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What I'd like to see is the BFHQ tab changed so it's more relevant to PR.
I'm pretty sure this is going to be done anyway seeming as some changes have already been made to it.
I deleted your post and the other off-topic and useless posts in this thread because they will only result in a flame war. This threads purpose is to suggest ideas for the next, or future releases of PR, not debate about politics.
You only need two in a squad to get a sniper rifle, that's hoping one will be rifleman for ammo and binoculars used for spotting targets.
A training system denying the sniper rifle to players could potentially mean only 10-20% of players are allowed to get the rifle. This means that there will be a lot of very unhappy bunnies out there!
If we ever needed a training system to get a pilots kit, even I wouldn't pass it :)
ahh, well i understand what u mean, i really didnt mean like training hard, just training where u understand how to shoot a sniper, how to camo.
BTW, i would probably pass for jet pilot barely, & would certainly flunk helo school. I dont play AA, but i done the training in it, i thought it was nice, only took me a few hours to get the spec ops badge & it was freakin hard.
It would be nice so that Jets aren't crashing before they even take off, and same with Helo's. It's very aggravating to wait 20 minutes for whatever vehicle, only to have a noob get in it, and crash it... A lot of types Kushan needs to have that A10 in the air.
I know once my squad was driving tanks up from the US outpost to the Northern Village, and somehow the MEC managed to get the T-90's up there first, and decimated us, since we couldn't see them. It would have been nice to have an A-10 in the air then, but somebody had crashed it... >.>
What about some kind of Server/Teamspeak, that you could join on a certain day, like a weekend, that would teach you the basics of Sniping, Flying Jets, Flying Helos, and MachineGunning?
You do lots of drills to get perfect at moving them fast. Do you think it's never possible to be overrun now in modern combat?
Also if you are doing on the advance you need to move your artillery forward.
You are not in the army, never have been in the army so stop making yourself look foolish by pretending you know what you are talking about.
Did you just lectured me? First of all, the artillery that the US Military have today in the field can fired hundred of miles away, so there's no way in hell an insurgents would even bother trying to overrun it. Beside the military in Iraq are fighting against a group of insurgency, not some well-trained Russian with big arsenel.
Also, since you said it was possible to *create it* inside the game, Go ahead and explain it to me how you would code it to make it possible. Since obviously you seem to know your fact.
Katie hes actually right. And btw PR is not placed in the year 2007. In PR USMC are fighting a well equipped MEC/PLA armys with more or less eaqual weapons. And it that case they would have to more artillery when pushing forward or pulling back.
if all katie is gonna do is moan about peoples post, i think im gonna see big fat red letters saying banned under he name (again), please people lets stay ontopic,
how about a 8 seater bus for the insergents where u can fire ur ak from the back seats??
Did you just lectured me? First of all, the artillery that the US Military have today in the field can fired hundred of miles away, so there's no way in hell an insurgents would even bother trying to overrun it. Beside the military in Iraq are fighting against a group of insurgency, not some well-trained Russian with big arsenel.
Also, since you said it was possible to *create it* inside the game, Go ahead and explain it to me how you would code it to make it possible. Since obviously you seem to know your fact.
Who said anything about iraq? and anyhow, this may be wrong, use a rotational bundlemesh to link the 2 meshes and drag the arty piece however i dunno how that would turn out in bf2 :p
heres some Ideas..just throwing stuff out there.
change the # of amount of people required to set RP. (atleast 2 instead of 3)
mortor crew/kit
some Night maps(day/night) I dont know if this can be done in BF but I did a mission once for OFP where you started in the day but in the end it would be night so you fought in day and at night by skiptime..flare trip wire traps would be cool at night.
colored smoke for use as markers/indicator
mobile medivac vehicle.(and or hospital tent build option)
randomized order of flag capture so enemy doesnt know where your first strike is "on certain maps".
a scilenced smg...dont know how you would make it so everyone doesnt use it though.
and a spear...okay forget the spear.
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