Re: [xXx]gh0st's view on Infantry Only (IO)
Planewhoe can you just shut up..
maby I just love playing infrantry vs infrantry but I have no problem to take out a jet or tank either.
conclusion some people just love infrantry vs infrantry and not that they can't handle the armor or that stuff.
Originally posted by PlaneWhore
Sid, as both one of the top pilots in Battlefield 2 and one of best medics too let me give you a spot of advice. Dying to airplanes in particular is completely the fault of the infantry should it happen to them. They were either in a vehicle not moving, camping a vehicle spawn point, standing on top of a just captured flag or any number of other preventable scenarios. Take it from me Sid - as both an experienced pilot and an experienced medic I almost never die to planes. I can honestly measure my total deaths a week to planes in the single digits (that includes playing plenty of airmaps on a server like Cain's Lair).
So if you're having difficulties avoiding death by pilot then I strongly recommend that rather than blaming the external you analyze and improve the internal.
Now when I say "IO mode will divide BF2" I'm speaking purely from past experiences. Let me give you a real world example. My favorite game of all time is Ultima Online. One of the first MMORPGs this game had an incredible look an incredible feel and what can only be described as an amazingly skilled PvP system. Most of all though Ultima Online was great because it mixed all sorts of different people, personalities and playstyles in to one vibrant community. Now the developer OSI decided to listen to the gripes of a few players that the game was too "hardcore" After all you could murder in this game (with certain penalties of course), steal from other players.. basically you name it you can do it.
So OSI said.. ok simple solution what we'll do is duplicate the complete land mass and make one part the normal Wild West style hardcore existence (called Felluca) and the other side will be carebear land (Carebear land being Trammel and the place that term originates) where you can't kill, attack, steal from or even stand in the path of other players. Seemed simple enough but the end result of this was it split the community. The hardcore murderous type players got bored with fighting other murderous type players in Felluca and the "carebear" crowd that decided to go Trammel because it made everything so much easier in regards to trade skills ect.. you'd be crazy not to go to that side to do these tasks. Well the more peaceful crowd ended up losing the very thing they enjoyed about the game (but didn't know that they enjoyed) when the risk associated with what they did evaporated.
End result of all of this way a less enjoyable experience for all and a very large drop in the amount of subscriptions. As a result the population became sparse and the game in one patch went from "my favorite game of all time" to the "my favorite game made one of my least favorite by the worst patch in the history of patches". Of course all of these horrible patches that ruined that game happened well after the game design genius Richard Garriot left OSI and lost creative control over the game - big shocker.
That's just one of many examples and it perfectly fits the current scenario we find ourselves in with Battlefield. We've go a drastic diversion from the original focus of this series in to something that will polarize and divide different types of players and will ultimately negatively effect both groups. Some people can't see the forest for the trees but seeing as I've been down this same road before it's all too clear to me.
So if you're having difficulties avoiding death by pilot then I strongly recommend that rather than blaming the external you analyze and improve the internal.
Now when I say "IO mode will divide BF2" I'm speaking purely from past experiences. Let me give you a real world example. My favorite game of all time is Ultima Online. One of the first MMORPGs this game had an incredible look an incredible feel and what can only be described as an amazingly skilled PvP system. Most of all though Ultima Online was great because it mixed all sorts of different people, personalities and playstyles in to one vibrant community. Now the developer OSI decided to listen to the gripes of a few players that the game was too "hardcore" After all you could murder in this game (with certain penalties of course), steal from other players.. basically you name it you can do it.
So OSI said.. ok simple solution what we'll do is duplicate the complete land mass and make one part the normal Wild West style hardcore existence (called Felluca) and the other side will be carebear land (Carebear land being Trammel and the place that term originates) where you can't kill, attack, steal from or even stand in the path of other players. Seemed simple enough but the end result of this was it split the community. The hardcore murderous type players got bored with fighting other murderous type players in Felluca and the "carebear" crowd that decided to go Trammel because it made everything so much easier in regards to trade skills ect.. you'd be crazy not to go to that side to do these tasks. Well the more peaceful crowd ended up losing the very thing they enjoyed about the game (but didn't know that they enjoyed) when the risk associated with what they did evaporated.
End result of all of this way a less enjoyable experience for all and a very large drop in the amount of subscriptions. As a result the population became sparse and the game in one patch went from "my favorite game of all time" to the "my favorite game made one of my least favorite by the worst patch in the history of patches". Of course all of these horrible patches that ruined that game happened well after the game design genius Richard Garriot left OSI and lost creative control over the game - big shocker.
That's just one of many examples and it perfectly fits the current scenario we find ourselves in with Battlefield. We've go a drastic diversion from the original focus of this series in to something that will polarize and divide different types of players and will ultimately negatively effect both groups. Some people can't see the forest for the trees but seeing as I've been down this same road before it's all too clear to me.
maby I just love playing infrantry vs infrantry but I have no problem to take out a jet or tank either.
conclusion some people just love infrantry vs infrantry and not that they can't handle the armor or that stuff.
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