F-35b Vs J-10... Please Fix!

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  • Profe

    #151
    Re: F-35b Vs J-10... Please Fix!

    Woot, I hope Dice doesn't change the planes, the helicopters already got neutered.

    You guys suck, and your ideas to "make the game better" are stupid.

    If you really have all these great ideas go make youself a mod and stop harassing DICE to make your stuuupid changes. Ungrateful jerks.

    Comment

    • $kelet0r

      #152
      Re: F-35b Vs J-10... Please Fix!

      Originally posted by Profe
      Woot, I hope Dice doesn't change the planes, the helicopters already got neutered.

      You guys suck, and your ideas to "make the game better" are stupid.

      If you really have all these great ideas go make youself a mod and stop harassing DICE to make your stuuupid changes. Ungrateful jerks.
      stupidity make baby jebus cry :laugh:
      The helicopters were nerfed rightly because they were tougher than an APC and impossible to kill with AA at the time with 10 times the mobility, speed and firepower of said APC
      If that was not a problem, I don't know what is

      Comment

      • Profe

        #153
        Re: F-35b Vs J-10... Please Fix!

        Tougher than an apc? I'd like to see you destroy an apc with mounted mg's . The helicopter gunships are highly mobile heavy weapons platforms, anything less is a ridiculous nerf. They were nerfed because "omg they kill u so much there must be something wrong".

        Comment

        • $kelet0r

          #154
          Re: F-35b Vs J-10... Please Fix!

          Negative.
          They were reduced in armour because they could not be shot down at all. 120mm shell? no problem. 50cal mg? It'll overheat and I will still have half armour. Stinger missile? As long as I don't hover 20ft in front of one, It'll never hit.
          They reduced the rockets because nobody needed 14, they would fire 8 and reload.
          They reduced the range of the TV missile because it was being exploited by players guiding it at targets well beyond visual range.

          Perfectly reasonable in my mind - they are still too heavily armoured imo and I like piloting choppers. I mean it takes 2 AT hits to kill it! You know what else takes 2 AT hits? - you guessed it! An APC!

          Comment

          • *{82nd)*Commando

            #155
            Re: F-35b Vs J-10... Please Fix!

            Metallicaguitrst (F-35b Vs J-10... Please Fix!): F-35B is practically useless... Some people like myself have gotten used to this, and can still be "somewhat" effective with the jet, but this is just ridiculous. For the most part, if a J-10 gets behind you, you are going down. Unless he is completely new to the game or flying jets, you are pretty much going down.

            Colin Clarke (Updated Answer): So we took a long hard look at this issue in relation to what we could try to do in 1.4. We did some tuning to the J-10. Believe me or not most tuning we did actually made that lil sucker even more lethal (some people may have seen a server named 'J-10 Test' up within the last few weeks). Which brought us to the realization that if we were to do anything drastic to the J-10 it would likley ruin the vehicle unless we spent weeks in review and retuning. We then reviewed what would be required to adjust the F35. The work and tuning and adjustment that would be required to try and bring the F35 up was roughly equal given the dual function of the F35 engine. I also received a crash course (har har) on hit box construction which helped me realize that this also would not be a simple adjustment and would also require weeks of adjustment and trial-and-error. Long story short - This dynamic will not be changing in 1.4.

            These guys are not going to do jack about this problem! As for me and my clan, we will stay China and will fly J-10's 100% of the game! Kinda funny how a laid back home modder can fix the F-35/J-10 issues, but professional gaming dev's can't...? On the 64 Single Player mod, both these jets are seriously lethal.....either get behind you, your done! Play with the bots on Expert.....try to avoid death when the bot gets on your 6....LOL your going down no matter what jet your in. Same is true for you...you get behind a bot...in any jet....hes going down! Shot 2 missles and back off to bomb....simple!

            Now if he can make them do that, why in the frack can't dopey....arrr, I mean Dice fix this problem?

            JUST FIX IT!

            Comment

            • $kelet0r

              #156
              Re: F-35b Vs J-10... Please Fix!

              what mod is this?

              Comment

              • zipp0r

                #157
                Re: F-35b Vs J-10... Please Fix!

                Originally posted by -MIKI3.
                He did it on his own and I'm sure it didn't took him much longer than one day. So plz ask him to send the files to you. fortunally there is one thing I like and that is the MODlight but it probably will be a disappointment AGAIN just like this AND the claymore destroyable issue.
                i wouldnt say he fixed them......

                and it would actually take ages to adjust, play test, then adjust and playtest again and dice dont seem to have the time to spend to get the changes done to the f35. remembering youve got to keep a plane that has no danger of not respawning from becoming the best thing in the game.

                thats why giving 1.12 a2a missiles back is the easiest and most obvious choice

                Comment

                • IDC-Shorly

                  #158
                  Re: F-35b Vs J-10... Please Fix!

                  Originally posted by zipp0r
                  i wouldnt say he fixed them......

                  and it would actually take ages to adjust, play test, then adjust and playtest again and dice dont seem to have the time to spend to get the changes done to the f35. remembering youve got to keep a plane that has no danger of not respawning from becoming the best thing in the game.

                  thats why giving 1.12 a2a missiles back is the easiest and most obvious choice
                  Please, rather 1.2 then 1.12. No more bombmode-only for the jets. The groundfighters deserves better then that.

