Triple buffering + Vsnyc high frame rates for TFT owners!

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  • Vamps
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Originally posted by Widkidone
    I do not recommend this tool to anyone especially for people that play BF2 alot. This would be bad for those that would like to keep there video cards
    Well explain why? u shouldn't say things like that and not explain why.

    Leave a comment:


  • Widkidone
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    I do not recommend this tool to anyone especially for people that play BF2 alot. This would be bad for those that would like to keep there video cards

    Leave a comment:


  • Vamps
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Originally posted by goof72
    Why does the thread title say "for TFTs". It should work just as well for CRTs.
    An answer to your question was posted on another forum, ill post the part of there it talks about CRTs

    Originally posted by Arkalius
    Unlike CRT's they don't have to constantly update the screen. They only update when new data is available, however they can only update so fast. If the framerate is lower than the refresh rate, you're fine, however if it gets higher, it can produce tearing. Remember this is speculation on my part...

    After i read that, i figured i didnt need it

    Leave a comment:


  • FusioN[90thSFG]
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Originally posted by BLOODUK
    woohoo awsome




    What error bud?
    Something like the application has faile to initialize correctly ..

    Leave a comment:


  • Regent
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Originally posted by BLOODUK
    Because its more important for TFT's
    In what way, exactly?

    Originally posted by BLOODUK
    Why does that bother you?
    Because it seems that steady fps when / if you use vsync is equally important regardless of your monitor type. The title suggests that CRT owners need not have a look.

    Originally posted by BLOODUK
    you want to test it out with a crt
    be my guest
    I would, but the application generates an exception upon execution. And yes, I installed .net 1.1, .net 2, and the latest DX.

    Also, the link in your original post goes to ver. f, and the latest seems to be ver. h.

    Leave a comment:


  • redrider
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    First, sorry for getting your name wrong. The way you explained the app., in plain english, was right on. I will try this out as soon as I get home. Thanks. . . . . Red

    Leave a comment:


  • BLOODUK
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Originally posted by goof72
    Why does the thread title say "for TFTs". It should work just as well for CRTs.
    Because its more important for TFT's

    Why does that bother you? you want to test it out with a crt
    be my guest

    Leave a comment:


  • Regent
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Why does the thread title say "for TFTs". It should work just as well for CRTs.

    Leave a comment:


  • AlphaNut
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    You need to point to the right path. Program Files\EAGames\Blablah..
    Click the New button to add a new BF2/mod config

    Leave a comment:


  • BLOODUK
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Do you have .net 1.1 and 2.0?
    Do you have the latest directx?

    download, software, update, Microsoft, product, computer, PC, Windows, Office, server, MSN, Live, game, Xbox, security, driver, install, trial, preview, demo, popular

    Leave a comment:


  • pYura
    Guest replied
    Originally posted by BLOODUK
    Here is a long bit of it

    ##
    When you have VSYNC enabled what is actually happening is that with double buffering the image is only copied to the front buffer when the electron gun is at the top line of the frame. If you have the refresh set at 60Hz for example and VSYNC is enabled and you are below or above that limit then the graphics card cannot draw the back buffer fast enough to complete the entire frame so the front buffer doesn't change until a complete frame is drawn, reducing the framerate in half.

    When you force Triple Buffering with VSYNC enabled you are creating three framebuffers, 1 front buffer and 2 back buffers. In this situation both backbuffers are rendered even before one is flipped to the front buffer, so the graphics card can render one backbuffer and start on the second backbuffer even if the electron gun hasn't got back up to the top line of the frame yet.

    So in effect there is no halving of the framerate. You get the benefit of VSYNC enabled (no tearing) and have no drawbacks with halving of the framerate.
    ##

    WOW!!!!!!!! that soud so great I cant believe it..... I love VSync but had to turn it off cus the fps, I will try that tweak out and report tomorrow. COOL thanks in advance...

    I have downloaded that zip file that was metnioned in the first post. I unpacked it and run the DXTControl.exe and it says "application error" Whats the deal??!

    Leave a comment:


  • BLOODUK
    Guest replied
    Nope totaly different pYura * Triple-buffering essentially gives the video card someplace to keep doing work while it waits to transfer the back buffer to the frame buffer, so it doesn't have to waste time*

    Here is a long bit of it

    ##
    When you have VSYNC enabled what is actually happening is that with double buffering the image is only copied to the front buffer when the electron gun is at the top line of the frame. If you have the refresh set at 60Hz for example and VSYNC is enabled and you are below or above that limit then the graphics card cannot draw the back buffer fast enough to complete the entire frame so the front buffer doesn't change until a complete frame is drawn, reducing the framerate in half.

    When you force Triple Buffering with VSYNC enabled you are creating three framebuffers, 1 front buffer and 2 back buffers. In this situation both backbuffers are rendered even before one is flipped to the front buffer, so the graphics card can render one backbuffer and start on the second backbuffer even if the electron gun hasn't got back up to the top line of the frame yet.

    So in effect there is no halving of the framerate. You get the benefit of VSYNC enabled (no tearing) and have no drawbacks with halving of the framerate.
    ##

    Leave a comment:


  • pYura
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    Originally posted by BLOODUK
    What you on about? , af has nothing to do with triple buffering :hmm:

    Its not a hack, its a forcing app it used to hook onto the directx tweaker
    that was a hack because punkbuster hated it and kicked you off instead
    its now forced
    hey I thogh anisotropic filtering does the same as tripple buffering... it makes the textures sharper in the distance...

    Leave a comment:


  • BLOODUK
    Guest replied
    Wish i could help, i havent experienced it myself

    What o's you guys using with the problems? out of interest

    Originally posted by pYura
    I'm a bit confused what if I want to use AF16X rather than tripple buffering cus its a lot better? BTW is that "hack" realy work?
    What you on about? , af has nothing to do with triple buffering :hmm:

    Its not a hack, its a forcing app it used to hook onto the directx tweaker
    that was a hack because punkbuster hated it and kicked you off instead
    its now forced

    Leave a comment:


  • pYura
    Guest replied
    Re: Triple buffering + Vsnyc high frame rates for TFT owners!

    I'm a bit confused what if I want to use AF16X rather than tripple buffering cus its a lot better? BTW is that "hack" realy work?

    Leave a comment:

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