Claymore is so stupid!

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • {YBBS}Sage

    #76
    Re: Claymore is so stupid!

    I loved the way the AT mines and clays could be demoed. It meant that you had to place them skillfully. You couldn't just do like the typical moron and lay them out in the open, you had to find a place the enemy would trip on them before they could see them. I always loved laying AT mines at the end of a bridge... just 2, and stagger them so friendlies (who could see them, thanks to the skull and bones) could angle through, but when an enemy tried going straight through, they'd get blown up. I was proud of my hiding skills. They served me in 2 ways... the mines wouldn't get shot by a tank, and they were more likely to get runover by jeeps who couldn't blow them up anyway.

    I saw where someone said something about having a squad member just to set off claymores... I had that experience on Sharqi last night. The TV station had a claymore at EVERY LANDING on the stairs, AND in the flag room. I was a medic, and my squadmate said after the first claymore "It's gonna be full of claymores.... I'll set em off." And I revived him. Great score for me, not so good for the sniper, and very very time-consuming for everybody.

    IIRC, real Claymores have 2 options for detonation. One is a tripwire, the other is a "clacker" (manual detonation.) Good luck gettina tripwire to work in a game... Plus, the suicidal snipers get boned, because you've got a couple of seconds to get out of the way before it blows up. (Just move THEN shoot the bastid.)

    Teammates can't set them off now? I hadn't seen that... Sounds like crap to me. Nothing like some tard blocking every single road out of the base with AT mines, and then finding them with your jeep....

    Comment

    • Bob_the_Insane

      #77
      Re: Claymore is so stupid!

      Well a squad of medics could probably fight their way in without losing too many tickets...

      Comment

      • imported_Ph1L
        Member
        • Dec 2006
        • 1238

        #78
        Re: Claymore is so stupid!

        I think it's stupid too, that u can't take out Claymore with nades. But hey, they've also removed that from the mines. Balance between snipers & engineers . Heh.

        Well, same goes for C4 vs Medic/Ammo packets. Why don't they allow to "spring, jump, throw medic/ammo pack" ? Now you have to take it easy (boy boy), and "walk" , if u want to throw it. WHY? "Then C4 whores can't whore you with their C4" Tsk tsk .. Not the same coding, I believe.

        Comment

        • Dangerdog
          Member
          • Oct 2007
          • 1011

          #79
          Re: Claymore is so stupid!

          It's a server side option, bf2_friendlyfire 1 = on 0 = off. Just don't play on a server with it off.

          They should make it a seperate option but then again they should also have a different icon for the different explosives so you can tell them apart from one another.

          The best solution would have been for the engineer class to have to ID the mines first (Q menu enemy spotted would work, or even just make it a proximity deal) so that red flags pop up over the enemy mine/C4/det packs, once they've been ID'ed then you should be able to blow them up with nades or whatever. Kind of like enemy territory, it would give the engineer class a purpose, and since most tank drivers are engineers it wouldn't be too much extra effort to remove them, yet it would slow down the advance of armor like mines should.

          Comment

          • Grafisk

            #80
            Re: Claymore is so stupid!

            Claymores is the **** in 1.2. I've never ever felt so safe Heck, I think I got more claymore kills than sniper kills one round on strike at karkand, and that wa alot of kills.

            Comment

            • Teaves

              #81
              Re: Claymore is so stupid!

              Originally posted by Scotty
              While I do like just about everything in the patch, this claymore nonsense was a mistake and really needs a hotfix ASAP. They were never intended to be spammed all over the damn place. I can basically protect a flag by myself now as long as I have a supply crate nearby. That's not good.

              Agree 100% I also love everything about the patch EXCEPT the overuse of claymores it has created, i say simply make them destructable again (but leave mines as they are)

              Comment

              • PHPT

                #82
                Re: Claymore is so stupid!

                Originally posted by {YBBS}Sage
                IIRC, real Claymores have 2 options for detonation. One is a tripwire, the other is a "clacker" (manual detonation.) Good luck gettina tripwire to work in a game... Plus, the suicidal snipers get boned, because you've got a couple of seconds to get out of the way before it blows up. (Just move THEN shoot the bastid.)
                Real life claymores are just an explosive device, how they're used is totally up to the user, just like a C4 charge. You can hook it up to any detonator you want. Having one hooked up to a short-range infrared sensor doesn't seem too far-fetched.

                In real life, most things that look like a paperback book mounted on 4 matchsticks can also be knocked over with a pistol bullet, let alone a grenade or artillery shell...

                Originally posted by Grafisk
                Claymores is the **** in 1.2. I've never ever felt so safe Heck, I think I got more claymore kills than sniper kills one round on strike at karkand, and that wa alot of kills.
                Perfect example of why they're broken.


