Re: Weapons Chart After 1.2 Patch
type 95 LMG has a min dev of 0.2
rem *** Generated with Bf2Editor.exe [created: 2005/4/5 15:44]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 8
ObjectTemplate.activeSafe GenericFireArm chrif_type95
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\CHRIF_Type95.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\CHRIF_Type95_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\CHRIF_Type95.tg a
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_type95"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 23
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.reloadTime 4.25
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.25/0.45/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.46/0.46/0
ObjectTemplate.recoil.zoomModifier 0.75
ObjectTemplate.recoil.recoilGraphFrameCount 5
ObjectTemplate.recoil.recoilGraphExponent 5
ObjectTemplate.recoil.recoilGraphTotalMovement 0.25
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08
ObjectTemplate.deviation.minDev 0.2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
ObjectTemplate.deviation.setMiscDev 2 2 0.05
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 0.7
ObjectTemplate.deviation.devModZoom 0.7
rem ---EndComp ---
rem ---BeginComp
efaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp
efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.083
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.6
rem ---EndComp ---
ObjectTemplate.geometry chrif_type95
ObjectTemplate.setCollisionMesh chrif_type95
ObjectTemplate.mapMaterial 0 Collision_material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate usrif_m4AI
rem -------------------------------------
ObjectTemplate.addTemplate S_chrif_type95_Fire1P
ObjectTemplate.addTemplate S_chrif_type95_Fire1P_Outdoor
ObjectTemplate.addTemplate S_chrif_type95_Fire3P
ObjectTemplate.addTemplate S_chrif_type95_BoltClick
ObjectTemplate.addTemplate S_chrif_type95_TriggerClick
ObjectTemplate.addTemplate S_chrif_type95_SwitchFireRate
ObjectTemplate.addTemplate S_chrif_type95_Reload1P
ObjectTemplate.setPosition 0/0.02381/0.0210083
ObjectTemplate.addTemplate S_chrif_type95_Reload3P
ObjectTemplate.setPosition 0/0.0264843/0.022906
ObjectTemplate.addTemplate S_chrif_type95_Deploy1P
ObjectTemplate.addTemplate S_chrif_type95_Deploy3P
ObjectTemplate.addTemplate S_chrif_type95_Zoom
ObjectTemplate.addTemplate e_muzz_type95
ObjectTemplate.setPosition 0.00398654/0.0317252/0.348971
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0/0.0440693/-0.0849169
rem -------------------------------------
ObjectTemplate.animationSystem1P objects/weapons/handheld/chrif_type95/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P objects/weapons/handheld/chrif_type95/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate chrif_type95Projectile
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 0.916
ObjectTemplate.create GenericProjectile chrif_type95Projectile
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp
efaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp
efaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
rem ---EndComp ---
rem ---BeginComp
efaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp
efaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_chrif_type95Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 25
ObjectTemplate.activeSafe Sound S_chrif_type95_Fire1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_1p_fire_outdoor.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.76
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.activeSafe Sound S_chrif_type95_Fire3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_3p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.96/1.06/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.halfVolumeDistance 4
ObjectTemplate.activeSafe Sound S_chrif_type95_BoltClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95_TriggerClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95_SwitchFireRate
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_firerate.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3
ObjectTemplate.activeSafe Sound S_chrif_type95_Reload1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_reload_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.63
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.02381/0.0210083
ObjectTemplate.activeSafe Sound S_chrif_type95_Reload3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_reload_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.63
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0264843/0.022906
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_chrif_type95_Deploy1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.45
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95_Deploy3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.43
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.7
ObjectTemplate.halfVolumeDistance 1.4
ObjectTemplate.activeSafe Sound S_chrif_type95_Zoom
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95Projectile_Looping
ObjectTemplate.modifiedByUser dsu
type 95 LMG has a min dev of 0.2
rem *** Generated with Bf2Editor.exe [created: 2005/4/5 15:44]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 8
ObjectTemplate.activeSafe GenericFireArm chrif_type95
ObjectTemplate.creator TLO-1:tlo
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.castsDynamicShadow 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\CHRIF_Type95.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\CHRIF_Type95_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\CHRIF_Type95.tg a
