Why is attacking an uncap bad?

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  • LahLahSr

    #16
    Re: Why is attacking an uncap bad?

    Originally posted by -=(86th)=-Skins
    But capping all the cappable flags is more effective than killing one person. Depending on the map, controlling all the cappable flags causes a ticket drain as opposed to just one ticket going down for one kill.
    This is true - but I do not think that the widespread (if misguided) resistance to spawnkilling at uncappable flags comes from an objection to how ineffective it is, compared to going for a cappable flag..lol.

    Killing a lot of enemies without dying - or killing a lot of enemies and dying only very rarely - is exactly what bombing and artillery accomplishes. In fact, sniping is exactly the same from a game-dynamics perspective. It's a psychological issue that dying by airplane-bombs and arty somehow is less frustrating than by a tank that is waiting for you when you appear.

    If anyone should complain about spawn-campers, it should be teammates of the camper himself - since, as you correctly point out, it may very well be a less effective tactic than going for a cappable flag.

    What motivates this particular tactic - along with obsessive bomber-piloting and artillery-barrages - is the rank/stat/medal/unlock system. Too many players are solely focused on personal and individual stat-glory. They spend countless hours devising ways to optimize their personal point-gain, regardless of the team outcome. Blame this system if there is too much of this...

    Cheers :-)

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    • Combat-Quokka

      #17
      Re: Why is attacking an uncap bad?

      Originally posted by roger smith
      not only is it not bad, its part of the game.
      QFT! If you can't defend, you deserve what's coming to you.

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      • Light_Wolf

        #18
        Re: Why is attacking an uncap bad?

        I do think that the enemy should be given a chance to break through, at least get a 100 meters from their spawnpont, becaus I know how it feels to be raped again and again.

        I was at the carrier in Dalian, and the other team had driven us all the way back to carrier-spawning. I tried to spawn on the deck. Boom, killed by a skilled pilot. Everything was gone including that big gun thingy at the end. So I tried the boats. Shot down by three helicopters. Tried again, a little more sneaky this time. Shot down. Tried to swin. Shot down. And we wheren't given even half a chance. the round ended shortly after, leaving 16 heavily frustrated US soldiers.

        You all probably know how it feels. And I know I sound like I'm whining.

        But whining aside, the carriers can be a huge problem to spawn on, if you haven't got anywhere else to spawn. I the other teams pilots are decent, the can bring your team to a halt. it's a good tactic, if you're looking for the win, but a frustrating one nevertheless.

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        • PHPT

          #19
          Re: Why is attacking an uncap bad?

          How is this not obvious? Play Gulf of Oman some time. A lot of the time you start hitting those situations where USMC has an APC parked on the runway spawnkilling everything in sight, and one half-decent pilot can keep the planes, copter, and AA gun locked down pretty much permanently.

          Not to say I agree with the policy, but basically what happens pretty easily is one team starts at an uncap with no other points, a couple people blast their key tank/copter/whatever, then roll into the main base, start spawnkilling, park next to a key vehicle like an APC/tank, constantly keep people out of it, and if their vehicle blows up, they jump out and steal something else. By the time the second one dies, someone else is rolling the respawned first one in.

          So basically, you're denying the opposing team their entire vehicle pool, and in turn, denying them most of their ability to move about the map, all while pinning down their entire team. It's not really the same case with cappable bases, because those always have to be captured via plowing through a bunch of enemy territory first.

          Anyone who says you can counter baserapers by just "taking another point" is obviously neglecting the fact that baserape completely shuts down the vehicle pool! What are you gonna take it with? If you do take it, congrats, you got one APC or something, they'll be rolling three (two of theirs, one of yours, stolen) in to kill it and retake the point. :P

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          • Jedi_Joe

            #20
            Re: Why is attacking an uncap bad?

            its a war, a war against noobs that is

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            • Beerman

              #21
              Re: Why is attacking an uncap bad?

              Theres always gonna be whiners man. JUst keep your eyes on the track

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              • biogas

                #22
                Re: Why is attacking an uncap bad?

                I noticed that the team using no or very few squads gets pwned and base raped. Then whining and such rules starts. So just make squads, spawn on leader and u will never get spwn raped. Only n00bs get raped, because they dont join squads.

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                • Chris_Redfield
                  Member
                  • Oct 2006
                  • 5986

                  #23
                  Re: Why is attacking an uncap bad?

                  Originally posted by biogas
                  I noticed that the team using no or very few squads gets pwned and base raped. Then whining and such rules starts. So just make squads, spawn on leader and u will never get spwn raped. Only n00bs get raped, because they dont join squads.
                  Tell that to the people who indeed are in a squad....... against a stacked opposition of cowardly *****-clanners. *meep meep*

                  I would rather fight an intense battle over flags, than take flags in 3 minutes and then proceed spawnraping the enemy at the main. If theres no rule, I HAVE to join the team, because its pretty damn boring if you just sit somewhere, knowing that all the action is in the massacre...

