JewToTheRescue wrote..I give a shit about you
I realize that no one here gives a shit about me. That makes one of us.
mouth wrote..Again, you are missing the whole point of my post. If you read it thoroughly, you would understand. I'm talking about camping vs stealth, not camping vs camping or some other shit. I never said camping was skilless. Get that throught your head. It takes less skill to camp than it does to use stealth. That means you don't need as much skill to kill a person with more skill. This means round are not decided as much by skill than before. The attacking side does not have an option to take a superior position so they can camp. They have to complete the objective or they lose. This is why they use stealth. But if the ability to use stealth is hindered, like in 1.4, this means it is even harder to to complete the objective.
You "camp" poorly, you die. You "camp" intelligently, you don't. It's part of strategy, which means it takes skill. This is not quake. "Camping" is not a bad word. Having the intelligence and foresight to take a good position most certainly is skill, just as taking a position that leaves you wide open requires stupidity.
The walking speed change is just barely noticable. Should someone take up a good position, walking faster isn't going to do shit for you. You find another way, or you use a fucking grenade. The "attacking side" isn't hurt one goddamn bit, unless you're so delusional that you think most teams WALK to their rushing chokepoints. As for sneaking, it still works just fine. I walked 90% of the time before 1.4, and i walk 90% of the time NOW.
Oh my god, the game is acting like it might turn into something that requires actual STRATEGY now. Breaching a room might require you to have a fucking clue! Imagine that. No wonder you're so against it.
mouth wrote..Stealth requires the same mannerisms, plus you are moving. Camping you are not moving. This means the camper is expecting the the player to just walk across their path. Picking a superior position to camp is a skill per se. It requires some skill to pick that position, but when it comes down to it, it's not like the attacking team has a choice to pick a poisition. They are forced to complete the objectives. So this fact alone says that the defending team already has an advantage. This advantage alone is enough to offset the extra skill the attacking team has and put them in the disadvantage even though they are superior skill wise. Thus, it takes less skill to camp than to use stealth. I just explained your and my points to you in English. You speak it, but do you read it?
Camping sucessfully requires knowledge of the map and knowledge of what the prey can and can't do and where they are, as well as what their playing mannerisms are. Stealth requires the same, and infact, they go hand in hand more often than not. That makes it far-fetched that stealth requires more skill than camping.
Grenades, while necessary to breach rooms most of the time, are needed no more than they were in 1.3. The fact that you're giving your position away is WHY you use grenades, dipshit. You don't like that you can't slip into a defended area and walk up to a targets face without blowing cover? Too fucking bad. You're playing the wrong game. A predator in AvP would suit you better. Go play that and shut the hell up.
And no, i'm not walking to checkpoints in a rush. I hate to break such shocking news to you, but rounds in CS can be more and last longer than your average "Rush rush rush!" clusterfuck.
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