Guide to the Commander Mode (Basic)

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  • Jlspence
    replied
    Re: Guide to the Commander Mode (Basic)

    This also confirms that it is only the Command score that is doubled and added to any regular score the commander might have gotten (fighting commander or one that took over CO role in mid game).

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  • Jlspence
    replied
    Re: Guide to the Commander Mode (Basic)

    I wondered about that too. I think by "Alive" perhaps it means players that have actually spawned into the game for the team versus those that switch teams but don't spawn (hoping to get credit for a win) or those that join a team, see it's losing badly and don't spawn. I'm pretty sure it doesn't mean alive as not dead in the current game.

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  • [3SA]D|Sgt.Colinloves
    replied
    Re: Guide to the Commander Mode (Basic)

    I just heard that SL get a point when they create a waypoint. Any truth in that?

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  • BirdKiller
    replied
    Re: Guide to the Commander Mode (Basic)

    Updated, pictures will be added to the VOIP to show what the "mic icons" are for.

    You do not directly get points for giving your teammates supplies. However, the teammates could use it to get more kills, capture flags, and teamwork so that you would get more points. After all, a healthy and well supplied team gets more points than those that are weak and low on ammo

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  • shafik
    Guest replied
    Re: Guide to the Commander Mode (Basic)

    Originally posted by Colinloves
    So do you get a point if you use a UAV or drop a box? - OR will you only get a point if a squad asks for it (which you give them) ?

    A point list would be nice.. :)
    Simple. Whenever a person on your team gets a point, the game automatically recalculates the average and raises your score accordingly.

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  • [3SA]D|Sgt.Colinloves
    replied
    Re: Guide to the Commander Mode (Basic)

    So do you get a point if you use a UAV or drop a box? - OR will you only get a point if a squad asks for it (which you give them) ?

    A point list would be nice.. :)

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  • Lyttoo
    Guest replied
    Re: Guide to the Commander Mode (Basic)

    Nice guide m8 ganna use it

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  • shafik
    Guest replied
    Re: Guide to the Commander Mode (Basic)

    Please update: To talk to a specific squad, press their numver on the Keyboard (eg 1 for Squad 1), then press B to talk to only that squad. CTRL+numbers followed by B will talk to those selected squads. V talks to all squads and works outside of the commander window. B does not.

    (Sorry if this update is already listed, couldnt really read through all the posts, just noticed it's not on the actual guide.)

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  • BirdKiller
    replied
    Re: Guide to the Commander Mode (Basic)

    Yes, artillery gives the commander kills and thus you can get badges that require kills.

    Depends, if the engineer gets a repair point from repairing your assets, that repair point will contribute to your commander score. Generally, Yes.

    No, it does not matter, simply asking a squad to take a flag will not give you points. You have to let them capture it.

    I never stated that you get points for spotting enemies. The closest statement I said is that you should spot enemies so your teammates can kill them which will increase the teammate's store and thus increase yours. Spotting or no spotting, it doesn't matter on your points as long as your teammate kills it.

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  • [3SA]D|Sgt.Colinloves
    replied
    Re: Guide to the Commander Mode (Basic)

    Im still confused about commander points.

    So, commanders dont score anything for arty kills. But do they still get the kill? - can I get a badge from arty kills?

    Will I get points for sending someone to repair a UAV ?

    Does it matter (pointwise) if I ask a squad to take a flag.

    I would love some clear detail about commander scoring. Dont need to hear about the x2 bit.

    Also - when you stated tyhat you get a point if someone kills a spotted dude. Will you then get a point for the spotting and more points cos their score has gone up?

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  • BirdKiller
    replied
    Re: Guide to the Commander Mode (Basic)

    Here's one thing I found interesting...

    //Does this line imply that the formula takes account of players that are currently alive, not the total number of players in the team?

    numPlayers = bf2.playerManager.getNumberOfAlivePlayersInTeam(co mmander.getTeam())
    if numPlayers > 0:
    commander.score.score += float(points) / numPlayers
    scoreGotten = commander.score.score - preScore
    if scoreGotten > 0:
    commander.score.cmdScore += scoreGotten

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  • Krispieke
    Guest replied
    Re: Guide to the Commander Mode (Basic)

    just keep playing and being commander seperated, if you play while being commander you'll suck indeed as both

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  • Jlspence
    replied
    Re: Guide to the Commander Mode (Basic)

    Originally posted by jlspence
    When I was searching through the game files the other day I came across one that had commander point calculations in it...at the time I was looking for weapon damage calculations so I didn't pay much attention to them. I'll go back and see if I can find them again and if so, post them here. Thanks again for the CO guide.
    Alright, here's what I found:

    # give commander score for every player score
    def addScore(player, points, subScore = NORMAL, subPoints = -1):
    # commander doesnt get score for regular actions, only for pure commander tasks. he also gets punishing points.
    if not player.isCommander() or subScore == CMND or points < 0:
    player.score.score += points
    if subPoints == -1:
    subPoints = points

    # sub score
    if subScore == RPL:
    player.score.rplScore += subPoints
    if subScore == SKILL:
    player.score.skillScore += subPoints
    if subScore == CMND:
    player.score.cmdScore += subPoints

    # commander score
    commander = bf2.playerManager.getCommander(player.getTeam())
    if commander != None and commander.isValid() and subScore != CMND and player != commander and points > 0:
    preScore = commander.score.score
    numPlayers = bf2.playerManager.getNumberOfAlivePlayersInTeam(co mmander.getTeam())
    if numPlayers > 0:
    commander.score.score += float(points) / numPlayers
    scoreGotten = commander.score.score - preScore
    if scoreGotten > 0:
    commander.score.cmdScore += scoreGotten

    def giveCommanderEndScore(player, winningTeam):
    if player == None: return
    if player.getTeam() != winningTeam: return

    # double the commander score and add to regular score
    player.score.score = (player.score.score + player.score.fracScore - player.score.cmdScore) + player.score.cmdScore * 2
    player.score.cmdScore = player.score.cmdScore * 2

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  • Jlspence
    replied
    Re: Guide to the Commander Mode (Basic)

    When I was searching through the game files the other day I came across one that had commander point calculations in it...at the time I was looking for weapon damage calculations so I didn't pay much attention to them. I'll go back and see if I can find them again and if so, post them here. Thanks again for the CO guide.

    Leave a comment:


  • BirdKiller
    replied
    Re: Guide to the Commander Mode (Basic)

    Originally posted by jlspence
    I have read it. Thanks. I assumed that they did as because it was apparently a lot easier for commanders to get the 40 command points prior to the 1.03 patch (I think this was the one). No offense Bird Killer, you've done an outstanding job on the FAQ, but I'd like to see something more concrete like the code for making the calculation for CO points or an official statement from EA/DICE stating what is coded in the game. :)
    Trying to find out how commanders get their points by digging into the codes or trying to get a word from EA/DICE regarding to this subject seems difficult. It's been 6 months since BF2 came out and no one has been able to pinpoint the exact code for it, what does that imply? Also, I doubt a simple regular user like me can grab their attention, the closest contact I can get with them is with those EA UK forum mods :P Nevertheless, I never tried it so I think I will today =)

    The formula for the commander points is based on several observations, counter-scenarios, "elimination" tests, and educated logic. At this point, after being commander for 70 hours, this formula and the concept of it has never proved itself wrong. I have also read several theories of how commander gets its point and I found that the one I stated to be the best explanation of it as no one so far has brought up any flaws for it. However, if the formula is indeed wrong, then I am confident that the real genuine explanation will have the same concept applied.

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