Re: Graph over kills per weapon
That really left me speechless, not because you have a potty mouth, but because you read my ****ing mind. To anybody who is arguing about... anything, read that and if you disagree gtfo.
Originally posted by MrChris_CJ
time for some Redfield style mega posts dawgs
On the contrary you should be able to turn around and shoot that guy in the face. If he finds you looking the other way, gets off the first shots and still sucks enough to fail, I would turn around, mow him in the face and lol to myself.
The thing with the knife is, is that it is entirely different to other battlefields. For a start you don't need to select the weapon, you simply press the win button and most of the time, reg willing you will insta kill the guy. The amount of times I have seen smacktards go for their knives when they are miles away, or those guys that somehow slide across 5 metres to stab someone. It's somewhat comparable to the backstab in TF2, but in a much simpler and easier way. Personally the system doesn't bother me that great a deal, I do prefer the past system because it meant knife kills were rewarding and challenging to get, the new system requires no skill, is available at a button press and extremely powerful. But meh, thats the way it is.
And boom. CoD is a game where its about seeing people first, thats why it turns into a ****ing campfest/adrenaline OD.
I imagine say, a round on Port Valdez in hardcore, other than the snipers one shotting me I won't stick my head out (especially if I am defending) because I can just sit back somewhere and wait for some guy to run past me, then I can pew pew him down in a few bullets regardless of how good I aim. I can hold fire because even with the recoil and spread enough bullets will hit while performing all manner of boring wizardry.
I don't want to turn the thread into a flame hardcore, because I really hate hardcore, but it is precisely the opposite of "how it is supposed to be for an FPS".
An FPS is based on several things, including aim, reflexes and what some would call gamesense.
Aim is 100% required in normal because you don't just instakill people, you have to put rounds into them consistently with good aim, if you can aim you win. In hardcore you need to hit the guy a meagre number of times and generally even spraying an LMG will get you that, prolonged aim is much harder to manage.
Reflexes. Simply put, like I said before, because you see someone first does not mean you should instantly get +1 kills. Seeing him first should give you an advantage, if you are a good player you can take the guy down with minimal fuss (if any at all) if the gods of gaming are not on your side you will end up in the respawn screen and raging, or some other equally dangerous situation. It was the same in games like CS where pixel perfect aim was required to deal the most damage (headshots) and to take someone down not simply burst them in the chest but really double tap them in the skull with an AK47. If you see the guy first you are given the chance to take him down, if you don't you better be ready for a wallbang.
Gamesense. Its a nerd word for brains basically. As a player in battlefield especially you have to be diverse in ability, you have to understand what to do, when to do it, how to do it, from things as simple as moving across a map to knowing where TOWs are, or anticipating enemy moves. The same was said for CS where the highest amount of tension and skill rested on the decision of one player. In hardcore this matters less and it matters more (woah), tactics and strategy can become totally irrelevant with the removal of certain functions and moving as a squad can be a ticket to one guy coming up behind you all and kill every single ****ing one of you by spraying a clip. It offers you the chance to do the same thing, but in the end if still means the gameplay boils down to, running around CoD style and shootin sum bitchez (intentional).
I shall sum up with a nice paragraph here basically.(edit: turns out I lied)
To people who always want higher damage, please for the love of god think about it first.
People play games like CoD HC etc and think its great, because they can hold fire and a guy dies instantly, but CoD comes across as some strange mutant bastardised blend of UT/quake and CSS. They seem to want some twitch/reflex action from the former and gunplay from the latter, but they end up with a crap mix because the guns are ****tard easy to use and people are too easy to kill , and it degenerates into some game born from the devil himself (no I am not a fan of CoD MP in normal or HC).
Hardcore in Battlefield was designed to cater to those people, the red bull drinking teens who run around screaming or sit in a room camping, while literally having a fit as they try to maintain the patience to sit still.
