BF2 Weapons Chart (Update: 08/14/2007)

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  • SK

    #91
    Re: Weapons Chart After 1.2 Patch

    Originally posted by [DUCKS]Black_Duck_1
    Yes that is right! you'd better not zoom with those LMGs.
    That´s not true. The zoom deviation mod is multiplied to the current stance modifier, which means that for the LMGs it makes no difference deviaton-wise, if you´re zoomed in or not (as the stance mod is multiplied by 1.0 ). However, recoil halves on the LMGs in zoomed mode, so you still get rewarded for using the sights.

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    • Eddy01741

      #92
      Re: Weapons Chart After 1.2 Patch

      Thanx black duck, u are da man. Well, so far, as i see it, the MP7 is sucky like the other SMGs, the P90 is sucky period, the HK53 is the best carbine in all areas except for recoil, so i expect this to be a nice weapon. ANd WOW, they edited the support LMGs a LOT, the PKM seems a bit overpowered, don't ya think. THe MG36 is the only one that can rival it, the MG36 is MORE accurate than the PKM for the first 24 rounds it fires in full auto, the 25th round is the same accuracy as the PKM at it's 17th round (that's when the PKM reaches max dev). And after that 25th round from the MG36, the accuracy gets worse than teh PKM. The HK21 isn't as good as i expected as it should do more damage, as it uses the 7.62mm NATO round (the HK23 uses the 5.56 NATO though). Also, that should be more accurate. IT's kinda wierd how they made the L85A1 more accurate than teh L85A2 in most cases, since they're basically the same gun, but the L85 in fact is a newer model.

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      • jdrou
        Member
        • Jul 2006
        • 1860

        #93
        Re: Weapons Chart After 1.2 Patch

        Originally posted by Eddy01741
        the HK53 is the best carbine in all areas except for recoil, so i expect this to be a nice weapon.
        QBZ-97 still rules when prone & zoomed. One interesting feature of the HK53 is its incredibly fast draw time; it's faster than a pistol.

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        • Twiggs

          #94
          Re: Weapons Chart After 1.2 Patch

          DOn't know if this was mentioned but is there a chart with the Special Forces weapons included?

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          • F-1

            #95
            Re: Weapons Chart After 1.2 Patch

            I just added to the chart the effect on armored targets.
            I do not have Special Forces and that is why its weapons are not on the chart (except for the unlocks)

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            • DrJambo
              Member
              • Oct 2006
              • 349

              #96
              Re: Weapons Chart After 1.2 Patch

              Might be an nice idea to include the formula for calculating total accuracy of shots based on all these variables? It's kicking around somewhere and adding it would complete the picture.

              What do you think?

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              • jdrou
                Member
                • Jul 2006
                • 1860

                #97
                Re: Weapons Chart After 1.2 Patch

                Originally posted by DrJambo
                Might be an nice idea to include the formula for calculating total accuracy of shots based on all these variables? It's kicking around somewhere and adding it would complete the picture.

                What do you think?
                total_deviation = [(minDev * stance_modifier) + per_shot_deviation]*devModZoom + total_recoil

                where devModZoom is 1 if not zoomed

                See examples in the wiki which also has the weapon stats (just no comparison with the pre-1.2 values). http://wiki.bf2s.com/Weapons/Comparison

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                • DrJambo
                  Member
                  • Oct 2006
                  • 349

                  #98
                  Re: Weapons Chart After 1.2 Patch

                  So, following this formula is the pKM more accurate than the assault guns, even while standing?

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                  • F-1

                    #99
                    Re: Weapons Chart After 1.2 Patch

                    Yes the PKM is now more accurate than an assault rifle for the first few shots (except for the M16) :thatsbad: I do not think it should be this way. I think an assault rifle should be more accurate than an LMG (someone correct me if I am wrong).

                    However, in terms of fire power, the assault is still the deadliest class against infantry. If a support guy with a PKM and an assault guy with G3/Ak47 start firing at each other at the same time then the assault will win for sure.

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                    • Eddy01741

                      #100
                      Re: Weapons Chart After 1.2 Patch

                      Originally posted by [DUCKS]Black_Duck_1
                      Yes the PKM is now more accurate than an assault rifle for the first few shots (except for the M16) :thatsbad: I do not think it should be this way. I think an assault rifle should be more accurate than an LMG (someone correct me if I am wrong).

                      However, in terms of fire power, the assault is still the deadliest class against infantry. If a support guy with a PKM and an assault guy with G3/Ak47 start firing at each other at the same time then the assault will win for sure.
                      Well, in RL, the LMGs are very accurate at first shot, cause most of them have longer, heavier barrels. BUt if u go rambo+full auto, don't expect to hit a thing at all. For game balance, ya, i think a AR should be more accurate than the LMG, but in RL, it's not always that way, but factor in the weight of the LMG and the weight of the ammo and it evens out.

                      EDIT: Ya, i know Jdrou, the QBZ is the most accurate for single shots when zoomed, especially when proned. BUt the G36C starts to be better after the second shot, in any similar situation. THe HK53A3 is uber in every area, except recoil, if it had the same recoil as the G36C, that would make the thing super overpowered. And ya, the draw time is frickin AMAZING. THat's great when u suddenly get jumped on in CQC.

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                      • jdrou
                        Member
                        • Jul 2006
                        • 1860

                        #101
                        Re: Weapons Chart After 1.2 Patch

                        Originally posted by [DUCKS]Black_Duck_1
                        However, in terms of fire power, the assault is still the deadliest class against infantry. If a support guy with a PKM and an assault guy with G3/Ak47 start firing at each other at the same time then the assault will win for sure.
                        I think if both are prone or crouching the LMG will usually win.

                        PKM prone 4 shots to kill will have devs of .08, .23, .38, .53
                        M249 prone 7 shots to kill will have devs of .3, .4, .5, .6, .7, .8, .9
                        AK47 prone 4 shots to kill will have devs of .45, .65, .85, 1.05 (or .36, .52, .68, .84 if zoomed)
                        (Neglecting recoil which would further favor the LMGs.)

                        LMGs will take longer to deliver their shots but AK47 is much more likely to miss one unless you're at very close range. This was the same argument between the PKM and M249 pre-patch; M249 does more damage/sec but PKM will generally hit with a higher percentage of shots.

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                        • O2zi3

                          #102
                          Re: Weapons Chart After 1.2 Patch

                          nice1

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                          • r0uJe

                            #103
                            Re: Weapons Chart After 1.2 Patch

                            what about pistols? are they same as before?

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                            • F-1

                              #104
                              Re: Weapons Chart After 1.2 Patch

                              Originally posted by r0uJe
                              what about pistols? are they same as before?

                              Pistols did not change.

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                              • Eddy01741

                                #105
                                Re: Weapons Chart After 1.2 Patch

                                Originally posted by [DUCKS]Black_Duck_1
                                Pistols did not change.
                                Well, i consider that a good thing, noobs disregard the pistol, even though the pistol is deadly accurate, and deals out more damage than the SMG. Also, the Pistol is great cause it's RoF (rate of fire) is as fast as how fast u can click, and i can click FAST.

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