[Edit 01-21-2006: Armando Marini confirmed bullet drop: "[...] there is gravity on all objects in the game, so the bullets do indeed drop." http://www.totalbf2.com/articles/article/4/2 Note that he´s wrong on the "not as pronounced part" though, as i explicitely deleted recoil from the rifle in my test, so there is no recoil that makes the drop look exaggerated on my images as he says.]
I already posted this on the Planet Battlefield Forums, but I think it´s interesting for anyone who read even only one "There is bullet drop" "No it isn´t" "Yes it is" etc ... thread.
I still have the demo on my comp, so I decided to mess around with the .con files there. What I did is editing the G36C´s bullet velocity. Default is 1000, I changed it to 10.
You find the G36C´s con file here: mods\bf2\Objects_server.zip/weapons/handheld/usrif_g36c\usrif_g36c.tweak
What you do is search for this passage:
and the only change you make is
If you now fire up the game this will happen:
650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
two more pics:
650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
I already posted this on the Planet Battlefield Forums, but I think it´s interesting for anyone who read even only one "There is bullet drop" "No it isn´t" "Yes it is" etc ... thread.
I still have the demo on my comp, so I decided to mess around with the .con files there. What I did is editing the G36C´s bullet velocity. Default is 1000, I changed it to 10.
You find the G36C´s con file here: mods\bf2\Objects_server.zip/weapons/handheld/usrif_g36c\usrif_g36c.tweak
What you do is search for this passage:
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USRIF_G36C/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USRIF_G36C/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate G36C_Projectile
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.166
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/USRIF_G36C/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/USRIF_G36C/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate G36C_Projectile
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 3
ObjectTemplate.delayToUse 1.166
ObjectTemplate.velocity 10
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> two more pics:
650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
650) {this.width=650;this.alt='Click here to see a large version';}" border=0> 650) {this.width=650;this.alt='Click here to see a large version';}" border=0>
Comment