[release]Battlefield Experience BF:E .06

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  • Frosty289

    #181
    Oh totally snowman i'm going to ride down a street at 41kmph that's like 20 yards long in a 68.7 ton tank.

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    • Sn0wMan

      #182
      These things aren't slow. I've seen them in person and they're pretty damned fast. And don't think it goes slow because it's 70 tons. This thing has a 1,500 hp turbine engine, and can haul ass.

      In-game, I found that an infantry "walks" at about 8mph (which is closer to a jog), and sprints at about 14.7mph (which is about how fast you can run with full gear).

      Both of these are very reasonable. When it comes to heavy armor, like the M1A2 Abrams, it clocks in at 22.1mph. Half of it's top speed, and this was on a runway. The tank in the realism mod is substantially slower, meaning it probably goes at about 15-12mph, about sprint speed. I don't know about you, but I'm pretty sure the Army and USMC want a tank that can outrun a human...

      All tests were conducted approaching a flag from a specified distance.

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      • Cerro

        #183
        Originally posted by scarface1369
        I have that problem when I try starting a singleplayer game. When I click join game it crashes
        Scarface, check your PM. If the tip there does not help we'll try something else.

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        • Cerro

          #184
          Originally posted by Sn0wMan
          This "realism" mod, if you want to call it that, is a joke. Tanks don't move that slow, ever. They move slow enough in BF2. Abrams M1A2 has a top speed of 41 mph, and a rough terrain speed of approximately 30 mph. The damage system to helicopters is ridiculous. 24 rounds from an M16A2 destroys it, while a shot from a stinger doesn't? The USMC LAV has the worst spread I've ever seen, and your "realism" gravity makes it twice as bad. You'd be lucky to hit anything with that.

          Methinks you fellas need to look at a few more "real world" specs before you call this a realism mod.
          I don't know what to call this kind of posts....
          Snowman, you need to work on your forum skills. Seriously. Insulting the work of team BFE is not the way to offer constructive critcism.
          Thank you for your kind words.

          Regards
          Cerro

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          • Cerro

            #185
            Originally posted by Frosty289
            Oh totally snowman i'm going to ride down a street at 41kmph that's like 20 yards long in a 68.7 ton tank.
            You'll be going down that street at 41 mph which equals 66 kph.

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            • d3lux3

              #186
              any progress in the dedicated server problem? We set a dedicated server when all its ok
              Thanks from spain

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              • Cerro

                #187
                Originally posted by d3lux3
                any progress in the dedicated server problem? We set a dedicated server when all its ok
                Thanks from spain
                That is good to know, D3lux3. Stay tuned to this forum.

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                • Garrison0586

                  #188
                  Originally posted by Sn0wMan
                  These things aren't slow. I've seen them in person and they're pretty damned fast. And don't think it goes slow because it's 70 tons. This thing has a 1,500 hp turbine engine, and can haul ass.

                  In-game, I found that an infantry "walks" at about 8mph (which is closer to a jog), and sprints at about 14.7mph (which is about how fast you can run with full gear).

                  Both of these are very reasonable. When it comes to heavy armor, like the M1A2 Abrams, it clocks in at 22.1mph. Half of it's top speed, and this was on a runway. The tank in the realism mod is substantially slower, meaning it probably goes at about 15-12mph, about sprint speed. I don't know about you, but I'm pretty sure the Army and USMC want a tank that can outrun a human...

                  All tests were conducted approaching a flag from a specified distance.
                  There is a difference from Cruising Speed and Battle Speed, get off of fas.org. Your car (if your even old enough to drive) has a TOP speed too... do you drive your car at its TOP speedaround town?

                  Thanks for dissing the mod just b/c you dont like the speed of tanks. We are doing all this with out Mod Tools and all you can do is ***** and complain because YOU dont like a feature WE put in OUR mod... As far as I can see the only problem with the MBT's that is a major problem; is that we need to figure out how to seperate driver from the gunner.

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                  • DMC

                    #189
                    Thread pinned.

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                    • Cerro

                      #190
                      Originally posted by DMC
                      Thread pinned.
                      You are the man! (but you already knew that... )

                      Comment

                      • Garrison0586

                        #191
                        Thanks DMC

                        Comment

                        • [21CWDev]JD7

                          #192
                          Originally posted by Garrison0586
                          The Code is in the actual weapon tweak file... But beware b/c we have found issues when trying to change the pilot class one... DICE has given this engine the bare minimums to make it do what it wants like usual.
                          thanks for the info :)

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                          • snipers

                            #193
                            Hello people..How can i find servers for this mod?

                            Comment

                            • Fiwshw0rk

                              #194
                              Hmmm I ran some testing and Sn0man is right about the damage system to helicopters. It seems like a bug/oversight to me as I don't think its intentional. Anyway it affect more than just the helicopters. These air vehicles are affected by it:

                              1) F-15
                              2) F-18
                              3) Cobra (AH-Z1?)
                              4) Blackhawk
                              5) J-10

                              If you shoot the cockpit of ANY of these vehicles then they are heavily damaged by any gun. You can flat out destory these vehicles using one clip of pretty much any gun (even pistol). I noticed that there seems to be an absence of glass around the cockpit as shots seem to go right through the vehicle. All the other air vehciles don't seem to be affected by this and you notice the glass when you shoot the cockpit. The armor for the rest of the vehcile seems to be fine. Only cockpit shots (lol) seem to do an unusal amout of damage.

                              Also I noticed the grenade launcher does a hefy amount of damage to choppers/planes as well. Is this accurrate? I thought frag grenades aren't very damaging to armored vehicles.

                              Overall I LOVE the mod an cant wait until the next version and dedicated server support. The only crash I get is when entering the Tunguska and PZG-95 (I think) mobile AA vehicles for the MEC and PLA. Enetering those causes an immediate crash to desktop.

                              The only disagreement I have is how the engineers mines kill both people and vehicles. I'd rather you guys keep it to vehicles only and perhaps add anti-personnel mines in the future. The mines currently negate the usefulness of claymores.

                              Great job though. When some servers start popping up I'm dropping vanilla BF2 like a hot potatoe.

                              Two questions though:

                              1) Did you guys intentionally NOT give the PLA a target designator? The grenadier class for the PLA doesnt get one but a smoke grenade isntead. Both USA and MEC grenadiers get the target designator though.

                              2) What's the function of the secondary missles for the Cobra pilot? Are they heat seeking or laser guided (like the 2nd position on the SU-34)? Its hard for me to test without playing against other people.

                              Comment

                              • Fishw0rk
                                Member
                                • Aug 2005
                                • 140

                                #195
                                Ok one other suggestion (that's me above--I spelled my handle wrong at registration :P)--please add some sort of sway to the zoomed-in sniper rifles. I didnt notice any sway while standing/crouching/prone. We don't want any rail guns, heh.

                                EDIT:

                                Also been wondering why the fighter/bombers (F-15, SU-34, etc) get five bombs when there are clearly only three visible? DICE makes me wonder sometimes. You guys gonna change it to three bombs? Also where the heck are the weapons on the F-35? No weapons are visible on its in-game model.

                                Finally the sniper (designated marksman) is missing his ghille suit. I dunno if this is an oversight or if you guys intentionally removed it.

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