Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
If you claywhore on a busy Karkand server though, you're still going to rack up those team kills. Your teammates might not set them off, but they get way too close and when an enemy trips one, he kills them both.
That's true, but surely that just makes it even worse? The "fix" is not even acheiving it's intended result (no claymore TKs)
Teamwork rules the day. Work in a close squad with a couple of medics and you'll be able to storm a flag no probs. Medics reviving those killed by claymores. Although i agree Claymores shouldbe able to be destroyed by grenades etc. However, i think AT mines should be indestructible, because lets face it noone went engineer when their mines could be destroyed so easily.
The problem with claymores before was your own team running on them and giving you a TK.....sometimes it would be the snipers fault if he put them 2 meters away from where i spawn so i move forward an die right after spawning or putting them in high people traffic places where teammates need to run and blocking the way. When a sniper puts them out of the way to defend himself like on top of a ladder then him getting a TK for it is unfair.
So the best solution would be to make claymores destroyable with granades and also make it so when a teammate walks over them it blows up but doesn't kill him.
This will make most people happy as claymores wont be as useful to spam in high people traffic areas as a lot will be disarmed by your own team and with them being destroyable then its at least possible for the enemy to get past if they notice them, also snipers wont get any more TK's and punished due to idiot teammates trying to collect them up like powerups.
If anyone knows a better solution than that then please post...but please dont post unrealistic things like "my squad always has an engineer in so its no problem". 90% of squads on pubs wont have one so it will be a problem and the way i place my claymores it will be impossible for an engineer to get round the back to remove it without dieing.
The other solution someone said of someone running into the claymore and kill themself but have a medic to revive after is stupid too as you shoudn't have to do that just to get past a claymore, plus you cant revive them if they die on a ladder
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