Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
In pubs I know how to range and how to sneak up on people through cisterns when soloing. 2v2 scrims are not the same as a pub noob.
This is a 2v2 scrim, we each have pilots. That's how it works.
My post had nothing to do with your link. I was making/asking a general statement. I didn't even click your link. I'm not gonna' waste my time watchin' you. Nothin' I haven't done two times over.
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The secret to surviving a Helicopter on the ground, is to have a squad that rides around in two or three jeeps.
A helicopter can usually survive a single .50 cal surprise, but as has been proven time and time again in competitive matches that even the best pilots have trouble against 2 or 3. Four is just overkill.
That multi-.50 cal tip is true, but good luck finding such coordination and teamwork in a pub. Good pilots won't get themselves in a situation to let this happen even in competitive settings.
It's something you can do against 75%+ of pilots though, that I'll admit.
That multi-.50 cal tip is true, but good luck finding such coordination and teamwork in a pub. Good pilots won't get themselves in a situation to let this happen even in competitive settings.
VOIP.
It makes sense that it'd take two people on the ground working together to effectively take down two people working together in a helicopter.
I don't agree, however, that it does on pilots with enough awareness to look out for situations like this and who don't fly below 100-150 altitude. Evasive maneuvers and swift counter-attacks on at least one of the attackers practically eliminates the threat...
I know it's possible, but I've never seen it executed properly... well, not on myself anyway.
I don't agree, however, that it does on pilots with enough awareness to look out for situations like this and who don't fly below 100-150 altitude. Evasive maneuvers and swift counter-attacks on at least one of the attackers practically eliminates the threat...
I know it's possible, but I've never seen it executed properly... well, not on myself anyway.
It's painfully clear to me that a good player who is aware of his surroundings and situation is as close to as invulnerable as it gets.
Still... I've taken helicopters out of the sky when they were only a dark ink blot in the sky on Dalian Plant. (I did it to Churra while he was solo'ing once.)
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