Anti tank

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  • Lazza66
    Guest replied
    Re: Anti tank BS.

    Originally posted by bazzamattaza
    AT works well at the moment when there is a squad of people that go AT and work together, 3 simultaneous shots at a tank, the guy in the tank doesn't know whats hit him until he see's the "...you will respawn in 15.....14.....13......" message.

    However a lone wolf trying to take on tanks and APC's has a much lesser chance of success.

    I very rarely play AT, reason being as some people have mentioned it is very unrewarding, but i understand players that do. Why not, instead of increasing the damage the AT rockets do, make weak points in tanks? (yes i know they have at the moment, i.e the tracks, turret). But have say 2 places on the tank that if hit by an AT rocket makes 95% damage?? This will give the AT a chance of taking the tank out in one with an accurate shot if the tank isnt at 100% health and will make the armour whores a bit more careful about raping as they will then have an achilles heal.

    I normally go sniper class and i often hit them with the rifle then follow up with a pistol shot. What about an AT rocket on the weak spot then follow up with 2 grenades? Would give the AT class a fighting chance, increase the chance of engineers getting more points, would stop armour raping and would encourage team work?

    Just a suggestion:)
    Although an intelligent response is a refreshing change the o.p. has nothing to do with the AT class in general, only the specific scenario described.

    Leave a comment:


  • colony
    Guest replied
    Re: Anti tank BS.

    nerf it

    Leave a comment:


  • Cazzy
    Guest replied
    Re: Anti tank BS.

    I think a few BF2 players need to be nerfed...

    Leave a comment:


  • imported_Apostle
    replied
    Re: Anti tank BS.

    AT quite obviously needs nerfin'

    Leave a comment:


  • W_Parmenter
    Guest replied
    Re: Anti tank BS.

    Originally posted by da mighty carrot
    Yupp...I hear ya....
    Tinnitus?

    Leave a comment:


  • Cazzy
    Guest replied
    Re: Anti tank BS.

    I think the AT is a finesse class much like a sniper or spec op. You have really 1 major job: to take out armor. Unfortunately the weapon provided will not get the job done in 1,2, or even 3 shots sometimes. You must have skill, luck, and maybe a really bad tanker to do your job. It is not the class to play if you are after points or awards but it still hella fun to play!

    Leave a comment:


  • Lazza66
    Guest replied
    Re: Anti tank BS.

    Originally posted by ptegan
    I'm dismayed that people have even bothered to reply to one of the strangest suggestions in the history of TotalBF2.
    Umm, a suggestion was made. And what was that suggestion?

    Leave a comment:


  • W_Parmenter
    Guest replied
    Re: Anti tank BS.

    Originally posted by Lazza66
    Looks like the responses fall into 4 categories.

    1. I'm a whining tank whore.
    2. LMAO
    3. AT gets a raw deal, let 'em have some joy.
    4. I'm a ****, don't understand real life AT and want AT nerfed.

    Well here's my responses to those.

    1. It's APC lads, not tanks I'm talking about.
    2. Whatever.
    3. Like I said thats fine, I can live with it.
    4. As I said the AT class is unrealistic, but in terms of balance and gameplay I accept why these diversions from reality exist. I'm talking about 1 specific scenario not the class in general. Playing as anti tank I can destroy a 100% APC from a distance with one well aimed shot. My point is that if I'm lying under the APC I shouldn't survive that shot.
    Why is this such a big deal? I don't see swarms of AT players crawling under APCs to take a shot. This game is full of shouldn'ts that are never going to get fixed and there's no point in going crazy over them.

    Leave a comment:


  • barz26
    Guest replied
    Re: Anti tank BS.

    AT works well at the moment when there is a squad of people that go AT and work together, 3 simultaneous shots at a tank, the guy in the tank doesn't know whats hit him until he see's the "...you will respawn in 15.....14.....13......" message.

    However a lone wolf trying to take on tanks and APC's has a much lesser chance of success.

    I very rarely play AT, reason being as some people have mentioned it is very unrewarding, but i understand players that do. Why not, instead of increasing the damage the AT rockets do, make weak points in tanks? (yes i know they have at the moment, i.e the tracks, turret). But have say 2 places on the tank that if hit by an AT rocket makes 95% damage?? This will give the AT a chance of taking the tank out in one with an accurate shot if the tank isnt at 100% health and will make the armour whores a bit more careful about raping as they will then have an achilles heal.

    I normally go sniper class and i often hit them with the rifle then follow up with a pistol shot. What about an AT rocket on the weak spot then follow up with 2 grenades? Would give the AT class a fighting chance, increase the chance of engineers getting more points, would stop armour raping and would encourage team work?

