Take all the time you need Frosty, Im sure it will be worth the wait.
[release]Battlefield Experience BF:E .06
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I'm moving this from the News thread for this mod as it seems like this is the place to discuss the mod:
Keep in mind although the M2 .50 cal for example has sights (front post)... NO Marine gunner uses it. A Machinegunner, which I was, I was forced to gauge distance and make an educated shot. So please... keep the mounted guns without crosshairs or sights.Originally posted by CrunkulaterThinks I don't like.
1. If thiers no crosshairs on the mounted guns please give us sights.
2. 1 anti tank missle? At least make it 2.
3. The MP5 is still rather inacurate :-/.
4. I'm not liking the roller skate movement, it feels like i am on ice.
SOMEONE FOR THE LOVE OF GOD MAKE A SERVER AND POST THE IP!.
I agree with the anti-tank ammo. Most gunners had the availability of at least 3 shots. However, this does force players to utilize their support gunner more (which those extra shots were carried by in combat).
MP-5 should be removed completely. Engineers did not get issued MP-5's. They were issued M16A2's.
I do VERY MUCH like this mod. I have but two complaints in the sound department:
-The M-4 (which is actually supposed to be an M16A4 used by Marines) sounds the same as the M16A2... same caliber (5.56mm). So those two sounds should be indenticle.
-The 50 cal should revert back to the original. That sound was close to how it actually sounds in real life... this one is FAR too quiet.
GREAT work though.Comment
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yeah i stated this like a week ago, they dont use mps nor shotguns they use m16's thats the standard issue to all infantry mostly.Originally posted by TJYoung80234I'm moving this from the News thread for this mod as it seems like this is the place to discuss the mod:
Keep in mind although the M2 .50 cal for example has sights (front post)... NO Marine gunner uses it. A Machinegunner, which I was, I was forced to gauge distance and make an educated shot. So please... keep the mounted guns without crosshairs or sights.
I agree with the anti-tank ammo. Most gunners had the availability of at least 3 shots. However, this does force players to utilize their support gunner more (which those extra shots were carried by in combat).
MP-5 should be removed completely. Engineers did not get issued MP-5's. They were issued M16A2's.
I do VERY MUCH like this mod. I have but two complaints in the sound department:
-The M-4 (which is actually supposed to be an M16A4 used by Marines) sounds the same as the M16A2... same caliber (5.56mm). So those two sounds should be indenticle.
-The 50 cal should revert back to the original. That sound was close to how it actually sounds in real life... this one is FAR too quiet.
GREAT work though.Comment
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wow, i just got home, and its like 10am
Just to let frosty know, all helicopter gunships have all rounds small arm protection, so 5.56/7.62mm weapons would inflict absolutely no damage.. unless you hit a FLIR or some weak spot on the helicopters, just to distract or blind them... The cockpit sections of helicopter are the most armoured part of the copter, the AH-1W has 12.7mm all rounds protection there..
All APCs i think have all 14.5mm protection so small arm fire wont even dent it
Just abit of info you might take into consideration, where M16 rifles dont shoot down helicopters like they do now, alot more realistic, and keep up the good work, its awesome :pComment
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Ok well I fgured out the two missles on the Cobra are air to air heat seekers. You just dont get the "lock on" notification from the HUD.
Cant wait until the next release. I'll be eager to have the helicopter cockpit damage model fixed though. I'll also be eager to finally pwn things with mobile AA. The mobile AA in vanilla BF2 is pathetic.
Also I remember in DC the Bradley was susceptible to .50cal fire. Someone once mentioned that the Bradley was lightly armored so thats why .50s could damage it. If that's true then shouldnt the Linebacker be susceptible to .50s also?Comment
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Just to let everyone know Battlefield 2 Experience now has some forums up.
They have only just opened so please drop by and register and have your say.
Here's the link - BF2 Experience
CheersComment
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It's really low... if you could add some base, maybe. Being around those guns almost on a daily basis, I was impressed by the released sound, as opposed to this new one. Definitely see if you can't add to it.Originally posted by Frosty289bah I ****ed up when I did the materials a long time ago and totally forgot about them, so things might be a little odd in the aircraft department. As for the .50 sound, that sound was taken from a real audio clip.
Hopefully that M-4 sound is resolved too.Comment
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Alright.. this is the first time ive ever tried any of this.. i have no idea how to even start this.. so could somone tell me how to install from start step by step n noob language for the .66 mod thing and how to play when im n the game ect.
And is it even worth it to get with low settings?Comment
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Yes, im playing with all cept geometry on lowest, and all lighting off, and it is deffinetely worth it
the gameplay is rigth and YOU CAN SEE THE BLOOD ON LOWEST! yay! not to mention the ragdoll physics are good about 80% of the time now instead of 40% of the time right, 60% of the time float away after arm shot...Comment
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Ok, first of all.. I'm loving the mod, and definately loving the helicopter changes, except for one part, which will be posted below.
Dislikes:
Not all of the kits are the same, universally, i.e. the AT and Engineers on the MEC still have SMGs.
The tanks.. are, sort of slow.. even on open terrain.
It seems the bots like to ditch vehicles now, as in jump out of a perfectly good tank and run to the fight instead..
The stingers in the helicopters seem a bit.. hard to aim.. you can point the crosshair at the copter, and half the time they won't even follow.
Suggestions:
Get rid of the 'dumb bombs' on bombers, since these are hardly used at all anymore. Instead of dumb bombs, perhaps change them to maverick air-to-ground missiles instead (I dunno how hard this is, but I saw another mod that did it).Comment
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