                  However, if the rules are set, and you cant go in, its fine by me. Ive seen great comebacks performed by teams that are losing. My by far the favourite is when Im the one serving the dish. Thats why I love the bombers...

                  Comment

                  • undead77

                    #24
                    Re: Why is attacking an uncap bad?

                    Well its a Uncap for a reason, no body has any purpose to even be in the uncap, unless their destroying assets, if your in there for any other reason, your just there to spawn camp. It's quite silly.

                    Comment

                    • biogas

                      #25
                      Re: Why is attacking an uncap bad?

                      Originally posted by |TG|undead77
                      Well its a Uncap for a reason, no body has any purpose to even be in the uncap, unless their destroying assets, if your in there for any other reason, your just there to spawn camp. It's quite silly.
                      so what's the reason of tows and stingers in uncaps? To protect them from spec ops???
                      And a small advice for commanders who found themselves being raped: arty your own base. Yes u will get some tks, but this will clean your base.

                      Comment

                      • Canuck

                        #26
                        Re: Why is attacking an uncap bad?

                        Originally posted by PHPT
                        Not to say I agree with the policy, but basically what happens pretty easily is one team starts at an uncap with no other points, a couple people blast their key tank/copter/whatever, then roll into the main base, start spawnkilling, park next to a key vehicle like an APC/tank, constantly keep people out of it, and if their vehicle blows up, they jump out and steal something else. By the time the second one dies, someone else is rolling the respawned first one in.
                        Nothing a couple AT guys can't destroy in an instant. But than again teamwork and pubbing just isn't synonomous.

                        Originally posted by zuiquan1
                        An easy way to fix this would be for Dice to add more spawn locations per flag, hell I can do that in my sleep, its the first thing you learn when using the BFeditor, it only takes a few seconds and would help enormously(sp) to prevent spawnraping
                        True, CAL has added more spawn points to the vanilla maps. Makes for much better competition.

                        Comment

                        • Chris_Redfield
                          Member
                          • Oct 2006
                          • 5986

                          #27
                          Re: Why is attacking an uncap bad?

                          Originally posted by biogas
                          so what's the reason of tows and stingers in uncaps? To protect them from spec ops???
                          And a small advice for commanders who found themselves being raped: arty your own base. Yes u will get some tks, but this will clean your base.
                          No it wont. As a matter of fact itll probably hurt more than do good.

                          Comment

                          • disfigured
                            Member
                            • Oct 2006
                            • 391

                            #28
                            Re: Why is attacking an uncap bad?

                            I never understood it either.

                            When it started to become pervasive in 42' I switched to CTF, where it was an art. Doing it, and getting out of it.

                            The agrument that it's a "kindly/gentler" way of playing simply falls to peices with the OP's point.

                            Originally posted by |D|-Crazycanuck
                            I just don't think it's fair nor is it good sportmanship to attack an uncap when they have no other place to spawn.
                            Wouldn't it be just the opposite if it was about fairness and gameplay? Wouldn't you restrict it when they have no other place to spawn, rather then the other way around?

                            It's about not having to suffer adversity to learn something. That's what it is about. It's about feeding the mentality in society that any unfairness is unwarranted or is an undue burden on the sufferer, not matter how trivial. Even if it's a game.

                            The ROE was modified for the outcry of the casual gamer, when it should have never been a consideration. The realm of UCB restricted servers should have been left to the unranked. For statistical reasons and to preserve the game's purity.

                            If the game became unplayable under the conditions that exist without UCB rules, it would have been fixed or certain aspects of maps and vehciles would have been changed. It was simply easier for DICE/EA to say "make a rule" then it was to pay close attention to the community at large and modify the game to make it better.

                            The result is endless squabbles and players ill equiped to even survive in servers that are "pure". It also adds to the slight imbalance the BF series has always had in airpower and to some extent all vehicles, by providing people unfettered access to a nearly unlimited number of them.

                            No where in any documentation have I see that DICE's vision were for these spawn points to be a safehaven. They were meant to be uncapturable , not unattackable.

                            Is it a good strategy to attack them all the time? Not usually. Is it ideal gameplay when the EA/DICE refuses to tweak things. Of course not.

                            The problem is, once human rules are introduced there's no base standard they can go by to guide them in a game element change that will result in a predictable out come. That's another ill effect of allowing UCB rules and other human inforced rules into the main stream of game play.

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                            • imported_Rafterman
                              Member
                              • May 2005
                              • 1105

                              #29
                              Re: Why is attacking an uncap bad?

                              It's not unless you're playing on a whiney *** server.

                              Comment

                              • DeVilish

                                #30
                                Re: Why is attacking an uncap bad?

                                In clan matchs i do what ever i can to keep the enemy down = Spawn killing

                                but in a pub servers theres just no need for it, you go pubbin to have fun..an its no fun to get spawn raped over an over.

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