Re: Anti tank BS.
THE BEST WAY TO TAKE OUT A TANK IS IN THE DRIVER SEAT...
CAP THE PLAG AND OWN THE TANK...lol
Yeh... I know... not much help killing the blasted things...
Good Hunting
Anti tank
Collapse
X
-
Guest replied -
Guest repliedRe: Anti tank BS.
yeah, you can fire and forget with AT, but its unguided at that point...
I can't even count the number of times I've put a rocket through a dpv/fav/etc.., not gotten the kill, and subsequently been run over by said dpv... meh.can take out a DPV or FAV in one hit (provided you can hit one)Leave a comment:
-
Guest repliedRe: Anti tank BS.
They kinda do. Fire the AT round and then switch to your gun. After the gun is out you will no longer be guiding the rocket, it will just go straight from then on until it hits something.Originally posted by SERIALBUTCHERMy fav AT rocket is the RPG-7 "fire, & forget", shoot it, & duck
Hmmmm.....if only the SRAW/ERYX had a "fire, & forget" modeLeave a comment:
-
Guest repliedRe: Anti tank BS.
My fav AT rocket is the RPG-7 "fire, & forget", shoot it, & duck
Hmmmm.....if only the SRAW/ERYX had a "fire, & forget" mode
peace
LOL that's funny:pOriginally posted by KurtWell, I would sh*t myself whether it hurt me or not :-)
peace:)Leave a comment:
-
Guest repliedRe: Anti tank BS.
Well, I would sh*t myself whether it hurt me or not :-)Originally posted by SERIALBUTCHEROK, let's "set off" a shaped charge 2 ft. from your head IRL, & see what happens
LOL
PEACELeave a comment:
-
Re: Anti tank BS.
As an Expert Anti-Tank soldier...I can certainly say that this entire thread is without merit.
The AT class is certainly not very powerful.
-limited sprint
-no grenades
-you put 2 rockets into an APC and the driver can still get out and kill you
-you put 4 rockets into a tank and the driver can still get out and kill you
-you put 1 rocket into a jeep and the driver can still get out and kill you
-when you DO manage to put enough rockets into armor to take them out, somebody can steal your kill at the last second
-rockets fly SLOWLY so you're vulnerable to fire while you're guiding them
-the main weapons SUCK (except the DAO is great..but ONLY in close combat)
The good things about AT?
-body armor
-can take out a DPV or FAV in one hit (provided you can hit one)
-sometimes you get lucky and can take out a full transport helo or APC (rare)Leave a comment:
-
Guest repliedRe: Anti tank BS.
Well for #2, the crying from everyone would make my ears bleed. Hell if you shoot someone with the AT rocket now the crying is just unbelievable.Originally posted by SERIALBUTCHERI have 2 questions
1. Where is every 1 getting this information about over-the-shoulder fired AT rockets being 1 shots kills on modern MBT's (Main Battle Tanks) IRL?
I poster claimed that a certain rocket sends turrets flying like frying pans, I have watched all the military shows, & have only seen Hellfires (fired from Apache Longbows) do that type of devestation
I qualified w/ the LAWS rocket in basic training, & we were taught that light AT rockets were for defense against APC's, & trucks, & weren't effective against, nor meant to be used against heavy armour
2. Why shouldn't a AT rocket take out half a squad if shot @ there feet? I have played AT, & have been shot @ by enemies beyond the range of the DAO-12, & shot back w/ the AT rocket which hit within 2 feet of the enemy w/ out causing him any visible discomfort which is BS imho
I do agree that playing AT kit should earn more points, like for instance getting a "destroyed startegic object" point for the tank itself, even if no 1 is in it
Thank God for the P-90, it is OK in CQC, & effective @ medium range, it is the only reason I will play the kit since like 1 poster stated, by the time you spawn AT, the tank is usually gone
I try to get all my team m8's to go AT @ the same time against tanks, but it is not "lucrative" enough work to intice them, they would rather just go around the tank (now that's probably closer to "real life")
in my most humble of opinions
PEACE
All you hear now is "noobtube" "lame" "cheep", well just last night I shoot this guy from about 150m. What am I gona do? pistol? ya right at 150m P-90, same thing, let him sit there killing my team? I don't think so. So I shoot the AT at him.....he's still shooting at me.......rocket is almost there........he's still shooting......rocket is right there.......he stands.......BAM! dead.
I mean WTH, he saw it coming a mile away and sat there shooting at me only to watch it plow into his face and then calls me a noob. I got and idea.....****IN MOVE! Hell he could have had a smoke break and still got out of the way before it hit him.
If it had splash damage the cries for nerf would be deafening.Leave a comment:
-
Guest repliedRe: Anti tank BS.
OK, let's "set off" a shaped charge 2 ft. from your head IRL, & see what happensOriginally posted by KurtIf we're talking about real life, the AT rockets have a shaped charge that's meant to punch a hole in a tank and take out the crew and damage the inside of the tank, not "blow it up", as such.
So, I suppose BF2 reflects that as there is little or no splash damage is it's not a fragmentation weapon.
LOL
PEACELeave a comment:
-
Guest repliedRe: Anti tank BS.
