Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I never thought CS or CS:S had a hard learning curve. I was playing rogue spear and maybe that game just went to the extreme. Learning curve for most people was like months of gameplay. People who were more coordinated would simply not die vs someone who wasn't. Do I think BC2 should be like rogue spear? I absolutely do not.
The reticule would spread large say when you turned but it would close way faster than say BC2. You had to pay way more attention to your reticule and not shoot when it was big. Changing speeds direction or anything like that would make you less accurate. The game doesn't have to be as extreme as rogue spear and I think BF2 did a pretty good job at making a compromise but surely could be done better. BC2 tried to do better but didn't and I think this is because it was a console port.
I never thought CS or CS:S had a hard learning curve. I was playing rogue spear and maybe that game just went to the extreme. Learning curve for most people was like months of gameplay. People who were more coordinated would simply not die vs someone who wasn't. Do I think BC2 should be like rogue spear? I absolutely do not.
The reticule would spread large say when you turned but it would close way faster than say BC2. You had to pay way more attention to your reticule and not shoot when it was big. Changing speeds direction or anything like that would make you less accurate. The game doesn't have to be as extreme as rogue spear and I think BF2 did a pretty good job at making a compromise but surely could be done better. BC2 tried to do better but didn't and I think this is because it was a console port.
CS had a ridiculous learning curve. Ever watch a professional match?
Its almost a different game compared to just messing around in a public server.
Im in the middle on this one, i wouldnt say it had no learning curve but i also wouldnt go as far as to say it had a huge one. I didnt play it competitively for very long but other than a greater use of teamwork i wouldnt say the game was much different from a group of friends on a public server.
If I played either game I was most likely competing. People going from RS to CS had no trouble transitioning but the same could not be said about someone going from CS to RS. Competitive gameplay was similar in both, CS just had a much easier learning curve. I assume you never played RS in multiplayer? RS is considered to be the most hardcore game ever made and is the main reason it wasn't as popular as CS. The learning curve was too much for most people. If you installed the game today you would be lucky to get get above a .02 kdr within a month. For the most part the only people who played RS were competition players. There were groups of COOP players but they were very few in numbers. "PUB" players were even fewer.
I was the top player on both major ladders during the times I was active. I played the game non stop for over 10 years. If I installed the game today I would have a learning curve to deal with.
The game was made for hardcore gamers. I realize I sound biased but I honestly am not. If you had played it you would understand what I was saying. I grew up going to lan competitions in Houston and Dallas and have been playing in hardcore online ladder competitions since it was possible.
I wanted to wait a while before starting to play. So I just started playing this week. I wanted to see if there is a big disadvantage to someone new and just starting to play for the first time. This is how good games should be right? You should be able to start playing after the game has been out a while and with a short learning curve, you should be able to be up to par with everyone else. Right? Well, not with me, my K/D Ratio is horrible and the weapons pretty much suck in the beginning. You are also getting killed often and quickly by knifers and snipers. Good luck to those players just starting now or thinking of buying the game. We will see how fast you can earn points to get at least competative. It's still a fun game and I really don't care about my stats. That's why I waited to start playing.
This has to be one the most flawed POV comment I've read on these forums in a long time. I suggest you stop practicing this habbit and start picking up games you like to play on day one release ASAP.
Forget perks, weapons and gadgets!! You failed to account for the most important gameplay difference of a beginner compared to a vet. EXPERIENCE!!! There's a HUGE advantage to understanding the gameplay and map layout of a game.
Point blank, there is no way a newcomer should be able to arrive late to game and be "up to par with everyone else" in a short period of time.
If thats what you are looking for then each map might as well be a huge empty square. Just spawn, point and shoot, rinse and repeat.
dang i have to fess up that i've been whoring the M60 because it's gonna be nerfed. for sure the accuracy at distance even while full blast is insane.
if they do anything like what they did to M60 in BF:V, it will suck really had.
that reminds me, the M60/LAW class was so overpowered, imagine having the M60 and a carl gustav in 1 kit and that's basically what it was in BF:V.
If I played either game I was most likely competing. People going from RS to CS had no trouble transitioning but the same could not be said about someone going from CS to RS. Competitive gameplay was similar in both, CS just had a much easier learning curve. I assume you never played RS in multiplayer? RS is considered to be the most hardcore game ever made and is the main reason it wasn't as popular as CS. The learning curve was too much for most people. If you installed the game today you would be lucky to get get above a .02 kdr within a month. For the most part the only people who played RS were competition players. There were groups of COOP players but they were very few in numbers. "PUB" players were even fewer.
I was the top player on both major ladders during the times I was active. I played the game non stop for over 10 years. If I installed the game today I would have a learning curve to deal with.
The game was made for hardcore gamers. I realize I sound biased but I honestly am not. If you had played it you would understand what I was saying. I grew up going to lan competitions in Houston and Dallas and have been playing in hardcore online ladder competitions since it was possible.
