BF2 Weapons Chart (Update: 08/14/2007)

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  • F-1

    #151
    Re: Weapons Chart After 1.2 Patch

    Originally posted by Warm Pudgy
    hey duck how come the tweak file for the m95 says it has 195 damage, but obviously its not a one shot kill on the body

    do think this has to do with the fact its material 39 instead of the regular 38 for all the other weapons, and the fact it can shoot thru cockpit glass?

    Yes it is because it has different material type.

    the bullet_50caliber material has 50% of the total damage on humans which makes the effective damage 192/2

    All other sniper rifles have bullet_small_arms material type.

    Comment

    • jdrou
      Member
      • Jul 2006
      • 1860

      #152
      Re: Weapons Chart After 1.2 Patch

      Major bug: nothing has actually changed on the Type 95 except possibly the moving deviation. The info Hu.Z_of_PLA posted was for chrif_type95 (a.k.a. QBZ-97), not chlmg_type95.

      Comment

      • F-1

        #153
        Re: Weapons Chart After 1.2 Patch

        Originally posted by jdrou
        Major bug: nothing has actually changed on the Type 95 except possibly the moving deviation. The info Hu.Z_of_PLA posted was for chrif_type95 (a.k.a. QBZ-97), not chlmg_type95.

        Just fixed it. Thank you!
        The Chinese weapons names are confusing to me :hmm:

        Comment

        • Kos'aaK

          #154
          Re: Weapons Chart After 1.2 Patch

          TY Black_Duck
          *****
          :salute:

          Comment

          • yakmaster1985

            #155
            Re: Weapons Chart After 1.2 Patch

            i am new plz help, y am a private on forums but in game im a gunnery sarg... an how u gis customize ur names and junk?

            Comment

            • RangerXML
              [GEN]ヽ(`Д´)ノ[TRH]
              • Oct 2007
              • 1753

              #156
              Re: Weapons Chart After 1.2 Patch

              ...They didn't nerve the LMGs, they boosted the standered kit guns and nerved the PKM and the MG36 to even them out, nothing major. Sweet and I was worried, last night I was picking ppl off at the construction site from the TV station on Sharqi (after I guy picked me of with a PKM from the construction site...). All an all I'm really happy with the 1.22 patch, the P90 is an actuall alternative to the DAO12.

              Comment

              • jdrou
                Member
                • Jul 2006
                • 1860

                #157
                Re: Weapons Chart After 1.2 Patch

                Originally posted by yakmaster1985
                i am new plz help, y am a private on forums but in game im a gunnery sarg... an how u gis customize ur names and junk?
                Your rank on the forum has nothing to do with your rank in the game; it is based on the number of posts you have. Signatures and avatars (the picture most people have under their name and rank) are set in the "User CP".

                Also, you should have made a new thread instead of posting in an existing thread that has nothing to do with your question.

                Comment

                • Leeus

                  #158
                  Re: Weapons Chart After 1.2 Patch

                  Yo duck!

                  Killer list...

                  Do you have an excell version of this? It's awesome!

                  Comment

                  • F-1

                    #159
                    Re: Weapons Chart After 1.2 Patch

                    Originally posted by Leeus
                    Yo duck!

                    Killer list...

                    Do you have an excell version of this? It's awesome!
                    An MS Excel version is already posted in the first post. Please double chack that post and let me know if you are having any troubles downloading it. I posted that long time ago actually.

                    Comment

                    • Leeus

                      #160
                      Re: Weapons Chart After 1.2 Patch

                      Originally posted by [DUCKS]Black_Duck_1
                      An MS Excel version is already posted in the first post. Please double chack that post and let me know if you are having any troubles downloading it. I posted that long time ago actually.
                      Right ok, when I saw the big Jpg load that is all I saw... Still- Kudos man. Lots of work. Much much appreciated.

                      Originally posted by [DUCKS]Black_Duck_1
                      As far as i know, only the pistols and the shotguns have a maximum range after which the damage starts to go down to the "minimum damage" which i think is around 8 for the pistol, for example.
                      This might sound a little green. But could you post the pistols on the chart? I am terrible at math. But ask me to paint a picture of a gun, then I'm smoken'.

                      I do see on the chart, Sheet 1, you have "pistol." But not the Qz or anything.



                      One thing I don't understand about pistols is what you said about Max range and damage. It's something (as you said) that happens (as we all know) in shotguns.

                      Comment

                      • jdrou
                        Member
                        • Jul 2006
                        • 1860

                        #161
                        Re: Weapons Chart After 1.2 Patch

                        Originally posted by Leeus
                        I do see on the chart, Sheet 1, you have "pistol." But not the Qz or anything.
                        That's because they all have exactly the same stats so they don't need separate entries.

                        As for max range, the pistols have a section like this:
                        Code:
                        ObjectTemplate.minDamage 8
                        ObjectTemplate.damage 20
                        ObjectTemplate.distToStartLoseDamage 100
                        ObjectTemplate.distToMinDamage 200
                        It's not normally going to have much effect since it's pretty difficult to see a target at 100 meters with the low magnification of the pistol zoom. Accuracy is probably going to have much more effect on the effective "maximum range" than damage reduction (same is true of the shotguns).

                        Comment

                        • Leeus

                          #162
                          Re: Weapons Chart After 1.2 Patch

                          Thanks man (at times like this I look around my office to see if anyone knows what kind of noob I just looked like....).

                          ermm.. well thanks man...

                          Comment

                          • Terame

                            #163
                            Re: Weapons Chart After 1.2 Patch

                            Nice work on the files!

                            I found this after looking for reasons for why I can't unlock 2nd tier weapons (SF)

                            Any ideas? If there is a thread, sorry - I did search :|

                            Comment

                            • SEVERITY

                              #164
                              Re: Weapons Chart After 1.2 Patch

                              Sweet, Thanks!

                              Comment

                              • vbl

                                #165
                                Re: Weapons Chart After 1.2 Patch

                                I can't believe the SCAR-H only does 28 damage, especially as a 7.62 gun. I guess the accuracy makes up for it.

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