In battlefield you have a much larger map, you have more people, you have more range, you have vehicles, you have all manner of bat**** insane methods of seeing an enemy, spotting an enemy and shooting an enemy and it is a team game. It does not boil down to you in a 1v1 against someone it boils down to you and your team versus that guy, and by extension his team. You might see an enemy soldier running around, but remember, is he on full health, does he have cover, this isn't CoD now where his health regens in .5 ****ing seconds and he has pixel thick bullet proof walls.
If you have overly lethal weapons (yes I know guns are supposed to be lethal, in order to fight off tyrannical governments or whatever) then a game like Battlefield becomes less about the team and more about one guy, holding fire from his lovely position at the back, where he can't be spotted and then gets mortar striked, respawns and does the same thing. And in that time your team has moved all of 2 metres forward.
Now that the rage is out of the way, semi hardcore rage can be said.
If you use the M60 and don't understand why IT IS overpowered then please, take a seat, right over there.
I know (and I have repeated this very line a few times now) that nerfing is frowned upon in BF, it made the M60 in vietnam useless, it lost you some heli missiles blah blah blah
yet we had the same situation with the J10, a plane so hopelessly better than the F35 etc that you either had to be god or have huge cajones to fly against one (there are a few).
The same is said for the M60, it might not have a high ROF but it makes up for that with SHEER KILLING POWER. This is a gun that in close to medium range you can simply hold fire and drop a guy in milliseconds, hardcore ****ing style, at long range you can hold fire as well but most people will understand to tap or burst in which case he goes down in the same amount of time and you still have a ****load of bullets, there is no gun that matches its lethality, versatility and #of kills with magnum ammo (in for the lols). And don't quote guns like the AN94 or M16, those are awesome guns (I am the M16 fanboy) but those guns have drawbacks that make them balanced, the AN94 accuracy, the M16 damage.
I use the M60 as a rage gun, if my team is having a hard time I can literally rambo the **** out of it, a map like Islan Inocentes, you get yourself onto that island with an M60 and then you just begin murdering people left right and center, you hold fire until the 100 bullets are gone, then you piss off to reload. Medic squads with those lovely magnum rounds equipped move like a wave across places like that and are extremely difficult to eradicate.
But hardcore would balance stuff like the M60 or the 40mm I hear you say!... But would it. Hardcore makes useless guns useful, or simply it makes them more useful but people will still use guns that are say accurate, or do a ****load of damage, because they can use magnum ammo again and still mow a guy with an M60 like THAT, or they use some pea shooter SMG, that is designed to be weak in normal as a measure of balance in order to keep that engineer class in line (the engineer has awesome balance in normal if you ask me) but **** me in hardcore he can mow people like grass, **** assault rifles man we got Pew Pew 2000s and all that.
The M60 is the gun of choice for noob medics, those guys that slap magnum ammo on, just shoot people they don't heal anyone else or revive, because they are ****ing assholes.
The 40MM is indeed a tool for those other prats that whack on increase explosive damage, have a platinum with it and are rank 9 but the 40mm while being incredibly powerful is offset by some glaring drawbacks that are more easy to exploit than any flaw the M60 might have. I platinumed the 40MM nt myself (at rank 35), imo it could use a longer restock time, the removal of insta kills at point blank with the dudes and perhaps some more innaccuracies.
Weapons that shoot bullets are perfectly fine to use in normal if you know how to use them and I seldom die to explosive guys (I seldom die but thats just because I'm an e-peen stroking death machine) through a combination of some of the points I discussed earlier. Running headlong into an MCOM might seem like a god idea old chap but please, when you get hit by the combined forces of god knows how many campers don't complain for your own lack of finesse. For the "fast paced" game BC2 is, it can sometimes pay to take things slow. You could always use one of my greatest BC2 tips to help you, trust me, it has many meanings "CG and noob tube heroes cannot look up,"
I would say more, but I drone on and swear too much.
