Re: Proposed Changelog for POE2
I am arguing that the artillery unit in question should be provided local targeting and ranging tools as NOT to need a commander or any spotting if necessary.
What do you think that people will do alot of spotting as time wears on? No. they do alot of spotting in tatical situations in battle that helps thier teammates grab a AT kit and respond to the problem.
The artillery as it stands without the commander CANNOT effectively engage this spotted target NO MATTER HOW IT IS SPOTTED without the commander in the 1.0.0.0 version.
Let's talk turkey.
1- Removing the commander from artillery greatly nerfs it.
2- Killing the driver position with the gunner working is a positive.
3- The Orginal POE spotting system with Binoculars and Radio DOES NOT WORK.
4- The artiollery gunner's follow the shell animation DOES NOT WORK.
5- Artillery icons are in the middle of the map useless.
6- There is no provision to enter a bearing and range into the artillery unit to assure first shot to arrive within 25 yards of a spotted target.
7- Bored gunners drive directly into fights against enemy tanks to get some kills and show for at least the 30 minutes wasted sitting around with thumb up arse waiting for someone to spot a useful target.
8- The truth is.... No one player should be too effective with a single weapon anywhere in a game. Fess up. You rather have 6 johns blowing artillery all over the map like a hormone driven teen and make only a few kills adding to the overall atmosphere of the battle.... but god help the player if he or she managed a 100-0 kill ratio and winning the battle for his or her team.
The gunner must use a printed out chart with rough elevation and guess at the range. Friendles will be tk'ed. Enemies will simply move 50-100 yards away from the artillery impact area and not worry about it.
The gunner will sit and spam for 30 minutes netting 2 or 3 kills. I have done this without satellites, commander or spots. This was against an enemy default base 500 yards away. No one spawned at default when armor and goodies were availible one base away.
In short... the proposed change log DOES NOT HELP the artillery, everything I see threatens to pernamently nerf and wussify the artillery and remove it's effecitvely from the goddamn mod.
I see some of the POE team using sarcasm and other poor treatment in response to my posting.
Is this what being professional and dealing with customers in a non-sarcastic situation is all about with POE? I think that there is still a ways to go for some of the POE team the way postings are going with this thread.
If that is how the POE team feels about the constructive arguements and the artillery in general they can go ahead and &^%^$ it up, I wont be a part of the new version of POE with the trashed artillery.
However...
DCON is coming out soon. They may gain a better understanding of the artillery system and make it actually work like they did in DC mod long ago. That might give some of us the artillery experience that we hope to see in a modern day war game.
Bottom line, it's your mod. Do what you will with it. Despite the disprespect and poor treatment towards the artillery and myself I think that POE has done many good things that EA and DICE are not capable of in the retail version of BF2.
That alone is has to be the one thing that is a shining, glittering moment in the sun in a bloated, nerfted and casterated world of online gaming.
I am arguing that the artillery unit in question should be provided local targeting and ranging tools as NOT to need a commander or any spotting if necessary.
What do you think that people will do alot of spotting as time wears on? No. they do alot of spotting in tatical situations in battle that helps thier teammates grab a AT kit and respond to the problem.
The artillery as it stands without the commander CANNOT effectively engage this spotted target NO MATTER HOW IT IS SPOTTED without the commander in the 1.0.0.0 version.
Let's talk turkey.
1- Removing the commander from artillery greatly nerfs it.
2- Killing the driver position with the gunner working is a positive.
3- The Orginal POE spotting system with Binoculars and Radio DOES NOT WORK.
4- The artiollery gunner's follow the shell animation DOES NOT WORK.
5- Artillery icons are in the middle of the map useless.
6- There is no provision to enter a bearing and range into the artillery unit to assure first shot to arrive within 25 yards of a spotted target.
7- Bored gunners drive directly into fights against enemy tanks to get some kills and show for at least the 30 minutes wasted sitting around with thumb up arse waiting for someone to spot a useful target.
8- The truth is.... No one player should be too effective with a single weapon anywhere in a game. Fess up. You rather have 6 johns blowing artillery all over the map like a hormone driven teen and make only a few kills adding to the overall atmosphere of the battle.... but god help the player if he or she managed a 100-0 kill ratio and winning the battle for his or her team.
The gunner must use a printed out chart with rough elevation and guess at the range. Friendles will be tk'ed. Enemies will simply move 50-100 yards away from the artillery impact area and not worry about it.
The gunner will sit and spam for 30 minutes netting 2 or 3 kills. I have done this without satellites, commander or spots. This was against an enemy default base 500 yards away. No one spawned at default when armor and goodies were availible one base away.
In short... the proposed change log DOES NOT HELP the artillery, everything I see threatens to pernamently nerf and wussify the artillery and remove it's effecitvely from the goddamn mod.
I see some of the POE team using sarcasm and other poor treatment in response to my posting.
Is this what being professional and dealing with customers in a non-sarcastic situation is all about with POE? I think that there is still a ways to go for some of the POE team the way postings are going with this thread.
If that is how the POE team feels about the constructive arguements and the artillery in general they can go ahead and &^%^$ it up, I wont be a part of the new version of POE with the trashed artillery.
However...
DCON is coming out soon. They may gain a better understanding of the artillery system and make it actually work like they did in DC mod long ago. That might give some of us the artillery experience that we hope to see in a modern day war game.
Bottom line, it's your mod. Do what you will with it. Despite the disprespect and poor treatment towards the artillery and myself I think that POE has done many good things that EA and DICE are not capable of in the retail version of BF2.
That alone is has to be the one thing that is a shining, glittering moment in the sun in a bloated, nerfted and casterated world of online gaming.
the arty is good just dont let comander hog it and noobs try to drive it while ur positioned:p
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