skills while others risk their lifes in combat
This is a good idea. But Claymore still have to be fixed...Why?
1. It is unfair to the lone wolfs like I do who often storm the Palace alone
2. It gives cheap kills to the snipers which I disagree. Kill involving mines takes no skills while others risk their lifes in combat
Killing someone by ramming over him with a jeep takes no skill either, so should the jeeps be removed from BF2 too? Or how about artillery kills? That takes no skill either. Killing a grunt with a tank doesn't take any skill either so should the tanks be removed also?
Do you only kill people with "skill" all the time? Like with properly timed jumps on top of them from tall buildings or with knife only? I mean, using an assaultrifle against a knife-grunt takes no skill either..
You have a point... I forgot to mention the most important thing why we should change the CLaymore... Access blocking and the range. The function of claymore is to kill people unnoticed not to block access route. It is very lame for FPS games to have a feature of access blocking and you can't do anything about it. FPS games shouldn't have access blocker. The range if claymore should be nerfed too like halving the distance. How can someone walking past the claymore 1-2 metre be blown up. You didn't trip over the wire and you get blow up. This is ridiculous.
Now you can't blow up claymore with grenade... THAT IS SO STUPID AND FREAKING BLOWS the spirit of Battlefield 2. If like playing a game in Warlord or Sharqi Peninsula. You can't pass by a certain spot if there is a claymore on it. That is so freaking stupid. I was playing a game in Sharqi Peninsula and I was taking out some enemies on hotel roof and I entered building inside. I was locked inside the building when the enemy put claymore on both roof and entrance exit,was totally ****ed. Put claymore as it is. IT IS SO STUPID NOT BEING ABLE TO BLOW CLAYMORE WITH NADES. It totally screw the gameplay in Palace of Warlord. You can't enter this enter that and the distance of claymore is moronic also. I got blown up 2 metre in front of claymore and I think it feels unrealistic. When one is sprinting it gave no chance for one to stop before the claymore blows up... I mean you see claymore as soon as it is in front of you and by the time you discover it, you are gone..I don't know ... But i feel the new claymore totally screw up infantry gameplay by limiting some infantry access route.
K guys I know its silly to restrict access but all we can do is find ways around it. So here are a few suggestions that I think will help counter act the threat (some have been said before in this thread):
(1) Warlord Palace:Use a grappling hook to climb from the outside.
(2) Always have 2 medics..One waiting a ways back.So if one guy gets claymored.revive him and continue on
(3) If claymores are on the road...Drive over them..Heck spend more time in a car.
(4) Come up with alterate routes to places..Try to be original..I find these claymores along the 'lazy' paths
(5) If you see a sniper assume claymores..Cause I can almost guarntee they have 2 lil claymores sitting somewhere around them.
(6) Keep your eyes pealed and if you see anything that ressembles a claymore go prone (Im not sure if you can pass by prone but I will test it out tonight)
Good luck all
I urge you guys to figure out more ideas and share them. The claymores are here to stay for atleast 3 months...LETS ADAPT!:)
(1) Warlord Palace:Use a grappling hook to climb from the outside.
that would be nice if there wasnt claymores waiting just outside capping range of the flag at all entrances, as someone else has said "take one for the team" all very well as long as you have a medic with you :)
its just annoying that you can do anything about them when you know they are there, i mean seeing a tank and knowing i can do anything about it i can deal with
Ive noticed that claymores from enemies dropped on the ground sometimes cant be seen, like they arent there till you step on them.
Also..walk around them..Ive noticed they have a Area of effect...soemtimes they detonate if your close..sometimes if your far..sometimes if you come from the side.
BTW..play Sharqi..3 Snipers on roof equals 6 claymores..put a supply box on the roof..litterthe flag and the hallways inside the building with claymores..say 2 around the flag, 1 at the door way into flag, 2 in the stairwell and 1 in the main lobby..enemy can not get flag without dieing a massive amount of times and having to respawn on squad leader...or they have to just run back..by then, 6 more claymores in place.
Now, I can't even see the damn claymores, let alone the buildings or anything. In a sense I have to thank EA for giving me a reason to get a new computer .
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