Originally posted by pYura
of going against me even if you are flawed you must be right, why i dont understand it


Read this old post
http://forums.guru3d.com/printthread...619&perpage=25
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Btw, triple buffer in D3D games is up to the developer... most are just too damn lazy to bother implementing it. It's in UT2004 and helps a lot for me.
For OpenGL, it's driver dependant. NVIDIA used to have it, but they got rid of it. ATI has it. I hope that NVIDIA puts it back properly!
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BACKBUFFER = OpenGl
listen to me man i wont explain it again :cry:
:p 

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