The NEW PR .7 Ideas thread :D

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  • Eddie

    #106
    Re: The NEW PR .7 Ideas thread

    Originally posted by Shadowpit
    heres some Ideas..just throwing stuff out there.

    1) change the # of amount of people required to set RP. (atleast 2 instead of 3)
    mortor crew/kit

    2) some Night maps(day/night) I dont know if this can be done in BF but I did a mission once for OFP where you started in the day but in the end it would be night so you fought in day and at night by skiptime..flare trip wire traps would be cool at night.

    3) colored smoke for use as markers/indicator

    4) mobile medivac vehicle.(and or hospital tent build option)

    5) randomized order of flag capture so enemy doesnt know where your first strike is "on certain maps".

    6) a scilenced smg...dont know how you would make it so everyone doesnt use it though.

    7) and a spear...okay forget the spear.

    -Shadowpit-
    1) Hopefully some kind of improvement will be made.

    2) OFP is not on the same engine as BF2...

    3) Yeah, we already have that

    4) Been suggested. Not enough players to mess about with things like that

    5) So basically vBF2....

    6) What class would use this? Why would they use it? What faction would use it?

    7) Yeah...

    Comment

    • Sike
      Member
      • Jun 2006
      • 1742

      #107
      Re: The NEW PR .7 Ideas thread

      Originally posted by Eddie
      1) Hopefully some kind of improvement will be made.

      2) OFP is not on the same engine as BF2...

      3) Yeah, we already have that

      4) Been suggested. Not enough players to mess about with things like that

      5) So basically vBF2....

      6) What class would use this? Why would they use it? What faction would use it?

      7) Yeah...
      Spec ops, instead of slienced SMG, just make the M4 SD, like POE did.

      Comment

      • JustMe0171

        #108
        Re: The NEW PR .7 Ideas thread

        Originally posted by KatieWolf
        And didn't your teacher ever taught you have to use better spelling and grammar? Also I wasn't bashing them, and I could careless if they're some sissy 8 years old playing PR, but some people who doesn't know how to develope a game and suggesting an ideas that are impossible for the Battlefield 2 Engine, need to be corrected the hard way.
        i've been following this thread half way, but noticed katie did u say you were about to quite PR ,i just barely remember somehting like that.

        & i think my input is good in PR ideas caues i have it & dont care much for it & i think i can say why, they did ask for ideas, and im not 8yrs old.

        without input from the customer which really isn't the developers but those playing , how the heck ya gonna know what to aim for? i cant quite say what i mean so im shuttin up, probably get flammed anyway. :nod:

        Comment

        • Garabaldi

          #109
          Re: The NEW PR .7 Ideas thread

          Originally posted by JustMe0171
          i've been following this thread half way, but noticed katie did u say you were about to quite PR ,i just barely remember somehting like that.

          & i think my input is good in PR ideas caues i have it & dont care much for it & i think i can say why, they did ask for ideas, and im not 8yrs old.

          without input from the customer which really isn't the developers but those playing , how the heck ya gonna know what to aim for? i cant quite say what i mean so im shuttin up, probably get flammed anyway. :nod:
          Anybody in marketing will tell you that trying to appeal or market your product to everybody is suicide. The devs are targeting specific people, not the entire BF2 populace. That's why some peoples opinions and suggestions take precedence over others :).

          Comment

          • JustMe0171

            #110
            Re: The NEW PR .7 Ideas thread

            Originally posted by Garabaldi
            Anybody in marketing will tell you that trying to appeal or market your product to everybody is suicide. The devs are targeting specific people, not the entire BF2 populace. That's why some peoples opinions and suggestions take precedence over others :).
            so your saying you dont want but certain peoples input?

            Comment

            • Garabaldi

              #111
              Re: The NEW PR .7 Ideas thread

              Originally posted by JustMe0171
              so your saying you dont want but certain peoples input?
              Not at all. I'm saying that the suggestions of certain players take precedence over others, or the typical vBF2 player.

