Servers with 'house' rules.
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Re: Servers with 'house' rules.
I agree the no attacking an uncap rule can be a little lopsided. Like on Wake, where the US can bomb the snot out of the Chinese airfield, but they can't return the favor.
I think a more fair rule would be, that if the other team only possesses one flag, uncap or not, you shouldn't arty, bomb, spawn kill, rape or otherwise, in it. Once they have a second flag then I think its fair game, even if it's an uncap.Comment
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Re: Servers with 'house' rules.
I think uncaps are gay.
The game is supposed to be conquest. Conquest doesn't mean have bases that can't be capped.
Mashed Potato City is what conquest is all about. That's what conquest means. .Comment
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Re: Servers with 'house' rules.
No uncaps, imagine china capping the carrier on wake island and have J-10 spawn on deck!Comment
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Re: Servers with 'house' rules.
Seriously, they should be able to do that. China wins by capping or sinking the carrier.
US wins by capping all the points.
Oman, Cleansweep, etc...
MEC wins by capping all the points and sinking/capping the carrier.
Ever play a conquest RTS game? You don't win by letting your opponent live!Comment
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Re: Servers with 'house' rules.
Anybody play BF:1942 on the map Coral Sea? The objective was to sink the enemy's carrier, and it was loads of fun... I actually reinstalled the game just for that map, and I think BF2 would benefit from a similar map.Comment
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Re: Servers with 'house' rules.
I remember that... it totally does.Comment

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