Tanks and APCs ruin Karkand

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  • the_waffler

    #31
    Re: Tanks and APCs ruin Karkand

    If anyone would just use the damned AT Mines than it wouldn't be a problem.

    Comment

    • Zer0ed-In

      #32
      Re: Tanks and APCs ruin Karkand

      Originally posted by the_waffler
      If anyone would just use the damned AT Mines than it wouldn't be a problem.
      I know how you feel but sometimes it seems as if they models for the mines are too big; as a result the APC and tank drivers simply steer around them. Then again, the game is severly lacking when it comes to dedicated engy players.

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      • the_waffler

        #33
        Re: Tanks and APCs ruin Karkand

        Originally posted by Zer0ed-In
        I know how you feel but sometimes it seems as if they models for the mines are too big; as a result the APC and tank drivers simply steer around them. Then again, the game is severly lacking when it comes to dedicated engy players.
        Yeah, I think that they should make AT Mines less visible (mabye we could bury them underground, like claymores?)

        Comment

        • MG36CE Fan

          #34
          Re: Tanks and APCs ruin Karkand

          Originally posted by Zer0ed-In
          I know how you feel but sometimes it seems as if they models for the mines are too big; as a result the APC and tank drivers simply steer around them. Then again, the game is severly lacking when it comes to dedicated engy players.


          actually, they modeled the M15 AT Mines perfectly, it has the same explosive, size, and detectability in real life

          you still have C4 and AT Rocket Launchers to take care of tanks if people would stop whining, get off their asses and play as AT, SF, or Engy

          Comment

          • slidero

            #35
            Re: Tanks and APCs ruin Karkand

            Originally posted by motorboatJones
            I'm sick of the vehicle lamers on Karkand raping spawn points with their tanks and apcs. You see the same losers over and over in their vehicles and at the end of the round they have 100 points with 40 kills and 2 deaths.

            I like the intense CQB of Karkand but when you can't move because some pinhead is sitting in a strategy spawn point raping everything that spawn, or even just sitting back in the safety of his armor, it ruins the game. It's bad enough you have to dodge nades, and artillery, throw in some overpowered tank or a couple of APCs and it's a joke.

            The AT missiles take 3-4 hits to take out a fully healthy tank and 3 hits for an APC. I end up getting killed 4-6 times before I ever get the tank or apc kill.

            It's MY opinion that the map would be better served without the tanks and apc. Vodniks and hmmrs are fine because you have a decent shot against those.

            I don't expect many of you to agree. I'm sure some of you are that won't are the very people I'm talking about.

            If you do agree, let's see a show of hands.
            You should probably play one of the hundreds of other onlines FPSs that have no vehicles at all and not BF2 just because you suck at it

            Comment

            • MG36CE Fan

              #36
              Re: Tanks and APCs ruin Karkand

              Originally posted by slidero
              You should probably play one of the hundreds of other onlines FPSs that have no vehicles at all and not BF2 just because you suck at it

              OWNED!!!



              if you don't like being owned by APCs and Tanks (WHICH ARE SUPPOSED TO OWN INFANTRY PURE AND SIMPLE) then go play Counter-Strike, Farcry, Medal of Honor, or Call of Duty (United Offensive/2) I don't care, just don't whine because you got owned by something that is supposed to own you

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              • IntensivCareBear

                #37
                Re: Tanks and APCs ruin Karkand

                Originally posted by slidero
                You should probably play one of the hundreds of other onlines FPSs that have no vehicles at all and not BF2 just because you suck at it
                ********. you probably are one of the vehicle whores.

                you see, ill take a tank or apc if its sitting there, but im not some clan *** who sits there waiting for it each time, and tks friendlies to make sure they get it.

                if teampoints were awarded for destroying tanks and APCs singlehandedly, the problem would be solved.

                basically, i can outsmart a tank whore 10 times in one game, yet he gets 40

                Comment

                • Terroser

                  #38
                  Re: Tanks and APCs ruin Karkand

                  Originally posted by IntensivCareBear
                  ********. you probably are one of the vehicle whores.

                  you see, ill take a tank or apc if its sitting there, but im not some clan *** who sits there waiting for it each time, and tks friendlies to make sure they get it.

                  if teampoints were awarded for destroying tanks and APCs singlehandedly, the problem would be solved.

                  basically, i can outsmart a tank whore 10 times in one game, yet he gets 40
                  And you are probly a dummass!!

                  it's a part of the game live with it!1
                  and no I am no vehicle whore look at my stats

                  Comment

                  • MG36CE Fan

                    #39
                    Re: Tanks and APCs ruin Karkand

                    Originally posted by Terroser
                    it's a part of the game live with it!!


                    ahem



                    OWNED!

