Beefing up Transport Choppers on all sides?

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  • Roger Smith
    replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by Vintageologist
    I almost never use the attack choppers, so I'm not saying this because I want to get more cheap points, but a single tank shell to destroy them is really too less... maybe 1 to take them to the red (not burning) area would be ok though.
    a good attack heli pilot can avoid everything but aa by orbiting, really 1 tank round is not too much considering it can kill everything on the ground, instantly.

    Originally posted by Vintageologist
    Maybewe don't want that because airpower is meant to be an overkill against infantry and tanks? Otherwise it wouldn't make too much sense... but that's what you guys seem not to understand... infantry v.s. airplane shouldnt be a 1:1 kill ratio. tank v.s. plane neither.
    cuz my +1 sword always beats your normal sword? this isnt a mmorpg, skill should be a factor. if you leave yourself exposed on foot or in a jet, you should be open to attack and defeat.

    Leave a comment:


  • RocketChild
    replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by mrpoptart01
    beef up the armour and just make more aa sites
    LOL, I think your on the right path, beef the guns and make a couple more AA sites...especially on Mashtuur.

    Leave a comment:


  • Venomous
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    beef up the armour and just make more aa sites

    Leave a comment:


  • cantfinddeletebutton
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    yeah i think the armor should be beefed up they are for transport i know but still i think they should be able to take fire....

    Leave a comment:


  • Vintageologist
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by Turnip
    Yes, what is wrong with people and not wanting any sort of challenge. I mean if they made it so aircrafts have to fly 1m from the ground in order to survive I would learn to do it and I would have fun, I mean thats way more intense than the easy crap you can do now. But these nerfaphobics really put a downer on the game making it way to easy, you hardly even have to dodge AA and theres like nothing else that can hit you if you fly smart, its so bloody boring.
    Maybewe don't want that because airpower is meant to be an overkill against infantry and tanks? Otherwise it wouldn't make too much sense... but that's what you guys seem not to understand... infantry v.s. airplane shouldnt be a 1:1 kill ratio. tank v.s. plane neither.

    Leave a comment:


  • Turnip
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by roger smith
    ill assume you are stricktly talking about transports and not attack helis. im not going to say its hard, but its definitly not easy, the pilot has to be neglectful or just a bad pilot for them to get hit, where is the balance in them being able to soak up damage while leaving themselves exposed? i swear you people want farming over skill.

    Yes, what is wrong with people and not wanting any sort of challenge. I mean if they made it so aircrafts have to fly 1m from the ground in order to survive I would learn to do it and I would have fun, I mean thats way more intense than the easy crap you can do now. But these nerfaphobics really put a downer on the game making it way to easy, you hardly even have to dodge AA and theres like nothing else that can hit you if you fly smart, its so bloody boring.

    Leave a comment:


  • Vintageologist
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by roger smith
    ill assume you are stricktly talking about transports and not attack helis. im not going to say its hard, but its definitly not easy, the pilot has to be neglectful or just a bad pilot for them to get hit, where is the balance in them being able to soak up damage while leaving themselves exposed? i swear you people want farming over skill.
    I almost never use the attack choppers, so I'm not saying this because I want to get more cheap points, but a single tank shell to destroy them is really too less... maybe 1 to take them to the red (not burning) area would be ok though.

    BTw if you don't believe me look up my stats... 3% of all my kills are in a helicopter X-D

    Leave a comment:


  • Roger Smith
    replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by Vintageologist
    I already told you it's far too easy to land a single hit on a helo if you are hiding forit to be enough to kill one.
    ill assume you are stricktly talking about transports and not attack helis. im not going to say its hard, but its definitly not easy, the pilot has to be neglectful or just a bad pilot for them to get hit, where is the balance in them being able to soak up damage while leaving themselves exposed? i swear you people want farming over skill.

    Leave a comment:


  • Vintageologist
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by roger smith
    tank rounds and at should take out an attack heli in one shot no matter what! trany helos maybe 1 1/2 shots.
    I already told you it's far too easy to land a single hit on a helo if you are hiding forit to be enough to kill one.

    Leave a comment:


  • FFOLKES
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by roger smith
    tank rounds and at should take out an attack heli in one shot no matter what! trany helos maybe 1 1/2 shots.
    I can make that change to the mod but need everyone else's feedback before I release it for testing...

    Leave a comment:


  • Roger Smith
    replied
    Re: Beefing up Transport Choppers on all sides?

    tank rounds and at should take out an attack heli in one shot no matter what! trany helos maybe 1 1/2 shots.

    Leave a comment:


  • Turnip
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    I dont think people like things that only light on fire when they are playing anti tank, sort of makes the whole thing redundant. Ding, everybody out!

    well thats how I feel anyways.

    Leave a comment:


  • FFOLKES
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    I created a mod that does exactly this:

    Blackhawks guns like they used to be but one AT/RPG shot takes out the helo.

    Let me know if you want me to post it for download. The mod contains some of the SP/Co-op maps from xstax981 to test out the BlackHawks.

    FFOLKES

    Leave a comment:


  • Roger Smith
    replied
    Re: Beefing up Transport Choppers on all sides?

    Originally posted by Teh_Spambot
    Make everything more deadly, to take less shots.

    For example, make a black hawk gun as powerful as it once was, but have one Eryx make the thing instantly on fire and explode a second later.

    Remember desert combat? Powerful RPGs balanced powerful miniguns.
    sounds fair 2 me.

    Leave a comment:


  • Teh_Spambot
    Guest replied
    Re: Beefing up Transport Choppers on all sides?

    Make everything more deadly, to take less shots.

    For example, make a black hawk gun as powerful as it once was, but have one Eryx make the thing instantly on fire and explode a second later.

    Remember desert combat? Powerful RPGs balanced powerful miniguns.

    Leave a comment:

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