Half-Life source is pretty cool, but as others have said, buggy and not very exciting.
They didn't update the models, let alone player models. Whatever happened to using the models from Blue Shift?
http://img127.exs.cx/img127/6384/barney1.jpg
A shot of your MP5, and a bug. Some shadows go right through solid objects.
http://img127.exs.cx/img127/4688/shadowsmp5.jpg
The water looks great though. I'm playing in DX8.1 mode, (curse my GeforceFX!) so it'll look even better for those of you with ATi cards or high end video cards. Sometimes the DX8 water looks a little too deep, not transparent enough, and dark.
http://img127.exs.cx/img127/3681/troomwater.jpg
Same old crowbar, new dent decals.
http://img127.exs.cx/img127/2410/crowbardents.jpg
A shot of the new grenade explosion.
http://img127.exs.cx/img127/4648/mp5nade.jpg
And finally, your HEV suit, still as blurry as ever.
http://img127.exs.cx/img127/4957/HEV.jpg
Overall, other than some new water and physics, it isn't much different than regular old HL. Also, I think the HL engine chrome effects are having some problems in Source, because when I see an object that is supposed to use the Chrome effect, it looks way to shiny like its only displaying the texture and not adding the effect.
They didn't update the models, let alone player models. Whatever happened to using the models from Blue Shift?
http://img127.exs.cx/img127/6384/barney1.jpg
A shot of your MP5, and a bug. Some shadows go right through solid objects.
http://img127.exs.cx/img127/4688/shadowsmp5.jpg
The water looks great though. I'm playing in DX8.1 mode, (curse my GeforceFX!) so it'll look even better for those of you with ATi cards or high end video cards. Sometimes the DX8 water looks a little too deep, not transparent enough, and dark.
http://img127.exs.cx/img127/3681/troomwater.jpg
Same old crowbar, new dent decals.
http://img127.exs.cx/img127/2410/crowbardents.jpg
A shot of the new grenade explosion.
http://img127.exs.cx/img127/4648/mp5nade.jpg
And finally, your HEV suit, still as blurry as ever.
http://img127.exs.cx/img127/4957/HEV.jpg
Overall, other than some new water and physics, it isn't much different than regular old HL. Also, I think the HL engine chrome effects are having some problems in Source, because when I see an object that is supposed to use the Chrome effect, it looks way to shiny like its only displaying the texture and not adding the effect.

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