If we're talking about real life, the AT rockets have a shaped charge that's meant to punch a hole in a tank and take out the crew and damage the inside of the tank, not "blow it up", as such.Originally posted by SERIALBUTCHER2. Why shouldn't a AT rocket take out half a squad if shot @ there feet? I have played AT, & have been shot @ by enemies beyond the range of the DAO-12, & shot back w/ the AT rocket which hit within 2 feet of the enemy w/ out causing him any visible discomfort which is BS imho
So, I suppose BF2 reflects that as there is little or no splash damage is it's not a fragmentation weapon.Leave a comment:
-
Guest repliedRe: Anti tank BS.
I have 2 questions
1. Where is every 1 getting this information about over-the-shoulder fired AT rockets being 1 shots kills on modern MBT's (Main Battle Tanks) IRL?
I poster claimed that a certain rocket sends turrets flying like frying pans, I have watched all the military shows, & have only seen Hellfires (fired from Apache Longbows) do that type of devestation
I qualified w/ the LAWS rocket in basic training, & we were taught that light AT rockets were for defense against APC's, & trucks, & weren't effective against, nor meant to be used against heavy armour
2. Why shouldn't a AT rocket take out half a squad if shot @ there feet? I have played AT, & have been shot @ by enemies beyond the range of the DAO-12, & shot back w/ the AT rocket which hit within 2 feet of the enemy w/ out causing him any visible discomfort which is BS imho
I do agree that playing AT kit should earn more points, like for instance getting a "destroyed startegic object" point for the tank itself, even if no 1 is in it
Thank God for the P-90, it is OK in CQC, & effective @ medium range, it is the only reason I will play the kit since like 1 poster stated, by the time you spawn AT, the tank is usually gone
I try to get all my team m8's to go AT @ the same time against tanks, but it is not "lucrative" enough work to intice them, they would rather just go around the tank (now that's probably closer to "real life")
in my most humble of opinions
PEACELeave a comment:
-
Guest repliedRe: Anti tank BS.
I see Lazza66's piont.
1) AT splash damage should kill the AT guy at piont blank.
2) secondary explosions from vehicles should kill people standing next to them.
The situation that was described was him in a APC and an AT guy under his APC that shot, blew up the ACP and lived.
Now I've never been under the APC so I have no idea if this is a lag or freak of game mechanics but I have shot a tank on the underside from about 5m and it took 3/4 of my health but the tank blew in one shot (was probably damaged).
I've also had a grenade land at my feet and have been untouched. Go figure.
As to piont 1, I don't think they can change the splash on a weapon per target and I think we all know why the splash on an AT rocket is so low.
As to piont 2, I agree, an exploding vehicle should kill you within 10m. As an AT guy, this would help with getting more kills since everyone just bails out and then you have to go hunt them down and shoot them in the face.Leave a comment:
-
Guest repliedRe: Anti tank BS.
Plain BS, the o.p. not only implies but states that these diversions from real life are necessary for "for balance and playability", and nowhere did I suggest any changes whatsoever.Originally posted by Mongo Only Pawnthe original post - it may not SAY it but it sure Implies it.
You've detracted your comment that the o.p. is the "ONLY thread on the entire internet that says the AT kit is OVERPOWERED". And now you profess that the o.p. implies it. You're not happy with trashing your credibility once, but come straight back and do it again, incredible.Leave a comment:
-
Guest repliedRe: Anti tank BS.
Dont know if its just coincidence or a feature/bug but ive noticed your AT missile can have one hell of a punch when you sharply turn the missile into your target just before hitting it.
Hitting it straight on (unless at a weakspot) seems to do little or no damage with one shell.
Usually as AT, i find myself spending more time running around trying to find a support guy than i do looking for/shooting at armour :|Leave a comment:
-
Guest repliedRe: Anti tank BS.
Oh you're gonna LOVE the DAO-12. Crap at anything over 15 yards but it owns in close combat. Bare that in mind as you play and you'll have a great time.Originally posted by da mighty carrotI never play as Anti-tank...once I figure out how to use the Dao-12, I will stay that way.
Yeah, sounds reasonable. Though, to be honest, I would like a *little* more power in the AT rockets. I try damn hard to hit the tank weak points but I never seem to take out a tank in less than 3 shots.Originally posted by PlaneWhoreI personally think AT are just right.. but for the players who enjoy score and getting that which they have earned I strongly believe DICE should give AT players a single point for every hit they land against a vehicle with an enemy in it. That'd be more than enough to even out the score for the amount they contribute, as a tank kill with 3 AT rockets involved sounds like a well earned 5 points to me.
I suppose though 3 shots is reasonable. If there's more than one AT guy, you'd be able to take out tanks with one shot each which is maybe a bit much.
Talking of AT, have you seen the AT lamers that hold off shooting until the vehicle is smoking THEN shoot so they can get the kill? They let you do all the damage then take the kill. Bast**ds.Leave a comment:
-
Guest repliedRe: Anti tank BS.
Originally posted by Lazza66Does it, WHERE??
the original post - it may not SAY it but it sure Implies it.Leave a comment:
Leave a comment: