As you probably know, we’re wrapping up the development of Dying Light, our biggest and most ambitious project to date. We spent the last three years making sure that all the features of our game add up to create a truly next-gen experience.
Much of this “next-gen feel” is tightly connected to the technological side of Dying Light. For
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Techland Ditches Dying Light on Xbox 360 and PlayStation 3, Explains Why
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Created by:
Shawn Zipay
- Published: 10-29-2014, 07:20 PM
- 0 comments
in NewsTechland Ditches Dying Light on Xbox 360 and PlayStation 3, Explains Why
Techland has abandoned their efforts on developing Dying Light for the previous generation of consoles. They explain why in a letter to their fans.
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Created by:
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Techland Ditches Dying Light on Xbox 360 and PlayStation 3, Explains Why
Techland has abandoned their efforts on developing Dying Light for the previous generation of consoles. They explain why in a letter to their fans.... -
Rocksteady Claims That a Single Character in Arkham Knight Has Same Polygon Count as Entire Arkham Asylum Environment
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Created by:
Shawn Zipay
- Published: 03-04-2014, 04:47 PM
- 1 comment
in NewsRocksteady Claims That a Single Character in Arkham Knight Has Same Polygon Count as Entire Arkham Asylum Environment
In an interview with Game Informer, Rocksteady shared some information about Batman: Arkham Knight. One of the things they shared was that a single character in Arkham Knight has the same polygon count as an "entire Arkham Asylum environment."
Lead character artist, Albert Feliu, shared some insight.
"At the beginning, we started making characters that were about three to four times the polygon count and texture sizes of Arkham city," Feliu told the magazine. "A... -
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Rocksteady Claims That a Single Character in Arkham Knight Has Same Polygon Count as Entire Arkham Asylum Environment
In an interview with Game Informer, Rocksteady shared some information about Batman: Arkham Knight. One of the things they shared was that a...