And yes CSS did have the awp, the one shot sniper of doom, but if you are one of those that thought the gun should be removed from the game and was nooby, please don't talk about it, because I have undoubtedly played CS longer than you (10+ years).
On the contrary you should be able to turn around and shoot that guy in the face. If he finds you looking the other way, gets off the first shots and still sucks enough to fail, I would turn around, mow him in the face and lol to myself.
The thing with the knife is, is that it is entirely different to other battlefields. For a start you don't need to select the weapon, you simply press the win button and most of the time, reg willing you will insta kill the guy. The amount of times I have seen smacktards go for their knives when they are miles away, or those guys that somehow slide across 5 metres to stab someone. It's somewhat comparable to the backstab in TF2, but in a much simpler and easier way. Personally the system doesn't bother me that great a deal, I do prefer the past system because it meant knife kills were rewarding and challenging to get, the new system requires no skill, is available at a button press and extremely powerful. But meh, thats the way it is.
And boom. CoD is a game where its about seeing people first, thats why it turns into a ****ing campfest/adrenaline OD.
I imagine say, a round on Port Valdez in hardcore, other than the snipers one shotting me I won't stick my head out (especially if I am defending) because I can just sit back somewhere and wait for some guy to run past me, then I can pew pew him down in a few bullets regardless of how good I aim. I can hold fire because even with the recoil and spread enough bullets will hit while performing all manner of boring wizardry.
I don't want to turn the thread into a flame hardcore, because I really hate hardcore, but it is precisely the opposite of "how it is supposed to be for an FPS".
An FPS is based on several things, including aim, reflexes and what some would call gamesense.
Aim is 100% required in normal because you don't just instakill people, you have to put rounds into them consistently with good aim, if you can aim you win. In hardcore you need to hit the guy a meagre number of times and generally even spraying an LMG will get you that, prolonged aim is much harder to manage.
Reflexes. Simply put, like I said before, because you see someone first does not mean you should instantly get +1 kills. Seeing him first should give you an advantage, if you are a good player you can take the guy down with minimal fuss (if any at all) if the gods of gaming are not on your side you will end up in the respawn screen and raging, or some other equally dangerous situation. It was the same in games like CS where pixel perfect aim was required to deal the most damage (headshots) and to take someone down not simply burst them in the chest but really double tap them in the skull with an AK47. If you see the guy first you are given the chance to take him down, if you don't you better be ready for a wallbang.
Gamesense. Its a nerd word for brains basically. As a player in battlefield especially you have to be diverse in ability, you have to understand what to do, when to do it, how to do it, from things as simple as moving across a map to knowing where TOWs are, or anticipating enemy moves. The same was said for CS where the highest amount of tension and skill rested on the decision of one player. In hardcore this matters less and it matters more (woah), tactics and strategy can become totally irrelevant with the removal of certain functions and moving as a squad can be a ticket to one guy coming up behind you all and kill every single ****ing one of you by spraying a clip. It offers you the chance to do the same thing, but in the end if still means the gameplay boils down to, running around CoD style and shootin sum bitchez (intentional).
I shall sum up with a nice paragraph here basically.(edit: turns out I lied)
To people who always want higher damage, please for the love of god think about it first.
People play games like CoD HC etc and think its great, because they can hold fire and a guy dies instantly, but CoD comes across as some strange mutant bastardised blend of UT/quake and CSS. They seem to want some twitch/reflex action from the former and gunplay from the latter, but they end up with a crap mix because the guns are ****tard easy to use and people are too easy to kill , and it degenerates into some game born from the devil himself (no I am not a fan of CoD MP in normal or HC).
Hardcore in Battlefield was designed to cater to those people, the red bull drinking teens who run around screaming or sit in a room camping, while literally having a fit as they try to maintain the patience to sit still.