I think the amount of large competitive tournaments that are still around for CS speaks for themselves (even if the community is kinda failing as a whole atm). I've never even heard of someone playing a game like RS at a large LAN tourney.
I think the amount of large competitive tournaments that are still around for CS speaks for themselves (even if the community is kinda failing as a whole atm). I've never even heard of someone playing a game like RS at a large LAN tourney.
Like I said, RS was made for hardcore gamers. It didn't have a large population of regular gamers to keep the game popular. RS did get played at large LAN competitions during its peak.
RS has ladder tournaments and matches 24/7 still today, 12 years later. You really think if CS or CS:S didn't have a huge population of normal fps gamers that it would have "pro" tournaments? I think one of the reasons it has a huge following of normal players is because of its relative easy learning curve.
Yes RS is an R6 game. Rainbow Six: Rogue Spear. Not to be confused with the arcade type Rainbow Six games published today.
This video will show why CS didn't have a learning curve compared to RS. http://www.youtube.com/watch?v=6nOwpos-zLs Watch how the reticule spreads. It spreads more than any game I have played but yet people die quicker than "pro CS matches". If the first bullet doesn't hit the head the fight could go either way. You don't just keep shooting a stream of bullets towards someone head like CS. Basically CS=Point and shoot RS=Point and shoot but control your movement and time your shots with your reticule. You can't hold the trigger down on the way to your target. You must reach your target and then press the trigger.
When you got shot..say like in the arm you would lose all sense of accuracy until you were not being shot. Also if you got shot in the arm your reticule would no longer retract as small as it would if you had not taken any damage. If you got shot in the leg your accuracy would be terrible and you would limp. Hacks that were made for RS that kept your aim similar to CS was called easy aim and hacks that made your aim shoot bullets in a straight line were called perfect aim then you had the traditional auto aim.
The 3rd person view made the game more tactful, killing someone in 3rd person view would be considered lucky.
Oh and the guy in the video sucks.
i played a lot of original rainbow six and rogue spear back in the day. i got pwnd a lot though cuz i was on dialup back then. played city streets a bazillion times.
This video will show why CS didn't have a learning curve compared to RS. http://www.youtube.com/watch?v=6nOwpos-zLs Watch how the reticule spreads. It spreads more than any game I have played but yet people die quicker than "pro CS matches". If the first bullet doesn't hit the head the fight could go either way. You don't just keep shooting a stream of bullets towards someone head like CS. Basically CS=Point and shoot RS=Point and shoot but control your movement and time your shots with your reticule. You can't hold the trigger down on the way to your target. You must reach your target and then press the trigger.
When you got shot..say like in the arm you would lose all sense of accuracy until you were not being shot. Also if you got shot in the arm your reticule would no longer retract as small as it would if you had not taken any damage. If you got shot in the leg your accuracy would be terrible and you would limp. Hacks that were made for RS that kept your aim similar to CS was called easy aim and hacks that made your aim shoot bullets in a straight line were called perfect aim then you had the traditional auto aim.
*snip*
... have you ever even played CS? You described the game like its Call of Duty or something.
Granted the first is a minute long and the second is 8 minutes long... Its like watching two different games, and this is CSS, what some would call the "easy" version haha. The first dude just sprays and his aim is a bit off... but all the players hes against are awful. Watching the second video is like a breath of fresh air - their movements are fluid and controlled, as are their firing patterns and accuracy. I'm not even going to bother to explain the game mechanics to you.
Granted the first is a minute long and the second is 8 minutes long... Its like watching two different games, and this is CSS, what some would call the "easy" version haha. The first dude just sprays and his aim is a bit off... but all the players hes against are awful. Watching the second video is like a breath of fresh air - their movements are fluid and controlled, as are their firing patterns and accuracy. I'm not even going to bother to explain the game mechanics to you.
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The videos describe exactly what I said.
I personally don't think all of those dudes had great aim in the second video. A few did though. I think what you call fluid I call slow. I'm a twitch aimer, I go directly from one target instantly to the next a few people in that video were twitch aimers, all were not. I'm not trying to brag it's just what I do, if I did want to brag there are similar things I can do in real life that most people simply wouldn't be able to comprehend if they actually witnessed it. I would never go full auto on 3 targets in a game that had OSOKs to the head.
The first guy is just horrible he just doens't have quick reflexes and very good eye-hand coordination. This isn't due to any kind of learning curve.
In reply to minmaster, Everyone was on dialup unless you had isdn or a t1.
Oh and if any of you boys are interested from that first definition, I am a sexy mofo. That one was new for me lol. Yeah you know you want me.
No one that has played RS and CS think CS has a hard learning curve. I'm sorry to be blunt but it's true. I can't even imagine someone who played Battlefield and CS to think CS had a hard learning curve. You would have to play the game to see it for yourself. I also recognize a few of those names from the second video and since they were pro gamers I'm guessing they are the same people. We just keep getting further and further from the topic.
I have played RS on the console and i must say it DOES have a very steep learning curve, i could never stay alive more than 30 seconds when playing online.
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