Why do 1.2 AA requires skill

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  • Hu.Z_of_PLA

    #1

    Why do 1.2 AA requires skill

    Some people love to say that AA now just involves point and click, not true.

    I think pretty much all the good pilot right now will try to strike the AA regardless at the first moment of notice, how do you keep yourself in one piece if all planes are attracted to your little AA?

    skill 1. Knowing when to get into the AA and where enemy planes are.

    I wonder if pilot realized that the missile's locking range is only about 100 meters? Most good pilots now can evade missile by simply flying out of range (I can take a screen of missile exploding below me).

    skill 2. fire the AA round when the pilot is not actively flying away

    I wonder if pilots realized that as a stationary target, AA is vulnerable to EVERY single weapons in this game? from knifes, sniper rifles, to tank cannons.

    skill 3. be aware of your surrounding.

    I suggest pilots to think AA as strategical asset just like artillery, a weapon of ultimate defensive function. True, it's easy to point and click, but what isn't? Aiming plane cannon to a near stationary ground target, comparing to aiming a missile toward a plane that has movment in all three dimensions, is almost the same, skillwise

    Comment about air to air combat: If all your leet pilots somehow let a noob pilot get on your six and can't evade him, you deserve to get shot down. the new air to air system doesn't change the ultimate outcome (noob pilots still get shot down), but the pace is now much faster.
  • rombaft

    #2
    Re: Why do 1.2 AA requires skill

    nice try, but it doesn't take skill, if you are near an AA site, and you spot an air vehicle in the far distance, just hop in and shoot, don't even wait for lock, it will lock when the rocket is underway and when it locks the misile goes to plane or shopper and hits.

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    • C4Whore4Eva

      #3
      Re: Why do 1.2 AA requires skill

      Originally posted by rombaft
      nice try, but it doesn't take skill, if you are near an AA site, and you spot an air vehicle in the far distance, just hop in and shoot, don't even wait for lock, it will lock when the rocket is underway and when it locks the misile goes to plane or shopper and hits.
      Wow I never knew that (probably because I always ignored the AA). So fire first, then lock?

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      • DogFish

        #4
        Re: Why do 1.2 AA requires skill

        Fix the dogfighting air2 air missles ,ground AA is fine and still is a bit more than click/shoot!

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        • Hu.Z_of_PLA

          #5
          Re: Why do 1.2 AA requires skill

          Originally posted by C4Whore4Eva
          Wow I never knew that (probably because I always ignored the AA). So fire first, then lock?
          doesn't work that way. I tried

          Comment

          • Lt.Kris

            #6
            Re: Why do 1.2 AA requires skill

            hell no they screwed up all the missles i shot down 3 good players today, which before the patch were untouchable, and the AA is way overpowered and the missles on the cobra reduced sucks ass as well.

            1.2 sucks.

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            • Lugal317

              #7
              Re: Why do 1.2 AA requires skill

              Originally posted by Hu.Z_of_PLA
              I wonder if pilot realized that the missile's locking range is only about 100 meters? Most good pilots now can evade missile by simply flying out of range (I can take a screen of missile exploding below me).
              Actually it is 250m, but thats okay you can try and make it sound like AA takes skill, but it just doesn't work. You can make anything sound like it takes skill.

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              • Fee501st

                #8
                Re: Why do 1.2 AA requires skill

                How about this Question for the Pilots who don't like the new AA. This idea would never go over but anyway. Its like the Commanders Kills, you get stats for it, but you get no points for doing the kill. Good AA is neccessery but you don't get kill points for it since it so easy now

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                • DogFish

                  #9
                  Re: Why do 1.2 AA requires skill

                  Most pilots are ok with AA its the dogfighting air2air missles that everyones complaining about...its a joke!!

                  Comment

                  • Geekybiker

                    #10
                    Re: Why do 1.2 AA requires skill

                    I say we take away jets missles and laser guided bombs too since obivisouly they require no skill since they are tracking weapons too.

                    Comment

                    • sethoo7

                      #11
                      Re: Why do 1.2 AA requires skill

                      I think all of you are full of it. AA didn't take skill before the patch and it doesn't take any "more" skill after. It's just a matter of effectiveness. Lets take a look at the seawiz on the carriers. The gatling gun is straightforward just like the AA guns in 42 were. The problem arises with the pilots. They simply can't play the same way they did before. Good players before the patch were flukes. Anybody could be a gunner and anybody that understood the pitch to missile distance were decent. Most pilots I've seen don't understand how to use their environment and terrain. Attack helis will have to think like attack helis should function. Before they were in the open like hovering birds without any real threats. Now they do. Boohoo learn to compensate.

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                      • Adonlude

                        #12
                        Re: Why do 1.2 AA requires skill

                        Everyone knows the new AA is a load of crap and the pilots effectiveness has fallen through the floor. No point in talking about it unless you are petitioning to get it fixed.

                        By the way, I have spent FAR more time in infantry battles than I have in the air.

                        Comment

                        • Sir. bzb
                          Member
                          • Oct 2006
                          • 524

                          #13
                          Re: Why do 1.2 AA requires skill

                          I do think some of the maps were not thought out given the current aa power.
                          I think once in the air everything is balanced, not like you get shot at out of the blue, that annoying noise still works.
                          I'd say aa requires as much skill as bombing does, 'l33t' pilots dont get there points from dog fights after all.

                          Comment

                          • WarGimp

                            #14
                            Re: Why do 1.2 AA requires skill

                            Hu is quite right and should be commended for trying to get a good discussion on how to adapt going.

                            While countless scrubs (yes, scrubs) like usapatriot bemoan the loss of air invunerability, I've been seeing some truely inspired pilots doing just fine in the air. Ture, they aren't getting the huge scores they used to and yes, they get shot down, but no one complains when the best ground pounders around get taken out.

                            I'm not a great pilot (I don't like mouse flying and still haven't bothered to pick up a joystick), but I was able to survive in the air just fine by using my head and thinking about the dynamics of modern air combat.

                            I'm now at the point of firmly believing that anyone who's whining about the improved AA is actually quite useless and has no right to gripe.

                            Suck it up and adapt or fade away.

                            Comment

                            • rombaft

                              #15
                              Re: Why do 1.2 AA requires skill

                              Originally posted by C4Whore4Eva
                              Wow I never knew that (probably because I always ignored the AA). So fire first, then lock?

                              depending how far the airplane or chopper is, when it is far away, you don't have to wait for the lock , but you have to get a lock before the rocket reaches the airplane or chopper, then it still goes towards it and now since 1.2 destroys it

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