              For instance, lots of vBF2 players don't like the kit limiting system, but it isn't going away :).

              Comment

              • JustMe0171

                #112
                Re: The NEW PR .7 Ideas thread

                Originally posted by Garabaldi
                Not at all. I'm saying that the suggestions of certain players take precedence over others, or the typical vBF2 player.

                For instance, lots of vBF2 players don't like the kit limiting system, but it isn't going away :).
                ahhh i understand what u mean & agree, i was just commenting about katie saying people giving ideas or suggestions that didnt play it wasnt good, what i mean was some people dont play it for this & that reason & i just think it would be dumb not to want to know those things, not that you would change it , but well krap i guess u know what i mean.

                :salute:

                Comment

                • solofowaffles
                  Member
                  • May 2006
                  • 4306

                  #113
                  Re: The NEW PR .7 Ideas thread

                  one thing i noticed last nighr,gun shots sound much closer than they really are,a person firing a saw 50 meters away sounds like hes right next to me practically.

                  Comment

                  • [R-PUB]MrD

                    #114
                    Re: The NEW PR .7 Ideas thread

                    For those without EAX turned on, turn it on! For those without EAX hardware, there is a tweak from [R-DEV]Sofad that can solve the distances issues.

                    Comment

                    • [GCA]Tim270

                      #115
                      Re: The NEW PR .7 Ideas thread

                      Originally posted by KatieWolf
                      And I could swear on this, 20% on the people on this thread never even played Project Reality, yet they decided to suggests out an ideas for the mod that they won't even bother playing.
                      I have been playing since about C1, and been following the mod ever since, so dont make such stupid generalizations.


                      Back on topic, on the topic of arty, after mortars is there any plans to put in mobile arty i.e tracked arty pieces?

                      Comment

                      • Eddie

                        #116
                        Re: The NEW PR .7 Ideas thread

                        With all respect Tasty, RC1 wasn't that long ago.... try v0.3 or before hand, that's when the proper "old skool" fans were there from. Personally I've been watching PR since its inception and been posting on the PR forums since April 2005. Although KatieWolf still knows jack.

                        Comment

                        • [GCA]Tim270

                          #117
                          Re: The NEW PR .7 Ideas thread

                          Originally posted by Eddie
                          With all respect Tasty, RC1 wasn't that long ago.... try v0.3 or before hand, that's when the proper "old skool" fans were there from. Personally I've been watching PR since its inception and been posting on the PR forums since April 2005. Although KatieWolf still knows jack.


                          I may be wrong but was c1 not 0.2? and 0.3 adding the littlebird's?

                          Comment

                          • shadowmafia

                            #118
                            Re: The NEW PR .7 Ideas thread

                            I don't know about anyone else, but I'd like to see bandages that don't fall through the floor and get lost forever.

                            Comment

                            • waaah_wah
                              TEAM BLADE!
                              • Jun 2007
                              • 3656

                              #119
                              Re: The NEW PR .7 Ideas thread

                              ^^Throw them at a wall or a tree and they wont. But yeah i agree. And i also dislike how they are working. There should be something like this:

                              Left click: You use it on yourself just like an health bag exept that it only heals 20 HP.

                              Right click: You throw it on the floor so other ppl (Or yourself) can use it.

                              Not sure if its actually possible to limit the healing to only 20HP, but im sure that DEV's can think something out:)

                              Comment

                              • [R-PUB]MrD

                                #120
                                Re: The NEW PR .7 Ideas thread

                                More medics in the team!

                                Sometimes I've seen 32 player sides with none or maybe one medic and that medic won't run to heal others, just sticks to his buddy over voip or whatever.

                                Teams should have balanced classes ingame and that's not happening.

                                Recently I was playing Street and we had a full 64 player mix going on and I spawned in the Merc main flag area and had to run out the long way, I swear I saw 10-12 mercs running at me going for the flag zone to get kits! That initially spawn in should just have troops with balanced classes across the initial 4 running forwards to grab flags and prevent the enemy overrunning them! Next spawn in, then think about kits really.

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