Mr Bond has written another great article entitled Deep Impact. What makes Counter-Strike fun? What makes the fun last? In Deep Impact, Bond takes a look at these questions.
In case you missed it, we posted a DaveJ interview on Tuesday and slapped up our May calendar yesterday.
Despite its limitations, one of Counter-Strike's biggest advantages comes from it being a mod; continuous updates are now frowned upon, they are adored. Not just any old "network-code-tweaked-build-10023" updates either: since 1999 CS has been constantly revamped with new features, maps and improvements many according to user feedback. Originally, of course, CS was hampered by horrible problems but even past version 1.0, when CS was at the standard of a retail product, it has continued to receive large and useful updates. The recently released version 1.4, for example, changes the game in drastic ways.Read it here!
This fact alone, over time, has helped to build up the massive online CS community which keeps seasoned gamers coming back for a experience that is newer and, in some cases, better. In turn, the CS community has given a lot back to CS, with efforts such as anti-cheat programs, custom skins, models, scripts, and even massive websites. Many game developers just do not see continued large updates as worthwhile. What CS has shown, though, is that a continued and consolidated effort to improve and add on to the original game can drastically prolong a title's online popularity.
In case you missed it, we posted a DaveJ interview on Tuesday and slapped up our May calendar yesterday.
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