We were hacked. Several times over the past two weeks, in fact.
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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I know Rust is about the size of two shipments and thats the smallest maps in both games.
Overgrown, I think, was the largest of the CoD4 maps and most of the MW2 ones are larger then that one.
Crunch
What the hell is Rust? :o
But yeah, most MW2 maps are bigger than Overgrown, which I would also have placed as the largest stock map.
In respect to detail, I must be missing your point..? I don't remember being able to shoot chickens in MW1 :awes but seriously, I don't see what you mean, I don't see any lack in detail.
But yeah, most MW2 maps are bigger than Overgrown, which I would also have placed as the largest stock map.
In respect to detail, I must be missing your point..? I don't remember being able to shoot chickens in MW1 :awes but seriously, I don't see what you mean, I don't see any lack in detail.
Rust is a map. If you play free for all you will eventually run into it. It is the last map in the end of the single player campaign.
Can't be true, MW2 maps have far more playable area in the buildings.
Playable area, sure. Detail and balance? Hardly.
Note: By detail I don't mean textures and random objects, I mean the careful design of the maps and how it controls movement and gameplay.
Go play a round on Favela, Derail, or any MW2 map for that matter, and while it may be larger than a CoD4 map, you'd be hard pressed to find more useful/tactical spots than any competitive CoD4 map.
Playable area, sure. Detail and balance? Hardly.
Note: By detail I don't mean textures and random objects, I mean the careful design of the maps and how it controls movement and gameplay.
Go play a round on Favela, Derail, or any MW2 map for that matter, and while it may be larger than a CoD4 map, you'd be hard pressed to find more useful/tactical spots than any competitive CoD4 map.
Ohp, there's the problem. MW2 isn't balanced for that.
Playable area, sure. Detail and balance? Hardly.
Note: By detail I don't mean textures and random objects, I mean the careful design of the maps and how it controls movement and gameplay.
Go play a round on Favela, Derail, or any MW2 map for that matter, and while it may be larger than a CoD4 map, you'd be hard pressed to find more useful/tactical spots than any competitive CoD4 map.
What? You mean people actually appreciate useful gameplay nuances?
What? You mean people actually appreciate useful gameplay nuances?
NERDS.
The only game which level design comes close to the detail COD4 has, is SWAT4, although its in different style (extremely realistic indoor design, while maintaining functionality and fun- no game has done that except for S4). COD4 even had barrels set up with a purpose.
Most people dont appreciate it, sadly. I would be rather disappointed if only competitive players did.
I understand what you people are saying about the internal room designs.
I mean EVERY tactical location in MW2 has another entrance to. Take the house in the bottom left of Favela, you have 2 stairways into it. This means you can take out campers and sniper but cmon, why does every building/hidey-hole need 2 entrances?
Far from it. Maps full of cover, built in specific ways actually speed up maneuvering and position changing. Maps with little cover but a few exceptionally defensive spots promote "camping".
Most CoD4 camping spots can easily be walled or taken out from multiple angles, I can't say the same for MW2. As for having a lot of useful spots, it encourages movement so that you a) don't get walled and b) constantly get new angles on the bombsite or targets.
Originally posted by Kyle
What? You mean people actually appreciate useful gameplay nuances?
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