PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • imported_El_m_ent

    #16
    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

    Originally posted by shiftymoves
    That's allright...BF2142 will suck. The only problem then, is how to get that BIG TURD down the bowl...

    The people at DICE should start looking for a job NOW:laugh:

    What are they THINKING...Oh I'm sorry they don't think...Just think how good the resume will look after releasing the WORST patch in gaming history.

    Would you hire them to work on your game title!!!!!!

    Dude, what color is the sky in your world? Its absurd to think......oh man, why bother.

    NERF EVERYTHING THAT ANYBODY EVER PWNED ME WITH!!!!!!!!

    Comment

    • Scinto
      Retired TGN *****
      • Mar 2006
      • 5387

      #17
      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

      Originally posted by [ht].ken
      :nod:

      I fully agree...now if they just listened more to the community with issues/fixes like these the game would be SO much better instead of listening to the useless dribble, see nerfing everything.
      is PM'ing all Dice / EA staff on the forums against the rules

      ps im j/k no-one take it seriously

      Comment

      • vbl

        #18
        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

        Originally posted by PlaneWhore
        And how do you propose an engineer remove a claymore that has been jacked up against a wall? It's impossible.

        Even then in my hundreds of hours playing infantry I have yet to see a single claymore disarmed by an engineer.
        Regarding claymores:

        They used to be destructible via explosions, but it made claymores useless because any proximity explosion (even the shock of one) would set them off - they were far too fragile. Claymores that were inside the TV station on Sharqi would be detonated if artillery hit in a nearby area outside of the building.

        I've removed claymores on a number of occasions with my Engineer; if I see them and if I can approach them from the back. Your point is valid though - many claymores are placed with no weak side exposed to be disarmed.

        At one point we suggested making it so claymores would not detonate if you crawled past them while prone. Engineers would have a chance to disarm them, and all other players would have a chance to avoid them.

        I think that prone-immunity is a stronger solution since it rewards careful players, still kills sloppy ones, and doesn't completely marginalize the claymore.

        Alternate choices included making claymores destructible by C4 to increase the number of players who can effectively remove them.

        Full thread here:

        Comment

        • T@rty

          #19
          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

          Originally posted by ||bfa||variable
          Regarding claymores:

          At one point we suggested making it so claymores would not detonate if you crawled past them while prone. Engineers would have a chance to disarm them, and all other players would have a chance to avoid them.

          Nice idea :)

          Though it still won't stop ppl from running past as you're defusing

          Engineers SHOULD get points for defusing mines and clays, it would encourage more ppl to defuse and give the engineer class a much needed boost towards engineer points which have always been a joke imo.

          Comment

          • Scinto
            Retired TGN *****
            • Mar 2006
            • 5387

            #20
            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

            Originally posted by T@rty
            Nice idea :)

            Though it still won't stop ppl from running past as you're defusing

            Engineers SHOULD get points for defusing mines and clays, it would encourage more ppl to defuse and give the engineer class a much needed boost towards engineer points which have always been a joke imo.
            wouldnt that also lead to stats padding?

            Comment

            • Komet.nl

              #21
              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

              Agree on all but infantry only needs to stay :) The gamemode itself is fantastic but the grenade spam make it unbarable for some people?

              - As for the J-10/F35-B It speaks for itself
              - Claymores ohw god.. You know what I mostly do? I mostly play with friends. If someone just runs trough it if they are at a flag then the other revives him. At least you aren't killed by a stupid claymore and have to spend fifteen seconds watching the spawn screen eww.

              Comment

              • Holle

                #22
                Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                I work for a software company.

                So I am really getting a kick out of most of these replies.

                Some of you guys are very good at making it sound like you know what you are talking about.

                But trust me.... You don't.

                I think you just want to make yourself sound smart, when in reality you dont know what you are talking about.

                This is how bad info gets passed around.

                If you dont know about the topic....Dont make yourself sound like you do.

                Cuz some Totalbf2 readers believe anything they hear.

