No Vehicle option details

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  • Red Devil

    #196
    Re: No Vehicle option details

    I would love to be able to pick amongst more types of gameplay and game modes. More variety in gameplay means more choices. So long as the server advertises which gameplay is used on that server, everybody will be able to pick the gameplay that suits them best.

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    • Talus
      Member
      • Oct 2006
      • 6854

      #197
      Re: No Vehicle option details

      I wholeheartedly agree.

      I'm all for having the option...

      Comment

      • Talus
        Member
        • Oct 2006
        • 6854

        #198
        Re: No Vehicle option details

        Ok..let's keep it on-topic...after all, Colin DID create this thread and he does want to come back and read it without seeing us bickering (myself included )

        Comment

        • frazzman

          #199
          Re: No Vehicle option details

          Originally posted by Talus
          ..and neither is yours.
          Agreed, so we need to statistically see who is or is not interested wouldnt you agree?


          Originally posted by Talus
          Now the dev team is wasting precious time on THIS instead of balance and bugs. I would much rather hear that Colin and his crew are working on balancing the vehicles in the game and fixing old bugs rather than hearing that they are all sitting around wondering how the community likes this NEW FEATURE that we didn't ask for.
          Yes i would too, but unfortunatly those subject have been somewhat overshadowed by the bleeting about IO mode, but that was the original discussion topic here.

          Comment

          • Blades

            #200
            Re: No Vehicle option details

            Originally posted by wjp1
            2 cents from me...

            Infantry only should be, as mentioned before, with light transports/transport helis and without commander arty. Health/damage should be as is in 1.3
            PRO'S:
            1) AT and mechanic class will have purpose
            2) Faster gameplay - people can go from flag to flag really quick
            3) Vehicle drop would be really usefull
            4) If damage stays there ba a lot more tactical decissions involved IMHO - people/squads/commanders has to orient, think and decide before act (OODA)
            CON'S:
            5) There probably be "vehicle whoring" - if we want not allow that to happen, there must be plenty of vehicles.
            6) Vehicle camping - one guy in .50 turrent spraying bullets on spawn points(but one precise sniper bullet or rocket should done it right)
            7) With health/damage "as is" there is a danger of granade/c4/whatever spamming - but it happens now and most of us can handle with that.

            Additional comments:
            - If there will be transport choppers, they CANNOT have stronger guns. We all know why
            - respawn time shouldn't be server option - it should stay as is.
            I dont agree with the possible transport choppers. If they are in IO, then that limits any boosting of the guns (which most REALLY want), so it is in or out.

            Comment

            • Talus
              Member
              • Oct 2006
              • 6854

              #201
              Re: No Vehicle option details

              ..and so nobody gets upset, I'm going to be removing all of those off-topic posts in a moment to clean things up a bit

              Comment

              • Talus
                Member
                • Oct 2006
                • 6854

                #202
                Re: No Vehicle option details

                Originally posted by frazzman
                Yes i would too, but unfortunatly those subject have been somewhat overshadowed by the bleeting about IO mode, but that was the original discussion topic here.
                I just need to hear a compelling arguement as to why this mode NEEDS to be ranked?

                It just doesn't make sense.

                The fact that this mode is going to exist at all should be enough for most players...

                It's basically a MOD.

                The CORE, BASIC, and UNALTERED GAME should be ranked. That way, fairness and balance is NEVER a problem.

                Comment

                • $kelet0r

                  #203
                  Re: No Vehicle option details

                  Originally posted by Sir. Blades
                  I dont agree with the possible transport choppers. If they are in IO, then that limits any boosting of the guns (which most REALLY want), so it is in or out.
                  at this stage that ship has sailed, unless DICE decides to replace the miniguns just pretend its an M240 you are shooting - that way it makes sense
                  Its too late to change them back anyway - all I'd like to see is them have more armour against MG fire, just a little more.

                  Comment

                  • Shepherd007

                    #204
                    Re: No Vehicle option details

                    People purchased BF2 for one or more of the following reasons:
                    1) Played BF1942, or other BF game in the series and enjoyed it
                    2) Had a friend who played BF2 and enjoyed it
                    3) Read or otherwise seen a review of BF2 and was impressed enough to purchase it

                    People buy the game to play a ground-pounder, fly a jet or helo, drive a tank, or use any of the other various vehicles and equipment left at our disposal. People "voted" by buying the game with these features in the first place. The vehicles are a key, integral part of the game. If you remove the vehicles, you take away everything that makes BF2 great.