                    Comment

                    • IntensivCareBear

                      #40
                      Re: Tanks and APCs ruin Karkand

                      wow, there are even more no skill tank whores than expected here.

                      what really blows me away is how much they just suck. i always singlehandedly destroy them, usually 5 times in a row, but they just keep coming in that APC... the *** captains and liuetenants.

                      being a high rank is a matter of shame now, as 99 percent are simply tank whores, stat padders, people who play 8 hours a day or a combination of them.

                      and dont talk about counterstrike or call of duty queerness to me. ive been playing battlefield games since the start, and this is a serious problem.

                      i dont have a problem in VEHICLE based maps where EVERYONE has a APC, tank, helicopter or jet, but not when 1/32 people has one.

                      the temporary solution is of course to not play karkand. just like the claymore whoring, the armor whoring will be fixed eventually, at least in mods.

                      im not saying remove the tanks or nerf them. just give 2 teampoints for every SRAW landed on an enemy APC/ tank.

                      that way if the enemy tank whore escapes after 3 sraws on his tank, you still have 6 teampoints.

                      Comment

                      • jakswan

                        #41
                        Re: Tanks and APCs ruin Karkand

                        Oh and another thing I don't get, why Karkand? 32 Player Mashtuur has two tanks but will only spawn if the own team have that flag. Also has no uncappables so you can't get baseraped.

                        Mind the team with tactics ALWAYS wins find many infantry only players have no idea at all when it comes to tactics.

                        Oh and another other thing :p I don't get why not 16 players servers, not much armour on those, oh and whilst we're at it, an ENTIRE expansion pack was written for infantry, called SF.

                        Bf2 is an awesome game based around controlling points that spawn armour, planes, choppers, fast and furious, and quite tactical, geat fun all round. Seems to me you don't actually play that game but just 'want to shoot a gun'.

                        Comment

                        • MG36CE Fan

                          #42
                          Re: Tanks and APCs ruin Karkand

                          Originally posted by IntensivCareBear
                          wow, there are even more no skill tank whores than expected here.

                          what really blows me away is how much they just suck. i always singlehandedly destroy them, usually 5 times in a row, but they just keep coming in that APC... the *** captains and liuetenants.

                          being a high rank is a matter of shame now, as 99 percent are simply tank whores, stat padders, people who play 8 hours a day or a combination of them.

                          and dont talk about counterstrike or call of duty queerness to me. ive been playing battlefield games since the start, and this is a serious problem.

                          i dont have a problem in VEHICLE based maps where EVERYONE has a APC, tank, helicopter or jet, but not when 1/32 people has one.

                          the temporary solution is of course to not play karkand. just like the claymore whoring, the armor whoring will be fixed eventually, at least in mods.

                          im not saying remove the tanks or nerf them. just give 2 teampoints for every SRAW landed on an enemy APC/ tank.

                          that way if the enemy tank whore escapes after 3 sraws on his tank, you still have 6 teampoints.



                          point whore


                          you are no better than armor whores

                          Comment

                          • ImmyRey

                            #43
                            Re: Tanks and APCs ruin Karkand

                            When i am getting spawn raped by some eejit, i follow this simple strategy.

                            Disconnect/Quit/Do something else. I am not contributing to someones score if all they can do is shoot a huge cannon in your back as soon as you spawn.
                            They can find someone else to whore.

                            Comment

                            • IndianScout

                              #44
                              Re: Tanks and APCs ruin Karkand

                              if an official map was developed with no vehicles then it would be perfectly fine to play as infantry only,

                              but while you may enjoy infantry battles a player will join those servers grab a tank or lav start wipping out the whole server then gets kicked or banned..

                              thats where the problem lies...


                              I personally have no problems with people wanting to play infantry but 2 things come to mind..

                              1 you cant limit class or vehicles

                              2 infantry servers tend to turn into stat padding servers..

                              I'm not saying you are padding, I am just going by the reports I make daily..

                              see you on the battlefield

                              Indian

                              Comment

                              • Jones[31stMEU]

                                #45
                                Re: Tanks and APCs ruin Karkand

                                Originally posted by -=[PC-EF]=- Surge<UK>
                                The idea of the game is to work in squads if u do this and do it well APC`s are no threat....
                                exactly. The only retards that can't improvise and deal with Armor are the ones that refuse to work with squads because they are too worried about their damn stats.

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