ObjectTemplate.weaponHud.hudName "KILLMESSAGE_WEAPON_type95"
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 23
ObjectTemplate.weaponHud.minVisualDeviation 2
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp
efaultAmmoComp ---ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.ammoType 1
ObjectTemplate.ammo.reloadTime 4.25
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.25/0.45/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.46/0.46/0
ObjectTemplate.recoil.zoomModifier 0.75
ObjectTemplate.recoil.recoilGraphFrameCount 5
ObjectTemplate.recoil.recoilGraphExponent 5
ObjectTemplate.recoil.recoilGraphTotalMovement 0.25
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 1.7 0.2 0.08
ObjectTemplate.deviation.minDev 0.2
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.15
ObjectTemplate.deviation.setMiscDev 2 2 0.05
ObjectTemplate.deviation.devModStand 1.5
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModLie 0.7
ObjectTemplate.deviation.devModZoom 0.7
rem ---EndComp ---
rem ---BeginComp
efaultSoundComp ---ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultAnimationComp ---ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp
efaultZoomComp ---ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.083
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.6
rem ---EndComp ---
ObjectTemplate.geometry chrif_type95
ObjectTemplate.setCollisionMesh chrif_type95
ObjectTemplate.mapMaterial 0 Collision_material 68
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.aiTemplate usrif_m4AI
rem -------------------------------------
ObjectTemplate.addTemplate S_chrif_type95_Fire1P
ObjectTemplate.addTemplate S_chrif_type95_Fire1P_Outdoor
ObjectTemplate.addTemplate S_chrif_type95_Fire3P
ObjectTemplate.addTemplate S_chrif_type95_BoltClick
ObjectTemplate.addTemplate S_chrif_type95_TriggerClick
ObjectTemplate.addTemplate S_chrif_type95_SwitchFireRate
ObjectTemplate.addTemplate S_chrif_type95_Reload1P
ObjectTemplate.setPosition 0/0.02381/0.0210083
ObjectTemplate.addTemplate S_chrif_type95_Reload3P
ObjectTemplate.setPosition 0/0.0264843/0.022906
ObjectTemplate.addTemplate S_chrif_type95_Deploy1P
ObjectTemplate.addTemplate S_chrif_type95_Deploy3P
ObjectTemplate.addTemplate S_chrif_type95_Zoom
ObjectTemplate.addTemplate e_muzz_type95
ObjectTemplate.setPosition 0.00398654/0.0317252/0.348971
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0/0.0440693/-0.0849169
rem -------------------------------------
ObjectTemplate.animationSystem1P objects/weapons/handheld/chrif_type95/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P objects/weapons/handheld/chrif_type95/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate chrif_type95Projectile
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 0.916
ObjectTemplate.create GenericProjectile chrif_type95Projectile
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp
efaultCollisionComp ---ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp
efaultDetonationComp ---ObjectTemplate.createComponent DefaultDetonationComp
rem ---EndComp ---
rem ---BeginComp
efaultProjSoundComp ---ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp
efaultRicochetComp ---ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp
efaultPenetrateComp ---ObjectTemplate.createComponent DefaultPenetrateComp
ObjectTemplate.penetrate.allowSolidPenetration 1
ObjectTemplate.penetrate.allowLiquidPenetration 1
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.collisionGroups 8
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_chrif_type95Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
ObjectTemplate.material 38
ObjectTemplate.hasOnTimeEffect 1
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 25
ObjectTemplate.activeSafe Sound S_chrif_type95_Fire1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_1p_fire_outdoor.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.76
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.05/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.activeSafe Sound S_chrif_type95_Fire3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_3p_fire.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.96/1.06/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.halfVolumeDistance 4
ObjectTemplate.activeSafe Sound S_chrif_type95_BoltClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.8
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95_TriggerClick
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95_SwitchFireRate
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_firerate.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3
ObjectTemplate.activeSafe Sound S_chrif_type95_Reload1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_reload_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.63
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.02381/0.0210083
ObjectTemplate.activeSafe Sound S_chrif_type95_Reload3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_reload_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.63
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/0.0264843/0.022906
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_chrif_type95_Deploy1P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.45
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95_Deploy3P
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.43
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.7
ObjectTemplate.halfVolumeDistance 1.4
ObjectTemplate.activeSafe Sound S_chrif_type95_Zoom
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_chrif_type95Projectile_Looping
ObjectTemplate.modifiedByUser dsu
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