Re: What changes to Claymores would you like in 1.31?
My personal opinion:
1.) 5 seconds to set up
2.) tks friendlies
3.) destroyable
and for good measure:
4.) nerf sniper rifles back to pre-1.2 accuracy.
5.) 1 in 4 chance that player dies and respawns as medic, support, or engineer every 30 seconds.
Re: What changes to Claymores would you like in 1.31?
Originally posted by NATESOR
My personal opinion:
1.) 5 seconds to set up
2.) tks friendlies
3.) destroyable
and for good measure:
4.) nerf sniper rifles back to pre-1.2 accuracy.
5.) 1 in 4 chance that player dies and respawns as medic, support, or engineer every 30 seconds.
6) all classes carry wiffle balls insted of grenades
Re: What changes to Claymores would you like in 1.31?
Originally posted by Keith
Stick a couple firecrackers in the holes and your ready for battle.
LMao, somebody doesn't even know what a wiffle ball is, it's the playground version of baseball, and that's the ball that's used (man it's hard to pitch such a light ball, that's why there is holes, to counter air resistance). Anyways, tk friendly, and destructable.
Re: What changes to Claymores would you like in 1.31?
In my opinion, I believe claymores should be indestructable, able to teamkill, and have a larger trigger trigger and blast radius. Maximum claymores held in inventory should be raised to five, and old ones never disappear unless activated.
Snipers should also get an unlock, in which the gun shoots claymores.
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