                  F-35 still suffers of the 1.2-missiles from any jet or AA. Beeing a pilot means get your enemy jet down, then find bombtargets.

                  For all those not used to handling this, just one singel day in the JSF will improve your style of flying.

                  Comment

                  • TheCaptn

                    #159
                    Re: F-35b Vs J-10... Please Fix!

                    I'm not in favour of simply making all the fighters identical. It would take a lot of the variety out of flying.

                    I like the basic idea of giving the F-35 airbrakes, reducing the armor on the J-10 some, and beefing up the cannons on the Essex... It'd be nice if that one good missile hit and a few rounds of cannon fire could have the J-10 flaming.

                    Comment

                    • imported_bigpappa
                      Member
                      • Oct 2006
                      • 2159

                      #160
                      Re: F-35b Vs J-10... Please Fix!

                      Originally posted by $kelet0r
                      what mod is this?

                      1.3 mod

                      Comment

                      • Chris_Redfield
                        Member
                        • Oct 2006
                        • 5986

                        #161
                        Re: F-35b Vs J-10... Please Fix!

                        Originally posted by bigpappa
                        1.3 mod
                        If this is a joke aimed at the patch, then this is a damn good one!

                        Skeletor, I believe hes talking about me. Since I think I was the forst one to try to balance out the jets. And Ive more-or-less succeeded in changing the situation for the better. Ultimately theres no chance (and no need to) to make jets perfectly balanced without making them equal. However, Ive managed to create balance in inbalance, as in, make jets strenghts more apparent, aswell as their weaknesses more apparent. Sniffing around the files has also taught me what exactly does this and that for a jet, and why exactly do the jets act like they do.

                        The biggest and most awesome-feelable change I did was adding a mere 5 seconds of afterburner to teh F35B. For a guy who hs flown almost nothing but F35B I felt as if I had INFINITE supplies of AB

                        I also came to a conclusion that you can not create better air-brakes in BF2. Ive tampered around with the MiG which has apparent airbakes, and Ive changed some degrees. However, in order to create great airbrakes I would imagine, I would have to create huge umbrellas to the back of the plane. I honestly dont see how this can be done, but I guess DICE could...

                        As for single player... I tried to test missile-magnetism in SP, Dalian. No, J10 does not ditch missiles there.

                        Comment

                        • farmergiles

                          #162
                          Re: F-35b Vs J-10... Please Fix!

                          Originally posted by Profe
                          Woot, I hope Dice doesn't change the planes, the helicopters already got neutered.

                          You guys suck, and your ideas to "make the game better" are stupid.

                          If you really have all these great ideas go make youself a mod and stop harassing DICE to make your stuuupid changes. Ungrateful jerks.
                          Typical words from a jet whore! If DICE do the decent thing and make the jets more balanced, he wont be able to get loads of noob points. And what do u mean the helicopters got neutered....NO THEY DIDNT?!?! They are so overpowered on small maps its silly, you see the only tactics people have are to grab the chopper early and fly around with no fear of been taken down like noobs. I sometimes have to sacrifice trying to win the map points wise by constantly C4'ing the chopper so noone can have it to make the game balanced! NERF THE JETS AND CHOPPERS! BEEF UP ANTI AA!

                          Comment

                          • $kelet0r

                            #163
                            Re: F-35b Vs J-10... Please Fix!

                            Originally posted by Chris_Redfield
                            If this is a joke aimed at the patch, then this is a damn good one!

                            Skeletor, I believe hes talking about me. Since I think I was the forst one to try to balance out the jets. And Ive more-or-less succeeded in changing the situation for the better. Ultimately theres no chance (and no need to) to make jets perfectly balanced without making them equal. However, Ive managed to create balance in inbalance, as in, make jets strenghts more apparent, aswell as their weaknesses more apparent. Sniffing around the files has also taught me what exactly does this and that for a jet, and why exactly do the jets act like they do.

                            The biggest and most awesome-feelable change I did was adding a mere 5 seconds of afterburner to teh F35B. For a guy who hs flown almost nothing but F35B I felt as if I had INFINITE supplies of AB

                            I also came to a conclusion that you can not create better air-brakes in BF2. Ive tampered around with the MiG which has apparent airbakes, and Ive changed some degrees. However, in order to create great airbrakes I would imagine, I would have to create huge umbrellas to the back of the plane. I honestly dont see how this can be done, but I guess DICE could...

                            As for single player... I tried to test missile-magnetism in SP, Dalian. No, J10 does not ditch missiles there.
                            I thought it was your work - have you released anything for it?

                            Comment

                            • Batausu

                              #164
                              Re: F-35b Vs J-10... Please Fix!

                              Originally posted by Chris_Redfield
                              As for single player... I tried to test missile-magnetism in SP, Dalian. No, J10 does not ditch missiles there.
                              This makes me think once again that the only way to actually fix this game is to rewrite the net code.