                    Comment

                    • $kelet0r

                      #205
                      Re: No Vehicle option details

                      Originally posted by Shepherd007
                      People purchased BF2 for one or more of the following reasons:
                      1) Played BF1942, or other BF game in the series and enjoyed it
                      2) Had a friend who played BF2 and enjoyed it
                      3) Read or otherwise seen a review of BF2 and was impressed enough to purchase it

                      People buy the game to play a ground-pounder, fly a jet or helo, drive a tank, or use any of the other various vehicles and equipment left at our disposal. People "voted" by buying the game with these features in the first place. The vehicles are a key, integral part of the game. If you remove the vehicles, you take away everything that makes BF2 great.
                      careful - talus will probably delete this for being offtopic lol


                      ontopic: i agree BF2 is awesome as it is. But it would be selfish of me to prevent the masses whether they be a majority or not (but lets face it they are the former, a majority - the FPS market is the largest customer base for DICE, not the jet pilots or the tank sim drivers) having a mode that allows infantry combat to thrive

                      So as a compromise that will appeal to both camps
                      Replace Armour, jets, attack helicopters and artillery with heavy, light, helicopter and rib transports and you have a game mode - Infantry mode - that pleases everyone
                      And if you don't like it, you just don't play it

                      Talus - Off-topic removed :p

                      Comment

                      • innerchild

                        #206
                        Re: No Vehicle option details

                        infantray only is the pandora's box..

                        why first create a whole new game with lot's of new game standards, like great vehicles and then later on give it an option to remove those..

                        if you are good then you adapt to the situation. now all the so called pro noobs are yelling that they are waisted by vehicles..

                        let bf2 as it is please. there is no other game like this around. please make it only for non ranked......

                        i can see the disaster coming up that a lot of servers are going to use infantry only just to attract people....

                        i can not even express myself properly of how bad this is...

                        Comment

                        • Sudel Tek

                          #207
                          Re: No Vehicle option details

                          I agree with having transport aircraft in IO mode.. however I'd also like it if the damage of the guns on the choppers would be balanced with those on transport vehicles. Addition of transport choppers would make IO games much more fun and interesting, giving us more tactics, and we'll be able to spot enemy on roof tops easier.

                          Comment

                          • Online1-0

                            #208
                            Re: No Vehicle option details

                            Originally posted by Talus
                            The CORE, BASIC, and UNALTERED GAME should be ranked. That way, fairness and balance is NEVER a problem.
                            :laugh2: You're joking, right? There is no way the present maps are carefully balanced.

                            You don't really have to worry about balance in this game, you just give opposing forces about the same amount of firepower and the most organized side with the best players will win 99% of the time. But in all the maps I have played on here either both sides have armor or both don't, either both have aircraft or both don't, either both have attack choppers or both don't. Do you see what I am getting at? EA didn't worry about balance, they just tried to give both sides the same amount of firepower. How would taking armor, attack helicopters, and jets away from any of the present map scenarios unbalance them? As far as I can see it would affect both sides pretty much equally.

                            I can see how taking boats and transport helicopters away from Wake Island would make things much harder for the Marines. Attacking forces need transport. That is why Wake and a few other maps shouldn't be "infantry only" they should be infantry and transport only maps. Besides, transport craft make the game fun, plain and simple.

                            Comment

                            • Talus
                              Member
                              • Oct 2006
                              • 6854

                              #209
                              Re: No Vehicle option details

                              I didnt' say they were balanced...

                              I'm saying they should FOCUS on balancing them, instead of spending time on this silly mod.

                              Comment

                              • Harmor

                                #210
                                Re: No Vehicle option details

                                Originally posted by Talus
                                I didnt' say they were balanced...

                                I'm saying they should FOCUS on balancing them, instead of spending time on this silly mod.
                                With a 'Vehicle-Lite' ranked map option for every map it would still be balanced for ALL kits. Don't you think?

                                The 'Vehicle-Lite' ranked map option was posted in the DICE feedback forum here:

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                                and a DICE employee has reponded to it twice.

                                Let me clarify somewhat. No changes to anything other than replacing the following vehicle spawns should be made for a ranked 'Vehicle-Lite' option to ALL maps:
                                • Replace Tank/APC spawns with Heavy Jeeps
                                • Repalce AA vehicle spawns with Light Jeeps
                                • Remove Jets
                                • Replace Littlebird and Attack Helicopters with Transport Helicopters


                                That's it. Its pretty simple and would breed new life into EVERY map. To be honest I would play maps that I don't play often if they had this option; as it stands now I pretty much only play Karkand.

                                Imagine playing Wake Island 2007 with 3 Blackhawk and 4 RIB spawns on the carrier? Or Gulf of Oman with 2 Heavy Jeep and 1 Transport Helicopter spawn at the Airfield.

                                See what makes BF2 are the vehicles. This separates BF2 from all the other games because they implemented vehicles that were balanced and had checks. No need to have a mode that has 2x hp...all that does it make Medics godly and Engineers useless. I would definiately play on ranked servers that had ALL maps in rotation with this 'Vehicle-Lite' option.

                                Do you want to spawn on the Dalian Plant USMC carrier when there's only 4 RIBs for your entire team of 64? No. But if there were 4 RIBs and 3 Blackshawk helicopters then it wouldn't be so bad, would it?

                                I'm not saying to remove the non-ranked Infantry-only option as implemented in the 1.40 BETA, but I am suggesting adding a ranked 'Vehicle-Lite' option. I think everyone would agree that when they spawn at a flag away from the action that having a Jeep or Transport Helicopter nearby wouldn't be such a bad thing? The alternative would be to walk...

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