Tanks and APCs ruin Karkand

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  • IntensivCareBear

    #46
    Re: Tanks and APCs ruin Karkand

    Originally posted by MG36CE Fan
    point whore

    you are no better than armor whores
    wow, it sure as hell is a great thing that you only play singleplayer, because having even more idiots like you online would suck.

    this system isnt even on yet you idiot! are you so stupid you think its already in operation?

    this is offering incentives for blowing up tanks you ****ing idiot. and i certainly dont pad as medic.

    dont you realize that it might be a TAD harder to blow up a tank singlehandedly then to shoot someone FROM a tank?

    currently you get the same bonus for each,if the tank whore doesnt just bolt out of it.

    i personally almost never get shot by tanks. i play a 52 player 24/7 mashtuur with no loading times, and the tanks there are WAY better for camping then in karkand.

    for instance, after getting killed by tank whores a billion times from karkand, i just go to mashtuur, get in a tank and literally kill the entire 26 enemy team about 3 times in a row before i get killed.

    also, why not have a ribbon for destroying 3 tanks in a round? one for destroying 3 helicopters on foot. this way you dont get penalized for not being a fa.g who waits for the tank every damn time.

    Comment

    • Alcorr

      #47
      Re: Tanks and APCs ruin Karkand

      The AT missiles take 3-4 hits to take out a fully healthy tank and 3 hits for an APC. I end up getting killed 4-6 times before I ever get the tank or apc kill.
      Its generally 3 for a tank if you know what you are doing, and its always 2 for apc no matter where you hit.

      Honestly, more tanks and apcs camp in the same spots, just use jihad jeeps or even easier walk around behind them and c4 them.

      And spawning somewhere else IS an option, enough people spawn at the hotel spawn so that one person won't make a difference....

      Comment

      • BigBadBob

        #48
        Re: Tanks and APCs ruin Karkand

        Do they sometimes ruin the fighting? i suppose.

        Do I whore them when I can get one? hell yea I do. They're there, I'm going to use it.

        Comment

        • Ghilleman

          #49
          Re: Tanks and APCs ruin Karkand

          Its a part of the game, not much we can do. the main flaw is inherently in the map, so there isn't much EA can do. but ive seen the USMC get base raped my MEC vehicles before. The only thing that will really help is if your tank gets in the game and fights the M1A1 with AT support.

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          • DaSniper079

            #50
            Re: Tanks and APCs ruin Karkand

            I dont see how its a big deal. I just spawn at the next flag as Sepc Ops, slap some C4 onto the car and drive it into the spawn raping APC/Tank. After you do it a few times they stop.

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            • Thirdeyez

              #51
              Re: Tanks and APCs ruin Karkand

              Yes all you experts! 2 properly aimed calmly shot AT rockets can take out a tank!..just step out, aim, breathe..fire and guide..your invincible to while you do this../sarc off.

              Seriously tho..fix all maps..make "power" vehicles have increased spawn timers.
              As it is now, blow up a tank..guy respawns at tank spawn area and waits 30 sec and hops back in..which is ********.
              The other team doesnt have a chance 90% of the time to enjoy defeating the armor since it is up ya ass 1 min. later.
              And cut down on box repair rate, and make engys have to get out of tanks to repair..none of this drive next to each other super tank bulls*it.

              Yes there is a way for a team to properly handle a tank..but theres an even easier way for a team to exploit the power of the tank, hindering equaly game play.

              Lastly..your a knob to think 64 Karkand is an infantry map..you can just as well armor rape fools on 64 kark as well if not better then some maps..
              32 Kark is infantry at its finest.
              1 tank both sides, 1 tank US side..
              AN APC is an infantry raper do to splash dmg being godly, able to turn corners, hit roof tops etc.. but still 32 kark is infantry tops.

              Comment

              • GSG9xSNIPER

                #52
                Re: Tanks and APCs ruin Karkand

                What they need to do is adjust the AT missle to be a 1 shot one kill but lower the amount of rockets to 2 or even 1 rocket

                Comment

                • Lamri35UK

                  #53
                  Re: Tanks and APCs ruin Karkand

                  Nope, what we need to do is stop moaning and do the obvious, spawn elsewhere with the correct kit for the job at hand. Its no use moaning about the AT kit for example because if more people spawned with it when needed it wouldn't be an issue if the rockets weren't good enough or how many hits to kill etc. The issue here is that people insist on spawning as medic (for example) when AT/Engy/Spec-Ops is whats required AT THAT TIME.