                Claymores were put in so snipers could cover their ass and not get stabbed. Diffusing them off a rooftop was very difficult, and if you ever managed it, the noise would just scare the sniper off the rooftop. In other words, they worked PERFECTLY. There was no reason to change them.

                AT mines were another story, since they were barely useful when you could just shoot them and set them off. One more reason to pick engineer for your tank whoring, as if being able to repair it wasn't enough.


                Turning FF off on claymores wasn't so bad, worst-case scenario a sniper's teammates can actually go up to heal him (now that medpack jump-chucking isn't possible any more), and it gets more offensive use. But making them invincible was ridiculous.

                Comment

                • SneakyLilBastard

                  #83
                  Re: Claymore is so stupid!

                  Well, I've yet to play this new patch and I've been playing offensive sniper a lot the last times I've been playing. Silenced pistol and claymores were my main weapons.

                  The only thing I feel that should have been done with claymores is to make it so you lose no points and cannot be punished if a teamate runs over one. I can't count the number of times a moron would walk over it and punish me. No need to put FF on so everyone can walk over em with no threat while the enemy gets screwed.

                  I didn't mind claymores being blown up by grenades, but that was ridiculous with anti-tank mines. AT mines should be the ones not able to be blown up.

                  I also wouldn't mind that instead of engineers having to be behind a claymore to disarm em, just give engineers immunity to claymores. That would be a mini-perk to play as an engineer and would serve for good squad play to have a guy disarm and lead the way and whatnot.

                  Good luck gettina tripwire to work in a game
                  Half-Life, Duke Nukem?

                  All the cool weapons are in the older games. Too bad none of em are implemented in today's games.

                  - N

                  Comment

                  • knghtwhosaysni

                    #84
                    Re: Claymore is so stupid!

                    I think this whole not being able to blow up claymore crap is the one thing I hate about the patch... man its just so lame now

                    Comment

                    • ]UK-C[ Mindzai

                      #85
                      Re: Claymore is so stupid!

                      Originally posted by Dangerdog
                      It's a server side option, bf2_friendlyfire 1 = on 0 = off. Just don't play on a server with it off.

                      They should make it a seperate option but then again they should also have a different icon for the different explosives so you can tell them apart from one another.
                      .
                      It is a seperate option now, and whats more it's the default, thats the point

                      Comment

                      • « R²» HKS

                        #86
                        Re: Claymore is so stupid!

                        Claymores now are a complete joke. 1st we couldn't blow them, then we could then we have come full circle again and can't blow them. Claymores are meant to be a defensive weapon not offensive. They are meant to protect a snipers ass, nothing more. Not being able to blown them now gives snipers the ability to use them as an offensive weapon or be in a location where they can't be touched.

                        FF off on claymores I think is a good thing though combined with not being able to blow them is rediculous. Too many times snipers put claymores in dumb places. If they were at the top of the stairs just round the corner, you may assume its C4 and run on up only to find its a claymore and die.

                        Blocking access routes to flags was surely never intended. Who the hell are these Q&A beta testers? Surely they could see this was going to happen if not, fire the lot of them. They had made so many mistakes they don't deserve a job.

                        Claymores need a hotfix now to make them destructible again!

                        Comment

                        • Lugal317

                          #87
                          Re: Claymore is so stupid!

                          Originally posted by Dangerdog
                          It's a server side option, bf2_friendlyfire 1 = on 0 = off. Just don't play on a server with it off.
                          Yes the feature can be turned off serverside, but that doesnt change the fact that claymores are no longer effected by grenades. Thats just retarded IMHO.

                          Comment

                          • fore a lot
                            Member
                            • Nov 2005
                            • 259

                            #88
                            Re: Claymore is so stupid!

                            i tried to make a post like this 2 nights ago but the forum might be too busy to post my blah. Anyway... before 1.2, we can chase the sniper and some sniper might trigger his own CM. but they don't need to worry that now.

                            before EA fix it(will they?). let's get some explosive badges

                            ps: my sniper kills are only 11-10. i seldom snipe but i like CM :)

                            Comment

                            • =50K= Karesk

                              #89
                              Re: Claymore is so stupid!

                              If you claywhore on a busy Karkand server though, you're still going to rack up those team kills. Your teammates might not set them off, but they get way too close and when an enemy trips one, he kills them both.

                              Comment

                              • Cornbread Mafia

                                #90
                                Re: Claymore is so stupid!

                                Claymores are fine how they are; get an engineer to remove them...

                                And claymores are used as both defensive and OFFENSIVE weapons...

                                Comment

                                Working...