Re: Blood and Gore Mod
I'm not sure how the things are standing atm, but I agree with Tres in his first posts. It IS possible to see bullet holes in a wall when you shoot it because new "models" are generated with a particle system. These models are stuck against a sufrface (poly) Its a single or double poly model that has a skin and an alpha map.
Some one mentioned that its possible to see blood on walls in CS:S but thats a different Engine. If something is possible in CS doesnt mean its possible in Bf2.
If you see dust rising from a car its also a particle system that make polies wich always face against you.
So if you want to make blood stains on knifes after you killed someone with it youll have to make double skins for the knife (with/without) blood and it should change after you first kill (?) wich, as far as I know is not possible in the Bf2 Engine.
If you want to see blood on the blackhawk windshield you'll see "straight" surrfaces on round glas wich would look ugly (the blood hovering in the air).
Not only do I see how you could make the blood move with the helicopter (probably impossible) , but also how you should be able to define how the blood should explosivly stick on any surface in a general radius.
So, unless you are a Coder for Dice who has set up a game engine before I dont see any chance of you being able to do this
I'm not sure how the things are standing atm, but I agree with Tres in his first posts. It IS possible to see bullet holes in a wall when you shoot it because new "models" are generated with a particle system. These models are stuck against a sufrface (poly) Its a single or double poly model that has a skin and an alpha map.
Some one mentioned that its possible to see blood on walls in CS:S but thats a different Engine. If something is possible in CS doesnt mean its possible in Bf2.
If you see dust rising from a car its also a particle system that make polies wich always face against you.
So if you want to make blood stains on knifes after you killed someone with it youll have to make double skins for the knife (with/without) blood and it should change after you first kill (?) wich, as far as I know is not possible in the Bf2 Engine.
If you want to see blood on the blackhawk windshield you'll see "straight" surrfaces on round glas wich would look ugly (the blood hovering in the air).
Not only do I see how you could make the blood move with the helicopter (probably impossible) , but also how you should be able to define how the blood should explosivly stick on any surface in a general radius.
So, unless you are a Coder for Dice who has set up a game engine before I dont see any chance of you being able to do this
nicley put overcloud

of course i will open source lol do u use linux to???
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