                  Comment

                  • Thirdeyez

                    #54
                    Re: Tanks and APCs ruin Karkand

                    Originally posted by lamri35UK
                    Nope, what we need to do is stop moaning and do the obvious, spawn elsewhere with the correct kit for the job at hand. Its no use moaning about the AT kit for example because if more people spawned with it when needed it wouldn't be an issue if the rockets weren't good enough or how many hits to kill etc. The issue here is that people insist on spawning as medic (for example) when AT/Engy/Spec-Ops is whats required AT THAT TIME.
                    Ok so why bother being any kit but AT?
                    I mean if we all spawn as AT, we can blow up vehicles, snipe, CQC weapon.
                    Medic too is usefull tho to revive those AT guys after they shoot there first shot and splash dmg rips them up aroudn a corner.

                    LOL "AT THAT TIME"...what time isnt that when vehicles have a 60 sec respawn time lololololololol.
                    Yeah and spawn as SPec Ops so I can laugh as you try to get actually close enough to
                    C4 a tank nowadays lolololol.
                    Engy..yeah once I sprout Noob wings and dont watch the road as Im driving..

                    Comment

                    • Lamri35UK

                      #55
                      Re: Tanks and APCs ruin Karkand

                      Sonny, may I point you to the OP's FIRST SENTENCE?
                      I know threads on this site generally go all over the place but do yourself a favour and read the OP, he is talking about spawn raping, c*nt.

                      Comment

                      • Ghilleman

                        #56
                        Re: Tanks and APCs ruin Karkand

                        the difficulty to c4ing a tank hasnt changed signifigantley. Karkand is still one of the best c4 suicide maps around, as all those alley make nice hiding places. And while vehicles are around all the time, if everyone spawns as medic/AT, you will get mowed down by anyone playing assault or specops.(and support to, if they're smart enough to move every 10 seconds.)

                        Comment

                        • OCl

                          #57
                          Re: Tanks and APCs ruin Karkand

                          I think the turret of the APC/tank should be movable only with the arrow keys, not with a mouse. Everybody will be happy and anti-tanks will do the happy dance once again.

                          Comment

                          • Heavy552 AWG

                            #58
                            Re: Tanks and APCs ruin Karkand

                            The defeat that you complain about here is a result of two things:

                            1- Lost team ability to work together

                            2- Lack of sufficiently motivated people who have the desire to do something about the armor.

                            Last night I played Karkand for a time. The MEC make sure that ARMOR shows up in the worst of places doing the most damage. We responded by changing to a variety of support, medics all grouped around AT4'ers while others brought our own armor up to fight.

                            Too many time I see one armor drive off into the jaws of the grinning opponets eager to score an easy kill. The armor MUST be manned by enginners and grouped together as to maximum combat power with the tank ahead supported closely by BOTH LAV's They can advance from base to base with adequate infantry support.

                            I personally see a great deal of decisions made and taken by teammates to engage and destroy the problem on thier own without having to be told. The rest simply die as chickens running around saying the sky is falling.

                            I have seen the old song sung many a time "We are getting raped and my team is too stupid to do anything about it."

                            I say: Perhaps it's time to leave that server and find another where there is teamwork.

                            A team that refuses to work together is a beaten team period.

                            Comment

                            • Lamri35UK

                              #59
                              Re: Tanks and APCs ruin Karkand

                              Absolutely!

                              Comment

                              • jakswan

                                #60
                                Re: Tanks and APCs ruin Karkand

                                Originally posted by lamri35UK
                                Nope, what we need to do is stop moaning and do the obvious, spawn elsewhere with the correct kit for the job at hand. Its no use moaning about the AT kit for example because if more people spawned with it when needed it wouldn't be an issue if the rockets weren't good enough or how many hits to kill etc. The issue here is that people insist on spawning as medic (for example) when AT/Engy/Spec-Ops is whats required AT THAT TIME.
                                No that won't work, look he doesn't want to play BF2 he wants to play some other game, with guns. Prolly start going on about Arty next.

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