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What changes to Claymores would you like in 1.31?

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  • #76
    Re: What changes to Claymores would you like in 1.31?

    4 words...... destructable.

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    • #77
      Re: What changes to Claymores would you like in 1.31?

      My personal opinion:

      1.) 5 seconds to set up
      2.) tks friendlies
      3.) destroyable

      and for good measure:
      4.) nerf sniper rifles back to pre-1.2 accuracy.
      5.) 1 in 4 chance that player dies and respawns as medic, support, or engineer every 30 seconds.

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      • #78
        Re: What changes to Claymores would you like in 1.31?

        Originally posted by NATESOR
        My personal opinion:

        1.) 5 seconds to set up
        2.) tks friendlies
        3.) destroyable

        and for good measure:
        4.) nerf sniper rifles back to pre-1.2 accuracy.
        5.) 1 in 4 chance that player dies and respawns as medic, support, or engineer every 30 seconds.
        6) all classes carry wiffle balls insted of grenades

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        • #79
          Re: What changes to Claymores would you like in 1.31?

          Originally posted by NATESOR
          My personal opinion:

          5.) 1 in 4 chance that player dies and respawns as medic, support, or engineer every 30 seconds.
          um... what...?

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          • #80
            Re: What changes to Claymores would you like in 1.31?

            Originally posted by Keith
            6) all classes carry wiffle balls insted of grenades
            wtf is a wiffle ball.

            Why take out the sniper accuracy. That completely rids the rifle of it's purpose.
            I can't wrap my head around "5.) 1 in 4 chance" either

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            • #81
              Re: What changes to Claymores would you like in 1.31?

              Originally posted by Fakesound
              wtf is a wiffle ball.


              Stick a couple firecrackers in the holes and your ready for battle.

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              • #82
                Re: What changes to Claymores would you like in 1.31?

                Originally posted by Keith


                Stick a couple firecrackers in the holes and your ready for battle.
                LMao, somebody doesn't even know what a wiffle ball is, it's the playground version of baseball, and that's the ball that's used (man it's hard to pitch such a light ball, that's why there is holes, to counter air resistance). Anyways, tk friendly, and destructable.

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                • #83
                  Re: What changes to Claymores would you like in 1.31?

                  In my opinion, I believe claymores should be indestructable, able to teamkill, and have a larger trigger trigger and blast radius. Maximum claymores held in inventory should be raised to five, and old ones never disappear unless activated.

                  Snipers should also get an unlock, in which the gun shoots claymores.

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                  • #84
                    Re: What changes to Claymores would you like in 1.31?

                    claymores own

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                    • #85
                      Re: What changes to Claymores would you like in 1.31?

                      I stand corrected lol

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                      • #86
                        Re: What changes to Claymores would you like in 1.31?

                        destructable...i love how it wont tk...makes it more reassuring

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