Re: Proof of bullet drop in the game
No, there is no more evidence needed. In Fact, everyone can check for themselves that there is bullet drop. All I did is eliminate the random deviation and stance modifiers, so I have the clean unmodified trajectory. The bullet dropped notably with this configuration, so there is bullet drop, period.
Depending on weapon and distance it might be small compared to the deviation cone, but it is there. Would be interesting to get some hard facts about how deviation works, then there could be some more answers about how important it is to consider bullet drop.
No, there is no more evidence needed. In Fact, everyone can check for themselves that there is bullet drop. All I did is eliminate the random deviation and stance modifiers, so I have the clean unmodified trajectory. The bullet dropped notably with this configuration, so there is bullet drop, period.
Depending on weapon and distance it might be small compared to the deviation cone, but it is there. Would be interesting to get some hard facts about how deviation works, then there could be some more answers about how important it is to consider bullet drop.
When I used the third horizontal line below the crosshair I´d get headshots every time (clearly visible with tracers added). This means that bullet drop @340m is about the distance between the top of a soldier´s helmet and his upper waist. I then tried using this information to score hits with the unmodified M24, it worked pretty well. I even scored some one shot kills (headshots), but getting the elevation right with normal zoom is kinda hard. Shooting without consideration of bullet drop also hits targets, but obviously mostly in the leg area. The random deviation makes it rather hard to give totally solid answers though, I might do some more testing later.
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