                              Comment

                              • Chris_Redfield
                                Member
                                • Oct 2006
                                • 5986

                                #165
                                Re: F-35b Vs J-10... Please Fix!

                                Originally posted by $kelet0r
                                I thought it was your work - have you released anything for it?
                                One mod is released, some guy actually made one. Beefed up F35B and added some other dandy stuff.

                                As fo rmy progress. Jet balancing is complete. I can post up the contents of the ReadMe files here later on. Currently working and experimenting on missiles. I have a few ideas. Right now, the visually best thing I created is slow missile. Not the fast thing default game has, but a slow missile, about 1.5-2 times the jet speed, and its a beautiful sight indeed. But what I am striving for is the ability to ditch the missile in multiple maneuvers, and I believe Im close to finding a solution to actually implementing that.

                                Jet balance ittself is complete. At least what goes for J10 and F35B, MiGs minor tweaks can actually be left undone because the F35B is boosted enough to leave the MiG alone.

                                Ive actually thought about releasing it as a first official "Battlefield 2 Dogfight" mod, but all Ive done is changing a few lines of code, so frack that, Im gonna keep it as a personal experiment and test it out with a couple of volunteers, make a video/demo out of it and post it up here.

                                When its all done, the presentation will include the comparision of turn/roll radius“ in a pictorial/visual form, aswell as a video presentation. A short dogfight scene against AI and human players, presentation of missiles and a few other things, such as beefing up jets in areas the are/are supposed to excel (giving bomber HUD give them information on ground targets from longer distance, while decreasing the same thing for fighters).

                                As for missiles, Ill post up the changes here aswell.

                                Code:
                                ObjectTemplate.addTemplate S_AIR_F35B_FlapL_RotationRpm
                                rem -------------------------------------
                                ObjectTemplate.setMinRotation 0/-15/0
                                ObjectTemplate.setMaxRotation 0/15/0 
                                [B]ObjectTemplate.setMaxSpeed 0/200/0 (from 150)[/B]
                                ObjectTemplate.setAcceleration 0/-25/0
                                ObjectTemplate.setInputToPitch[B] PIRoll[/B]
                                Sight increase in control response.

                                Code:
                                ObjectTemplate.addTemplate S_AIR_F35B_ElevatorR_RotationRpm
                                rem -------------------------------------
                                [B]ObjectTemplate.setMinRotation 0/-9/0 (from 8)[/B]
                                [B]ObjectTemplate.setMaxRotation 0/9/0 (from-8)[/B]
                                [B]ObjectTemplate.setMaxSpeed 0/350/0  (from 300)[/B]
                                ObjectTemplate.setAcceleration 0/-30/0
                                ObjectTemplate.setInputToYaw [B]PIPitch[/B]
                                ObjectTemplate.setInputToPitch [B]PIPitch[/B]
                                ObjectTemplate.setInputToRoll [B]PIPitch[/B]
                                Increase in maximum pitch (turn radius), somewhere between MiG and F35B in default state. Also a slight increase in control response.


                                Code:
                                ObjectTemplate.addTemplate S_AIR_F35B_RudderR_RotationRpm
                                rem -------------------------------------
                                ObjectTemplate.setMinRotation 0/-20/0
                                ObjectTemplate.setMaxRotation 0/20/0
                                [B]ObjectTemplate.setMaxSpeed 0/400/0 (from 300)[/B]
                                ObjectTemplate.setInputToPitch [B]PIYaw[/B]
                                Slight increase in control response.

                                Code:
                                rem ---BeginComp:MultiFireArmTargetComp ---
                                ObjectTemplate.createComponent MultiFireArmTargetComp
                                ObjectTemplate.target.maxDistance 375
                                ObjectTemplate.target.targetSystem TSHeatSeeking
                                ObjectTemplate.target.lockDelay 1.5
                                [B]ObjectTemplate.target.lockAngle 10 (from 15 to 10)[/B]
                                Decrease in lock-angle, you have to keep the jet closer to the HUD circle to aqcuire a full lock.

                                Code:
                                rem ---BeginComp:DefaultAmmoComp ---
                                ObjectTemplate.createComponent DefaultAmmoComp
                                [B]ObjectTemplate.ammo.nrOfMags 6 (from 1)[/B]
                                [B]ObjectTemplate.ammo.magSize 1 (from 6)[/B]
                                ObjectTemplate.ammo.autoReload 1
                                ObjectTemplate.ammo.reloadWithoutPlayer 1
                                Created a system, in which a jet has 6 magazines of missiles, one per each, so it forces the jet to start a reload process (lasta 2 seconds?) until being able to fire the next missile.

                                ============================================

                                This is an example of tweaks in F35B. As you can see, theres a slight boost in turn radius and an overall boost in control responses, making in an even more agile little hornet, with a slightly better turn radius.

                                J10 tweaks make it a LESS agile bird, with still superiority in turn radius.

                                Im also creating an entirely different missile combat system, which does not rely on spamming all 6, but creating opportunities. Im going to explain more on the missiles when I finish them.

                                Comment

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