Proof of bullet drop in the game

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  • Talus
    Member
    • Oct 2006
    • 6854

    #121
    Re: Proof of bullet drop in the game

    After FINALLY playing a little bit as a sniper, I'd have to say that bullet drop is there

    Comment

    • .damage.nl

      #122
      Re: Proof of bullet drop in the game

      so a M95 bullet will have the same drop as a bullet from a M24 right?

      Comment

      • Punisher18

        #123
        Re: Proof of bullet drop in the game

        Man this thread is from ages ago. LOL. Who brought it back from the dead?
        But anyways i personally have experience bullet drop on wake island using the M95. I was shooting from one leg of the island to the other leg.I measured using a base that was right behind the enemy sniper and it was about 400 yards.So on the M95 i used the line directly underneath the middle of the scope(i put his body on that line so i was aiming above him quite high) I took a shot and nailed him,he died on my first hit(probably injured) But that proved it for me.But props to this guy who did all this research about it.I think i've already given him props before when this thread was a new one and not an ancient thread. LOL

        Comment

        • GSG9xSNIPER

          #124
          Re: Proof of bullet drop in the game

          You are using KENTUCKY WINDAGE because DICE couldn't think of adjustable sights according to distance. This holds true for the M24 and m95 snipers. They should have adjusted scopes according to distance of target. So then sniper can adjust scopes at any range

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          • Punisher18

            #125
            Re: Proof of bullet drop in the game

            yes. we know they should, that my friend is what alot of people are bothered by. Because it would be much more realistic and funner if you could adjust your zoom factor.

            Comment

            • .damage.nl

              #126
              Re: Proof of bullet drop in the game

              no, increased zoom factor on scopes would make snipers 2 strong, the acc will be improved on the next patch already, thats enough to make sniping fair. just wondering, are there any pro snipers here who can still hit a moving target at 300m+ without 2 much trouble?

              Comment

              • IVfluids

                #127
                Re: Proof of bullet drop in the game

                I haven't taken the time to look, but thought maybe you would know of the top of your head, what is the mass set to for a bullet in this game (say the m25 for example)?

                Comment

                • SK

                  #128
                  Re: Proof of bullet drop in the game

                  Don´t know, at least for bullet drop mass is irrelevant. If someone finds where the projectile´s mass is defined I´m interested to read it though.

                  Comment

                  • tom_beach22

                    #129
                    Re: Proof of bullet drop in the game

                    i'd thinks so, but the bullet isn't the same caliber so it might not be the same, but im thinking so.

                    Comment

                    • Arkasha

                      #130
                      Re: Proof of bullet drop in the game

                      Originally posted by .damage.nl
                      no, increased zoom factor on scopes would make snipers 2 strong, the acc will be improved on the next patch already, thats enough to make sniping fair. just wondering, are there any pro snipers here who can still hit a moving target at 300m+ without 2 much trouble?
                      Here's the thing: the patch is supposed to adjust the accuracy, but that doesn't necessarily mean it will improve the accuracy. I know improvement makes sense, but these are the same people who brought out that stupid auto-resizing map.

                      Comment

                      • IVfluids

                        #131
                        Re: Proof of bullet drop in the game

                        Originally posted by SK
                        Don´t know, at least for bullet drop mass is irrelevant. If someone finds where the projectile´s mass is defined I´m interested to read it though.
                        I would have thought it would have been relevant because the test you guys ran dealt with an object that had mass. I was just curious because I wanted to see if the guns bullets all had the same mass, or if it was different on a couple of them. They probably are the same, like the bullets for the jets, but was just curious.

                        Comment

                        • Tenshi

                          #132
                          Re: Proof of bullet drop in the game

                          the trouble with bullet drop is that it requires alot more maths than without it.

                          Its not as simple as [find the distance]->[alter the impact spot]. You dont know the distance until the bullet hits its destination...you dont know the destination till you know the droppage. You dont know the droppage til you know the distance.

                          Plus the arc depends on more than just ditance. What if you fire straight up in the air?

                          You have to have an arc: an exponential curve and you have to do the maths every time a bullet is fired.

                          Just thinking out loud...

                          Comment

                          • MaNiAc_619

                            #133
                            Re: Proof of bullet drop in the game

                            yeah you cant say there isnt any bullet drop if your a sniper... i always have to aim up a bit... annoying whhen your doing it on the run

                            Comment

                            • SK

                              #134
                              Re: Proof of bullet drop in the game

                              Originally posted by IVfluids
                              I would have thought it would have been relevant because the test you guys ran dealt with an object that had mass.
                              In an idealized world without air resistance (which BF2 is for what I know) the mass,density and shape of a falling object is irrelevant, all objects fall as defined by s=0.5 * G * t^2. As you can see only the gravitational constant G and the time t since release are variables here, the mass is irrelevant.

                              Comment

                              • Grafisk

                                #135
                                Re: Proof of bullet drop in the game

                                Now I will get sooooo flamed, so I won't check back here, hopefully. "Bulletdrop" is random, and doesn't always exist, if existing at all.

                                DICE: "There's no bulletdrop in the game, the engine doesn't support it", until stated otherwise, I believe them (and my personal experience) more than you

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