New patch may kill commander position

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  • PuffyCow

    #61
    When I am Spec Ops, or actually whenever I play, I always see a squad of 2-3 spec op/medic go on a mission to take out the utilities. Maybe I am just lucky in the servers I go to though.

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    • Thameth

      #62
      Originally posted by dragon159753
      i would say remove his arties, like this he can't hurt u, only see u
      Thats what i usually do, but of course i have to stick around for him to drop the supply box which almost instantly repairs them (a little tooo fast, shouldn't be faster than an engineer can do it). Wouldn't take out the UAV and command booth take away his abilities to drop supply or fire the arty? Would that be the smarter move? Of course then it would flush him out of his hole and you better hide for a good shot to hit him....

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      • Got3n™

        #63
        I think giving the spec ops people points is the best part of the new patch, mainly cause im ALWAYS blowing up the commanders stuff. Sometimes i just sit there and wait for him to repair it so i can do it again.

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        • Sin_City_E

          #64
          I think that giving Special Ops points for taking out command assets is the right way to go. When I'm not commander, I try to get to the enemy base ASAP to take those assets out myself, so long as I know the enemy commander is actually going to put them to use.

          As to those who fear that suddenly 'everyone' will be coming to take out those assets, well they should be. Regardless of points or no, command assets should be a top priority for anyone who's facing a competent commander.

          And I disagree with the idea that taking out the arty first is best. Take away my arty and I can still support my troops with the UAV and scan, calling out enemy positions and wait for supplies to repair my arty. Take out my eyes and the arty is useless. Hell, unless I'm playing with my clan, I'm hesitant to use arty much in the first place for fear of getting booted for excessive teamkilling. (Ok, not too hesitant, but it does cross my mind).

          If you've got a friend or clan member on as well to stay back at home base and be your personal guard, you can wreak havoc with those inbound Special Ops squads by using your scan to catch them out as they approach and dispatch your guard to deal with them. If they come in force, then you can have problems, but rarely do more than two or three guys come after your command assets and I don't see that changing much with the patch, as there's only 4-6 total command assets to be taken out, so it's not like everyone is going to go Special Ops to get those 4-6 points all the way on the other side of the map.

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          • Retribution.

            #65
            hooraaa
            no more arty.

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            • penguino

              #66
              I really dont thnk the is going to be a problem. If anything this will help the sniper class. The commander becomes a sniper and puts a couple of claymores arround the arty and stuff. Gets on a hill and when somehting get blown up just waste him with the rifle. It dosent take a whole squad to protect it. Just a good sniper

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              • Retribution.

                #67
                Originally posted by penguino
                I really dont thnk the is going to be a problem. If anything this will help the sniper class. The commander becomes a sniper and puts a couple of claymores arround the arty and stuff. Gets on a hill and when somehting get blown up just waste him with the rifle. It dosent take a whole squad to protect it. Just a good sniper
                ah yes but if half the team will be spec op's taking out the enemys uav and satellite trailer (at least) then that means no more arty on top of the rest of us all the time..

                which will mean some decent infantry combat at last.

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                • penguino

                  #68
                  if half the team is blowing up arty whos defending the bases?

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                  • dmonkey

                    #69
                    No one...

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                    • straywolf

                      #70
                      Check out this thread

                      Check out my thread here on the subject:




                      Won't kill the commander position...

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                      • Dangerboy

                        #71
                        Try working as a team and having a few people defend the artillary. UAV trailer etc.......................

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                        • Stripper_Clown

                          #72
                          As many people have mentioned before, if half a team is going spec ops then all they are doing is screwing themselves because thats half a team not going after flags. Second thing that damn near all of you are forgetting is that YOU CAN ONLY BLOW UP COMMANDER ASSETS ONCE! After that, you have to wait for either an engineer to repair it, or the commander to drop supplies on it. If its out 90% of the time then it would make sense that 90% of the time you will not be able to blow it up and get points. Now I don't knwo about the rest of you, but personally I am hoping that the BF:2 community is smart enough to realize that half a team of spec ops camping the enemies assets the whole map even though they have already been destroyed is not such a good idea, especially when the enemy starts capping all of the other flags.

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                          • imported_dL.

                            #73
                            OK This is a bit off topic, but what does Assault have to do to get points? Same with Anti-Tanks? Do they have a role other than killing?

                            dL

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                            • ROCKETt

                              #74
                              Originally posted by Stripper_Clown
                              As many people have mentioned before, if half a team is going spec ops then all they are doing is screwing themselves because thats half a team not going after flags. Second thing that damn near all of you are forgetting is that YOU CAN ONLY BLOW UP COMMANDER ASSETS ONCE! After that, you have to wait for either an engineer to repair it, or the commander to drop supplies on it. If its out 90% of the time then it would make sense that 90% of the time you will not be able to blow it up and get points. Now I don't knwo about the rest of you, but personally I am hoping that the BF:2 community is smart enough to realize that half a team of spec ops camping the enemies assets the whole map even though they have already been destroyed is not such a good idea, especially when the enemy starts capping all of the other flags.
                              pwnd :laugh: :laugh:

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                              • Cougar19

                                #75
                                Guys, I'm not sure what was all posted here (I didn't read all posts) so if I'm repeating then sorry.

                                Keep in mind that a good commander and good leaders in general kick a**. Simple solution to this spec ops prob... Keep an eng mobile, increase amoumt of claymores a sniper carries and have that sniper booby trap trailers and arty before heading out. Everyone! always keep your eyes up for choppers and jets and know where you can shoot them down from. There have been many times I have flown for about 20 minutes without anyone locking on to me. Everyone keep in the back of your mind that there are spec ops doing there job now and you've got to change some ways. Tell me what ya think.

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