BF2 Weapons Chart (Update: 08/14/2007)

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  • Harmor

    #271
    Re: BF2 Weapons Chart (Update: 09/04/2006)

    Originally posted by [DUCKS]Black_Duck_1
    I just added Allied Intent.




    rounding problem fixed
    Thanks...I'll update the 1.40 weapon compare page soon with your new data.

    I haven't looked if you did this already, but would it be possible to add a new column with the in-game names of the guns and their respective kits?

    And I know some guns are used in multiple kits so having "Assault and Medic" for the AK would be fine. The reason I ask is because you had this data for your 1.30 tables, just not in the 1.40 tables.

    Is that information even available in the .ZIP files you are extracting that information from?

    Comment

    • fotrsaken

      #272
      Re: BF2 Weapons Chart (Update: 09/04/2006)

      appericiate alot

      Comment

      • jdrou
        Member
        • Jul 2006
        • 1860

        #273
        Re: BF2 Weapons Chart (Update: 09/04/2006)

        Originally posted by Harmor
        And I know some guns are used in multiple kits so having "Assault and Medic" for the AK would be fine. The reason I ask is because you had this data for your 1.30 tables, just not in the 1.40 tables.

        Is that information even available in the .ZIP files you are extracting that information from?
        That is easy to do manually but not so easy for the automated tool because those two AK-47s are actually different weapons as far as the game is concerned; they just have the same displayed name. The assault is "rurif_gp25" while the medic is "rurif_ak47". Potentially, the assault and medic versions could have different stats.

        Comment

        • F-1

          #274
          Re: BF2 Weapons Chart (Update: 09/04/2006)

          I just added the in-game weapons names to the chart. I also added additional sheets to the Excel file showing every kit for every mod. The kits data is raw data and may need some formatting.

          Comment

          • Savage

            #275
            Re: BF2 Weapons Chart (Update: 09/04/2006)

            what is all of this?..lol..it cought my eye.


            :::BOOM::HEADSHOT:::

            Comment

            • F-1

              #276
              Re: BF2 Weapons Chart (Update: 09/04/2006)

              I just added these mods to the chart. Enjoy!

              Project Reality 0.32
              Hard Justice 1.2
              Nations At War 3.9.6
              Tactical Mod 1.4
              Tactical Mod:Special Forces 1.4
              Merceneries 8.0

              Comment

              • imported_Joppie1973

                #277
                Re: BF2 Weapons Chart (Update: 09/04/2006)

                great thanx

                Comment

                • F-1

                  #278
                  Re: BF2 Weapons Chart

                  Originally posted by Leki
                  Duck any chance of making a BF2142 chart and a POE one?....im sure someone could send you the tweak files with the data in if you dont have them :)
                  I just posted BF2142 Weapons Chart here:

                  Бесплатно скачать порно с быстрой загрузкой ещё никогда не было так просто, даже регистрироваться не нужно!


                  I generated it using the same program without any modification which definitly shows that BF2142 is just a mod of BF2.

                  Comment

                  • x_knight_x

                    #279
                    Re: BF2 Weapons Chart (Update: 09/04/2006)

                    I dont see the point of a weapon chart

                    Comment

                    • jdrou
                      Member
                      • Jul 2006
                      • 1860

                      #280
                      Re: BF2 Weapons Chart (Update: 09/04/2006)

                      Originally posted by x_knight_x
                      I dont see the point of a weapon chart
                      One point could be to help educate the people who have no idea which weapons have better accuracy or more damage and instead give their purely subjective impressions as if they were facts.

                      Comment

                      • F-1

                        #281
                        Re: BF2 Weapons Chart (Update: 09/04/2006)

                        The chart helped me a lot and that is why I posted it. You can either learn things the hard way or just look at the chart. It also helps decide which weapon you should unlock next, for example. I can keep counting the reasons why a chart might be helpfull. It is available for free anyway and you can always take it or just leave it and not even bother to look at it.

                        Comment

                        • Harmor

                          #282
                          Re: BF2 Weapons Chart (Update: 09/04/2006)

                          You would expect the AK to be in the BF2 Assault Kit, but its not.

                          bf2_ch_assault:
                          • rurif_gp25
                          • rurgl_gp25
                          • chpis_qsz92
                          • kni_knife
                          • unlockchassault
                          • unlockchassault2
                          • parachutelauncher
                          • hgr_smoke
                          • usrif_g3a3
                          • ushgr_m67
                          • sasrif_fn2000
                          • sasgr_fn2000
                          • nshgr_flashbang


                          Am I missing something?

                          I'm trying to get the kit and army information so I can populate a drop down when selecting a gun...

                          This is still a work in progress (Not Live):



                          Also why does the bf2_rurif_gp25 have a Min Damage of 0.2? Is that accurate?



