Blood and Gore Mod

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  • Overcloud

    #61
    Re: Blood and Gore Mod

    I'm not sure how the things are standing atm, but I agree with Tres in his first posts. It IS possible to see bullet holes in a wall when you shoot it because new "models" are generated with a particle system. These models are stuck against a sufrface (poly) Its a single or double poly model that has a skin and an alpha map.
    Some one mentioned that its possible to see blood on walls in CS:S but thats a different Engine. If something is possible in CS doesnt mean its possible in Bf2.
    If you see dust rising from a car its also a particle system that make polies wich always face against you.
    So if you want to make blood stains on knifes after you killed someone with it youll have to make double skins for the knife (with/without) blood and it should change after you first kill (?) wich, as far as I know is not possible in the Bf2 Engine.
    If you want to see blood on the blackhawk windshield you'll see "straight" surrfaces on round glas wich would look ugly (the blood hovering in the air).
    Not only do I see how you could make the blood move with the helicopter (probably impossible) , but also how you should be able to define how the blood should explosivly stick on any surface in a general radius.

    So, unless you are a Coder for Dice who has set up a game engine before I dont see any chance of you being able to do this

    Comment

    • sarge1991

      #62
      Re: Blood and Gore Mod

      i have a question, at the moment is there any realistic or good blood mods out??

      Comment

      • bisley

        #63
        Re: Blood and Gore Mod

        Ppl lying on the ground with sucking chest wounds mmmmmmmmmmm !

        Comment

        • [Ret]B|Kayess
          Member
          • Feb 2006
          • 332

          #64
          Re: Blood and Gore Mod

          Originally posted by Overcloud
          I'm not sure how the things are standing atm, but I agree with Tres in his first posts. It IS possible to see bullet holes in a wall when you shoot it because new "models" are generated with a particle system. These models are stuck against a sufrface (poly) Its a single or double poly model that has a skin and an alpha map.
          Some one mentioned that its possible to see blood on walls in CS:S but thats a different Engine. If something is possible in CS doesnt mean its possible in Bf2.
          If you see dust rising from a car its also a particle system that make polies wich always face against you.
          So if you want to make blood stains on knifes after you killed someone with it youll have to make double skins for the knife (with/without) blood and it should change after you first kill (?) wich, as far as I know is not possible in the Bf2 Engine.
          If you want to see blood on the blackhawk windshield you'll see "straight" surrfaces on round glas wich would look ugly (the blood hovering in the air).
          Not only do I see how you could make the blood move with the helicopter (probably impossible) , but also how you should be able to define how the blood should explosivly stick on any surface in a general radius.

          So, unless you are a Coder for Dice who has set up a game engine before I dont see any chance of you being able to do this
          cekken, put that in your pipe and smoke it biyatch nicley put overcloud

          Comment

          • rtgbs7k

            #65
            Re: Blood and Gore Mod

            Would be cool if there were more damage areas instead of only armour, legs, arms etc...
            Also some kind of bleeding system as in AA would be rather interesting

            Comment

            • errno

              #66
              Re: Blood and Gore Mod

              hay guys whats goin on in here

              Comment

              • pugsaly

                #67
                Re: Blood and Gore Mod

                my thoughts is that is a little overboard but things withe knife and even the helo it would be sweet
                lets go loading times!!!!!!!!!!!!

                Comment

                • MrTbIaTcH

                  #68
                  Re: Blood and Gore Mod

                  Originally posted by TheHeartSmasher
                  I was thinking about making a Blood and Gore Mod using 3D studio MAX and Photoshop. Only one problem I don't know how to make blood in 3D studio max and how to incorporate it in the game.

                  I want to have it so when you shoot someone blood splatters everywhere realisticly. so if you shot someone's arm off they still live but are really messed up. You can shoot their legs and such.

                  The best part would be: when you shoot a helicopter/plane/driver/pilot blood splatters all over the windshield and it drips from the sides off the chopper/ etc.

                  When frag grenades go off so does the blood everywhere with limbs etc.

                  I also want to make it where everything stays where it is too, if someone blows up and gets blood all over the wall it stays there, to give warning to others that the area is a hot spot and enemies are nearby. I also want to make it dusty and windy (make the smoke grenades last longer too and have a larger supply of them.)

                  I want to make so if you stab someone the knife actually goes into the person's body and blood comes out of the body and on the blade while it is dripping.

                  Also when a plane exploded blood and gutes and metal gly everywhere and if your below you get blood on you screen and all over the floor etc.

                  I really want to be able to chop people up with the chopper blades, bullets, and missles, then char the flesh off of idiots that wait behind the planes when they see you taking off (acutally see them burst into flames)

                  sorry about the unorganization but I am just letting it all flow.
                  omg haertsmasher that sounds so cool lol do u think i culd use it in my a-team mod you should join

                  and tres u r full of **** look at counterstrike that has heeeaaaps of blood

                  Comment

                  • TheHeartSmasher
                    The Architect
                    • Dec 2006
                    • 696

                    #69
                    Re: Blood and Gore Mod

                    I'll think about it, sure you can... open source

                    Comment

                    • MrTbIaTcH

                      #70
                      Re: Blood and Gore Mod



                      thanks duuude! of course i will open source lol do u use linux to???

                      Comment

                      • TheHeartSmasher
                        The Architect
                        • Dec 2006
                        • 696

                        #71
                        Re: Blood and Gore Mod

                        yep from time to time

                        Comment

                        • [Ret]B|Kayess
                          Member
                          • Feb 2006
                          • 332

                          #72
                          Re: Blood and Gore Mod

                          omg, who brought this topic back to life, *wips out my cane and starts bashing people round the head* for the last time (i wish it was the last time) css was run on a different engine to the bf2 engine, althought bf2 incorperates puffs of dust when people get hit, u can change it to red, u however cant make 'blood' stick to surrounding objects around the dead guy.

                          Comment

                          • errno

                            #73
                            Re: Blood and Gore Mod

                            guys do you think its possible to have blood and gore in bf2 i cant wait it will be so good

                            just think of the possibiilitis

                            Comment

                            • [Ret]B|Kayess
                              Member
                              • Feb 2006
                              • 332

                              #74
                              Re: Blood and Gore Mod

                              *starts fitting* fuc|< it, its christmas, cant be arsed to argue..well..inform

                              Comment

                              • TheHeartSmasher
                                The Architect
                                • Dec 2006
                                • 696

                                #75
                                Re: Blood and Gore Mod

                                Suggestion|Collaboration from one of my friends
                                "through a grenade or C4 somebody and when it explodes you see their intestines/guts/brinas splatter everywhere and you have to wipe your face to get the blood out of your eyes and see again. Also when you run someone over with a jeep they stay on your hood and bleed until you slam on your breaks until they fall of then you can run them over and hear the bones crunching..."

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