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What changes to Claymores would you like in 1.31?

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  • What changes to Claymores would you like in 1.31?

    I'm curious what the community wants.

  • #2
    Re: What changes to Claymores would you like in 1.31?

    able to blow them up with a nade

    Comment


    • #3
      Re: What changes to Claymores would you like in 1.31?

      put them back to how they originaly were.

      and add the ability to pick them back up after you drop them, as well as C4 and mines like EA said they would.

      Comment


      • #4
        Re: What changes to Claymores would you like in 1.31?

        make them destroyable, but no TK!

        Comment


        • #5
          Re: What changes to Claymores would you like in 1.31?

          they need to tk, cause i mean right now players are putting them every where!! all b/c they wont kill friendlies, so its a win win situation for them.

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          • #6
            Re: What changes to Claymores would you like in 1.31?

            Originally posted by LaGrenouille
            make them destroyable, but no TK!
            Agreed.

            Comment


            • #7
              Re: What changes to Claymores would you like in 1.31?
              1. Destructible
              2. Able to be picked up, (by snipers and engies I guess)
              3. Fix the "sometimes not displaying red skull warning" problem

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              • #8
                Re: What changes to Claymores would you like in 1.31?

                You can take away mines

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                • #9
                  Re: What changes to Claymores would you like in 1.31?

                  fine as is.. maybe put it back to that you can drop as many as you want as long as you are resupplied

                  Comment


                  • #10
                    Re: What changes to Claymores would you like in 1.31?

                    Give snipers only 1 claymore not 2.

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                    • #11
                      Re: What changes to Claymores would you like in 1.31?

                      What changes to Claymores would you like in 1.31?

                      Placing them in the DICE/EA offices would be a good start.

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                      • #12
                        Re: What changes to Claymores would you like in 1.31?

                        the engineers CAN take them away

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                        • #13
                          Re: What changes to Claymores would you like in 1.31?

                          make them destructable by any explosive, or a few rounds.....

                          they should also kill friendlies...

                          if they do kill friendly, it will be open for abuse, if the dont kill friendlies....it will be open for abuse...

                          keep it so if you place a third, the first disapears......keep it maxed at 2

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                          • #14
                            Re: What changes to Claymores would you like in 1.31?

                            I hate them period. Especially on Infantry only maps.

                            Comment


                            • #15
                              Re: What changes to Claymores would you like in 1.31?

                              Destroyable, TK server option

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