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  • Vulkan Support Added to No Man's Sky, Promises Better Performance

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    Vulkan Support Added to No Man's Sky, Promises Better Performance


    If there is one thing that is critical to a game having VR support, it's making sure that the base game can run well on capable hardware. A VR experience with poor performance and framerates isn't a VR experience that you want to have. Fallout 4 VR, I'm looking at you.

    It's perhaps a good thing then that Hello Games just launched a new experimental branch update for No Man's Sky that adds Vulkan support to the game. The performance gains should be felt by most players, especially...
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  • Star Citizen Dropping DirectX 12 in Favor of Vulkan

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    Star Citizen Dropping DirectX 12 in Favor of Vulkan

    A posting to the RSI forums states that Star Citizen will drop their planned support for DirectX 12 and will instead focus on Vulkan for their API. This should allow for more operating systems to play the game beyond just Windows 10.
    Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn't force our users to upgrade to Windows
    ...
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  • Star Citizen Dropping DirectX 12 in Favor of Vulkan

    A posting to the RSI forums states that Star Citizen will drop their planned support for DirectX 12 and will instead focus on Vulkan for their...
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  • Vulkan Support Now Live for Doom

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    Vulkan Support Now Live for Doom

    For those looking to perhaps see a few more frames per second (or FPS), you can now check out Doom running on the Vulkan API. Earlier today, support for Vulkan went live for the game.
    When we were looking to adopt Vulkan for DOOM, the main question we asked ourselves was: “What’s the gamer benefit?” Ultimately the biggest benefit will be high framerates. There are a number of game-focused reasons super-high framerates matter, but primarily its movement and player feel. The game
    ...
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  • Shawn Zipay
    started a topic Vulkan Support Now Live for Doom

    Vulkan Support Now Live for Doom

    For those looking to perhaps see a few more frames per second (or FPS), you can now check out Doom running on the Vulkan API. Earlier today, support...
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  • Nvidia Releases Footage of Doom Running on Vulkan API

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    Nvidia Releases Footage of Doom Running on Vulkan API

    Nvidia released some new footage today of Doom on the PC running at up to 200fps via the Vulkan API. Of course, you probably won't really be able to tell that the framerate is hitting 200fps, but you can view the 1080p 60fps YouTube video below for a good idea of the performance. Alternatively, you can just look at the video directly through the Nvidia article. And yes, this is running on a GTX 1080 card.
    Captured on a GeForce GTX TITAN X after the event, because id Software "accidentally
    ...
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  • Nvidia Releases Footage of Doom Running on Vulkan API

    Nvidia released some new footage today of Doom on the PC running at up to 200fps via the Vulkan API. Of course, you probably won't really be able...
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  • Vulkan API 1.0 Released as DirectX 12 Competitor

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    Vulkan API 1.0 Released as DirectX 12 Competitor

    We first brought you news back in March 2015 of Vulkan, an upcoming 3D graphics API that Valve and Khronos were jointly working on. It was formerly known as "Next Generation OpenGL" and aimed to be a competitor and alternative to DirectX 12.

    Today, the 1.0 release for Vulkan is now available.
    The Khronos™ Group, an open consortium of leading hardware and software companies, announces the immediate availability of the Vulkan™ 1.0 royalty-free, open standard API
    ...
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  • Vulkan API 1.0 Released as DirectX 12 Competitor

    We first brought you news back in March 2015 of Vulkan, an upcoming 3D graphics API that Valve and Khronos were jointly working on. It was formerly...
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