                Comment

                • redrider

                  #23
                  Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                  Planewhore all are good Ideas. The way Id like the Granade launcher fixed, though. Is to make the tube launched granades behave like the hand tossed ones with only a slightly longer range. What that means is this, when you throw a granade you can throw it (just a guess here) 20 meters. The ones launched from the noob tube will have a range of 25 meters, slight longer range. Instead of the tube launched ones being controlled by the distance give them the same timer that the hand tossed ones have, isnt that about 1.5 seconds? The last thing would be to make the blast equal for both! I really dont care how the blast area is adjusted just make them both the same. Also the granade rearm should be changed like you suggest and be made the same for both types. After all they are both granades arent they.
                  The reason for this would be to put the assualt kit on equal ground with the other kits. On a personal note, I really get tired of comeing up against a medic with a hand tossed granade, while I have the noob tube and we both launch our granades at the same time then jump into the air. He is able to avoid the blast of my noob tube granade while I cant avoid the blast area of his hand tossed one. Just not right, the only way to score a kill is to catch the medic doing a revive but then you will only kill one person due to the blast area. What do you think? . . . . . . .Red

                  Comment

                  • Batausu

                    #24
                    Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                    Originally posted by PlaneWhore
                    1) Grenades.
                    a) The support class ammo packs can no longer resupply grenades (supply crates will still be able to resupply them).
                    b) 1 grenade for medic/spec-op/sniper/anti-tank/engineer and three grenades for the assault and support classes.
                    First I’d like to say I don’t think grenades are the problem here, but people being unable to overcome the situation. So I vote NO to a) and b).
                    But I concede by suggesting a longer period of time (a minute or more) before a support can throw another ammo bag. If a support guy wants ammo, he should hold on to his ammo pack.
                    Originally posted by PlaneWhore
                    2) Claymores.
                    a) Explosives destroy claymores. That includes grenades, tank shells, the n00b tube, c4, TV missile, artillery ect.. ect.
                    Ok.
                    But in that case give snipers back 5 claymores and increase the claymore’s ‘health points’ to the equivalent of one C4, two grenades or three M95 shots.
                    Originally posted by PlaneWhore
                    3) n00b tube.
                    a) Implement a minimum arming distance on the tube before the grenade explodes.
                    Ok.
                    But how about increasing the area damage and their effectiveness vs. light vehicles?
                    Originally posted by PlaneWhore
                    4) J-10/A2A missiles.
                    a) Reintroduce 1.12 A2A missile dynamics (A2A only).
                    Ok. It’s fair for jets, although I miss 1.2 A2A missiles. :p
                    How about G2A missiles, do you think are good enough in their current state?

                    Comment

                    • imported_The 13th Raptor

                      #25
                      Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                      Dont forget to change the whole jumping/stance changing mechanics to how it was in battlefield 1942, bf2 is far too twitchy when it comes to those.

                      Comment

                      • Advis

                        #26
                        Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                        I can't find any suggestions In PlaneWhore's list that would make good additions/changes to the game. The only thing I can agree on in this thread is Metal Gear Solid style approaching claymores by prone. At the most I'd like to see the removal of the grenade 'one-click-full-throw' (thus slowing down the amount of nades a player can chuck), do something about the J-10 because people moan constantly about it and increase the lock on distance of AA missles. Most of the game is fine as it is, the people playing it are the problem.

                        Comment

                        • CDN-SMOKEJUMPER

                          #27
                          Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                          I like nades the way they are, don't like getting spammed? Run and keep out of the middle at Karkand.

                          F-35, an extra half second of afterburner would be nice.

                          Comment

                          • hcgalvin

                            #28
                            Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                            I'd like to offer my Top 4.

                            Hmm.

                            1. Plane Equality.

                            2. Machine Gun stuck on sound glitch

                            3. Placing icons on the map when a SM asks for something from a SL. (artillery needed etc) - this goes along with another request of mine for more accurate commander spotting - when he spots something PUT IT ON THE MAP. Sometimes the game doesn't. Like:

                            "Enemy Helicopter Spotted"
                            [I look at the whole minimap - I can't see it, the icon is NOT there]

                            4.Missle (SRAW/HELLFIRE/STINGER/TOW/ROCKET) hitboxes.

                            Comment

                            • troybob
                              Member
                              • Sep 2007
                              • 2823

                              #29
                              Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                              Originally posted by Holle
                              I work for a software company.



                              I think you just want to make yourself sound smart, when in reality you dont know what you are talking about.
                              .
                              i work for a company that makes software.

                              I think you just want to make yourself sound smart, when in reality you sound like a d!ck. Let the people speak. If you're reffering to things like "They just want to hype 2142", then you're probably right and accept my apologies. But you can't generalize the folks who have valid points with people who think they know how DICE and EA are working behind the scenes..

                              Maybe you should've quoted the post that set you off.

                              Comment

                              • [GCA]Tim270

                                #30
                                Re: PlaneWhore's top 4 BF2 changes that need to be in the 1.5 patch

                                1.4 was not a good patch as it only fixed the last one , the best was 1.03 or whatever it was right near the beggining ,but anyway , just leave the game and only adress issues that are urgent now.

                                Comment

                                Working...