Why do 1.2 AA requires skill

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  • cheesewz

    #61
    Re: Why do 1.2 AA requires skill

    Originally posted by Alcorr
    Heres what I would do: Option one or two.

    Option 1:

    1. Missile hit rate lowered to around 60-75%
    2. Mobile AA given same properties of Essex gun (except stays 4 missiles)....yes its powerful but read the rest of post...
    3. Jets/choppers moved back to all 1.12 properties.

    OR

    Option Two

    Still give jets/choppers back 1.12 properties and:

    Make it so that the person firing the AA missile guides the missile so that its close the the jet/chopper, and then once close enough the missile does the rest of the seeking work itself.

    How close I do not know...

    At least that would involve skill yet still be balanced. The second option is what I prefer.
    I don't disagree with the idea that there should have been some middle ground with AA against choppers. It was utterly useless against jets, but fairly effective against choppers if your team was good enough.

    Alcorr, I can vouch for your chopper skills after being on the losing (I mean slaughtered) end of you on Ghost Town more than a few times. The lack of balance was mainly because one team was good and the other one was crap. Had nothing to do with quality or amount of AA. If each team can put up nearly equal air power, then AA will not be the deciding factor. Wasn't on 1.12 and won't be now. Being on the (badly) losing end isn't very fun. I think it leads to people complaining about balance issues that aren't there. If you put equal teams against one another on about any map the results are satisfying. But if one team has a great pilots and the other doesn't, the rout and complaining is on.

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    • Alcorr

      #62
      Re: Why do 1.2 AA requires skill

      Bump.

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      • imported_Carwash

        #63
        Re: Why do 1.2 AA requires skill

        sorry if this has been posted, but i cba to read through 5 pages

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