The joystick comparison is an inaccurate analogy.
A joystick no matter how sophisticated doesn't allow you to execute complex key strokes with a 0% chance of failure. That is the difference. You may feel as a player that you can do it , but it's not possible to do it. You'll make a mistake, you'll hesitate between strokes, become distracted. You'll make these mistakes less and less as you get better but you'll still make them occasionally. With a macro that "human" element of imperfection is eliminated, and makes for a less interesting gaming expereince for everyone.
It also dosen't allow you to access more keys. Although some joysticks with more buttons then others are an advantage, they are not an unfair advantage. Because you can always use a standard keyboard has as many keys (if not more) within reach then most joysticks, even the most accesable ones. It's a differnt "layout".
Which relates to my next point, reachablility, if that's even a word
. The only macros that can be replicated "by hand", are the ones that have keys that can be readily reached while playing. As soon as you create a macro that skips around the expanse of a keyboard that during normal game play you couldn't possibly be able to replicate by hand, you've created something the human hand can't do.
You may be able to stare down at the keyboard and replicate it with two hands, but during game play it would be impossible. That's an "unfair advantage" created by an outside source. Because it's not software and is hardwired into the keyboard itself, is only splitting hairs.
I can't see allowing anything like this leading to anything but a worse gaming expereince all around. What's next (as was mentioned by me and another poster)? Entire macros for the beginning of rounds? Enter plane, take off, fly 1/4 mile in direction X, bomb carrier , rinse and repeat?
Because that's what will happen as you put technology in the hands of humans. It will only expand, become more sophisticated, and eventually be a standard everyone has to use. That's fine for most technologies, nailguns, autocad, but for gaming it doesn't make any sense. Would you like to see two great chess masters with computers behind them, and have them consult them for every move? It's the same thing. Who ever can afford the best most sophisticated computer win the chess tournement? While you might think gaming Vcards and Proccessors are similar to this they are not, If two players had to play a virtual game across the world from each other, the quality of the display created by the computers would not give either an advantage. I'll elaborate further.........
The Vcard and proccessor analogy is also inaccurate.
Frame rate is frame rate. If your playing at a 60 frame/second rate at 800x600, your not at any of a disadvantage to someone playing at the same frame rate at 1600x1200.
If you want eyecandy and sacrifice frame rate to do so, then your just giving yourself a disadvantage, and it can be easily corrected by adjusting your grahpics.
As much as some people don't like clans, and tournements you can useally look to them for what is considered a cheat, "unfair advantage", or something that violates the spirit of the ROE. Macros are not allowed in the leagues. That says a lot because they strive for a fair and even playing feild.
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