In battlefield you have a much larger map, you have more people, you have more range, you have vehicles, you have all manner of bat**** insane methods of seeing an enemy, spotting an enemy and shooting an enemy and it is a team game. It does not boil down to you in a 1v1 against someone it boils down to you and your team versus that guy, and by extension his team. You might see an enemy soldier running around, but remember, is he on full health, does he have cover, this isn't CoD now where his health regens in .5 ****ing seconds and he has pixel thick bullet proof walls.
If you have overly lethal weapons (yes I know guns are supposed to be lethal, in order to fight off tyrannical governments or whatever) then a game like Battlefield becomes less about the team and more about one guy, holding fire from his lovely position at the back, where he can't be spotted and then gets mortar striked, respawns and does the same thing. And in that time your team has moved all of 2 metres forward.
Now that the rage is out of the way, semi hardcore rage can be said.
If you use the M60 and don't understand why IT IS overpowered then please, take a seat, right over there.
I know (and I have repeated this very line a few times now) that nerfing is frowned upon in BF, it made the M60 in vietnam useless, it lost you some heli missiles blah blah blah
yet we had the same situation with the J10, a plane so hopelessly better than the F35 etc that you either had to be god or have huge cajones to fly against one (there are a few).
The same is said for the M60, it might not have a high ROF but it makes up for that with SHEER KILLING POWER. This is a gun that in close to medium range you can simply hold fire and drop a guy in milliseconds, hardcore ****ing style, at long range you can hold fire as well but most people will understand to tap or burst in which case he goes down in the same amount of time and you still have a ****load of bullets, there is no gun that matches its lethality, versatility and #of kills with magnum ammo (in for the lols). And don't quote guns like the AN94 or M16, those are awesome guns (I am the M16 fanboy) but those guns have drawbacks that make them balanced, the AN94 accuracy, the M16 damage.
I use the M60 as a rage gun, if my team is having a hard time I can literally rambo the **** out of it, a map like Islan Inocentes, you get yourself onto that island with an M60 and then you just begin murdering people left right and center, you hold fire until the 100 bullets are gone, then you piss off to reload. Medic squads with those lovely magnum rounds equipped move like a wave across places like that and are extremely difficult to eradicate.
But hardcore would balance stuff like the M60 or the 40mm I hear you say!... But would it. Hardcore makes useless guns useful, or simply it makes them more useful but people will still use guns that are say accurate, or do a ****load of damage, because they can use magnum ammo again and still mow a guy with an M60 like THAT, or they use some pea shooter SMG, that is designed to be weak in normal as a measure of balance in order to keep that engineer class in line (the engineer has awesome balance in normal if you ask me) but **** me in hardcore he can mow people like grass, **** assault rifles man we got Pew Pew 2000s and all that.
The M60 is the gun of choice for noob medics, those guys that slap magnum ammo on, just shoot people they don't heal anyone else or revive, because they are ****ing assholes.
The 40MM is indeed a tool for those other prats that whack on increase explosive damage, have a platinum with it and are rank 9 but the 40mm while being incredibly powerful is offset by some glaring drawbacks that are more easy to exploit than any flaw the M60 might have. I platinumed the 40MM nt myself (at rank 35), imo it could use a longer restock time, the removal of insta kills at point blank with the dudes and perhaps some more innaccuracies.
Weapons that shoot bullets are perfectly fine to use in normal if you know how to use them and I seldom die to explosive guys (I seldom die but thats just because I'm an e-peen stroking death machine) through a combination of some of the points I discussed earlier. Running headlong into an MCOM might seem like a god idea old chap but please, when you get hit by the combined forces of god knows how many campers don't complain for your own lack of finesse. For the "fast paced" game BC2 is, it can sometimes pay to take things slow. You could always use one of my greatest BC2 tips to help you, trust me, it has many meanings "CG and noob tube heroes cannot look up,"
I would say more, but I drone on and swear too much.
And yes CSS did have the awp, the one shot sniper of doom, but if you are one of those that thought the gun should be removed from the game and was nooby, please don't talk about it, because I have undoubtedly played CS longer than you (10+ years).
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