This one is coming as a bit of a shock to me. Valve has just unveiled the Counter-Strike: Source Market to the masses. Trippy, isn't it?
The algorithm explanation page goes into great detail about how each weapon's dynamically changing price is figured out.
Current price: $3,100
Projected price: $3,390
According to the math, this is a 9.35% increase from its current price. This projected increase is based on the fact that 9.35% of the total world-wide spending in servers is spent on M4's. Confused? It's going to be mighty interesting to see how this plays out.
The algorithm explanation page goes into great detail about how each weapon's dynamically changing price is figured out.
Gather player purchase data. Each week, the total number of weapons purchased world-wide since the previous week's change is counted. The purchase data is gathered directly from game servers. Every 24 hours, game servers upload a file to Steam listing the quantities of all items purchased over the course of the previous day.That's just a small piece of the entire algorithm. Let's take the M4 as an example.
Slice up the Money Pie. The new price for each weapon is based on the total amount of money spent on that weapon. The percentage of money spent on each weapon during the week is used to determine the percentage by which its price moves the next week. So if 10% of all dollars world-wide are spent on the Maverick M4A1 Carbine, then its price will increase by 10%.
Current price: $3,100
Projected price: $3,390
According to the math, this is a 9.35% increase from its current price. This projected increase is based on the fact that 9.35% of the total world-wide spending in servers is spent on M4's. Confused? It's going to be mighty interesting to see how this plays out.
Comment