    Just a suggestion:)

    Leave a comment:


  • blue_piglet
    Guest replied
    Re: Anti tank BS.

    Originally posted by Lazza66
    Looks like the responses fall into 4 categories.

    1. I'm a whining tank whore.
    2. LMAO
    3. AT gets a raw deal, let 'em have some joy.
    4. I'm a ****, don't understand real life AT and want AT nerfed.
    Maybe it's the time you should think about, why ppl don't support you but turn into to these categories.

    Leave a comment:


  • ptegan
    replied
    Re: Anti tank BS.

    Originally posted by Lazza66
    I'm dismayed at the outright lack of some peoples ability to understand even a few simple sentences.
    I'm dismayed that people have even bothered to reply to one of the strangest suggestions in the history of TotalBF2.

    Leave a comment:


  • Lazza66
    Guest replied
    Re: Anti tank BS.

    Originally posted by BlueBunny63
    Don't think anybody mentioned this, but the OP claims that anti-tank rockets are overpowered compared to real life. That's the part that struck me as being totally on crack.
    You then have an unbelievably poor understanding of what I presume is your first language. I never even referred to the explosive power or effectiveness of the AT rocket.

    Yet you say "the OP claims that anti-tank rockets are overpowered compared to real life" which is just total bs. Prove you're not wrong by quoting where I made this claim. You can't can you.

    It's surviving the splash damage of the rocket explosion, and the secondary explosion of the APC that is the point.

    And you say I'm on crack, ffs.

    Originally posted by ptegan
    And once we're finished with AT we can start the debate on how to nerf those damn engineers with their damn AT mines !
    Uhhh, duh, the point is that from this perspective the AT splash and / or APC explosions / splash are already nerfed (or bugged) possibly even only vs. AT. If anything was done about this it would be to un-nerf AT rocket and / or APC splash damage.

    I'm dismayed at the outright lack of some peoples ability to understand even a few simple sentences.

    Originally posted by Sir. Blades
    You are an idiot. Nerf AT? STFU and please NEVER post in the DICE feedback forum or send them an email.
    Embarass your self in public often do you? Re-read the o.p.

    Leave a comment:


  • ptegan
    replied
    Re: Anti tank BS.

    And once we're finished with AT we can start the debate on how to nerf those damn engineers with their damn AT mines !

    Leave a comment:


  • Jedi_Joe
    Guest replied
    Re: Anti tank BS.

    Originally posted by -=KOF=-Viru$
    little tip: When your in a lav, and you get hit twice with an eryx, sometimes it will start to bleep, jump out, have the wrench handy and spend 2-3 secs repairing it, and then jump in and get outta there. It will stop the thing blowing up:).You many get lucky you may not.
    yes thats true, but its also true that the anti-tank only takes 2-3 seconds to reload

    Leave a comment:


  • Lazza66
    Guest replied
    Re: Anti tank BS.

    Originally posted by Sir. Blades
    Real life AT missles kill tanks and APCs in one shot, travel much faster than ingame completely obliterate you.

    As for the actual problem you state, that shouldnt happen. Maybe FF was off, or maybe it was a lag issue. Or perhaps you are just exaggerating and the person in question actually hit you 5 feet away with a dumbfire and immediately took cover behind something.

    You shouldnt have taken such a nerf AT perspective to this. Fact is that AT gets a lot of **** thrown at them and complaining that one killed you is just stupid.
    I don't need lessons on AT weapons. Truth is in real life they are a lot more difficult to use, and limited than in game. And I repeat: I don't have a problem with that.

    FF was on, I don't play servers with FF off.

    I'm not complaining that one killed me, I'm complaining because engineers can't stand on an exploding mine and survive, Spec Ops can't detonate C4 at their feet and survive, gunners can't tv enemy at 0m and survive, snipers can't survive their own claymores, so htf can AT detonate a rocket at 0m, causing a secondary explosion too, and still they survive?

    I didn't suggest nerfing AT at all. The logical conclusion to settle any valid issue I raised would be to look into any game code bugs regarding APC explosion splash damage vs. anti tank.

    If my o.p. contains any error of judgement then it's that readers would comprehend it. Hell, some respondents don't even know what an AT post is, and some other guy thought my "3 AT units" were rockets, not troops.

    The AT kit isn't perfect by any means. But having an AT rocket explode in your face, instantly followed by an APC exploding in your face, and surviving is just a little too much stretching of reality for me, at least.

    Leave a comment:

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