                          Also what is "spwn" wrt POE2? "Soviet Union???",
                          What about "ge" wrt to OP?
                          I'm assuming that "se" wrt to OP is "Serbian"?

                          Comment

                          • jdrou
                            Member
                            • Jul 2006
                            • 1860

                            #283
                            Re: BF2 Weapons Chart (Update: 09/04/2006)

                            Originally posted by Harmor
                            You would expect the AK to be in the BF2 Assault Kit, but its not.
                            That's what I meant in my earlier post; the assault M16/AKs and medic M16/AKs are actually different weapons that just have the same displayed name. The Assault AK47 is "rurif_gp25", the Assault AK101 is "rurif_gp30", and the Assault M16A2 is "usrif_m203".

                            I'm not sure if minDamage has any effect without distToStartLoseDamage. There could be a default value for that though.

                            Originally posted by Harmor
                            Also what is "spwn" wrt POE2? "Soviet Union???",
                            What about "ge" wrt to OP?
                            I'm assuming that "se" wrt to OP is "Serbian"?
                            I don't see "ge" or "se" anywhere. spwn is probably the pick-up kits; they aren't the same kits that you can spawn with.

                            Comment

                            • F-1

                              #284
                              Re: BF2 Weapons Chart (Update: 09/04/2006)

                              jdrou you are right!

                              The chinese Assault kit has these weapons:

                              RURIF_GP25
                              RURGL_GP25

                              The first one is the AK47 and the second one is the grenade launcher.

                              The damage posted for the grenade launcher is the direct hit damage, not the explosion damage, I think!

                              To extract the kits data from the game's files you need to go to Objects_Client.zip\Kits\ folder

                              You will find several sub-folders containing the names of the armies and inside them several *.con files containing the information about each single kit.

                              Some of the kits are obvious and can easily be figured out, others I do not understand what those things are. Sorry about that! I do not play all mods and those that I played I just played them few times.
                              You may want to ask the modders about those details.

                              Another problem: some mods contain some data that exists in the mod's files but not in the actual game yet. that info might be used in future releases or may not even see the light of the day. It is difficult for me to check every mod in action. Maybe you do not want to make a guess that may turn out to be very wrong later.

                              Also what is "spwn" wrt POE2? "Soviet Union???",
                              What about "ge" wrt to OP?
                              I'm assuming that "se" wrt to OP is "Serbian"?
                              I have no idea here. I think POE is Ukraine vs Germany! or at least that is what I played so far.

                              Also why does the bf2_rurif_gp25 have a Min Damage of 0.2? Is that accurate?
                              The minimum damage value is important only if the distance to start losing damage and the distance to minimum damage are not zero.

                              You can trust all of the numbers in the chart as I did not extract the numbers manually. All of the numbers are correct and accurate. You do not have to worry about that anymore.

                              Originally posted by Harmor
                              You would expect the AK to be in the BF2 Assault Kit, but its not.

                              bf2_ch_assault:
                              • rurif_gp25
                              • rurgl_gp25
                              • chpis_qsz92
                              • kni_knife
                              • unlockchassault
                              • unlockchassault2
                              • parachutelauncher
                              • hgr_smoke
                              • usrif_g3a3
                              • ushgr_m67
                              • sasrif_fn2000
                              • sasgr_fn2000
                              • nshgr_flashbang


                              Am I missing something?

                              I'm trying to get the kit and army information so I can populate a drop down when selecting a gun...

                              This is still a work in progress (Not Live):



                              Also why does the bf2_rurif_gp25 have a Min Damage of 0.2? Is that accurate?



                              Also what is "spwn" wrt POE2? "Soviet Union???",
                              What about "ge" wrt to OP?
                              I'm assuming that "se" wrt to OP is "Serbian"?

                              I just did some minor update to the chart to clear this confusion. The rurif_gp25 is now stated as AK47 .. same thing for AK101 and M16 ...etc

                              Comment

                              • jdrou
                                Member
                                • Jul 2006
                                • 1860

                                #285
                                Re: BF2 Weapons Chart (Update: 09/04/2006)

                                Originally posted by [DUCKS]Black_Duck_1
                                The damage posted for the grenade launcher is the direct hit damage, not the explosion damage, I think!
                                In patch 1.2 the GL impact damage was eliminated (unless there is a default); unfortunately AI and PoE also seem to have based their GLs on these versions.

                                You can trust all of the numbers in the chart as I did not extract the numbers manually. All of the numbers are correct and accurate. You do not have to worry about that anymore.
                                Unfortunately some values which are not assigned in the .tweak files take on default values; I don't know where these come from. Some examples are number of magazines, size of magazines, and number of rounds in a burst for burst-fire weapons (default is 3 but you can change it).

                                Comment

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